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📄 command.h

📁 IRAN mesard_2d 2005源代码
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/* *  Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * *  This program is free software, you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU Library General Public License for more details. * *  This file is created by: Mohsen Izadi *  and is modified by: Ahmad Boorghany, Mohammad Salehe, *                      Darioush Jalali * *  Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. *  For more information please read README file.*/#ifndef __COMMAND_H#define __COMMAND_H#include <string>#include <Types.h>#ifndef NULL#	define NULL 0#endif // NULLenum CommandType{	CT_ATTENTION,	CT_BYE,	CT_CATCH,	CT_CHANGE_VIEW,	CT_DASH,	CT_DONE,	CT_EMPTY,	CT_INIT,	CT_KICK,	CT_MOVE,	CT_SAY,	CT_TACKLE,	CT_TURN,	CT_TURN_NECK,	CT_EYE,	CT_FREEFORM,	CT_CHANGE_PLAYER};class Command{protected:	ActionType creator;public:	Command(ActionType creator);	virtual ~Command();	virtual std::string toString() const = 0;	ActionType getCreator() const;	void setCreator(ActionType creatorArg);};class AttentionToCommand: public Command{protected:	TeamId teamId;	int uniformNum;	public:	AttentionToCommand(ActionType creator, TeamId teamId, int uniformNum);	virtual ~AttentionToCommand();	virtual std::string toString() const;	// Getting functions	TeamId getTeamId() const;	int getUniformNum() const;};class ByeCommand: public Command{public:	ByeCommand(ActionType creator);	virtual ~ByeCommand();	virtual std::string toString() const;};class CatchCommand: public Command{protected:	float direction;	public:	CatchCommand(ActionType creator, float direction);	virtual ~CatchCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class ChangeViewCommand: public Command{protected:	ViewModeQuality quality;	ViewModeWidth width;	public:	ChangeViewCommand(ActionType creator, ViewModeQuality quality, ViewModeWidth width);	virtual ~ChangeViewCommand();	virtual std::string toString() const;	// Getting functions	ViewModeQuality getQuality() const;	ViewModeWidth getWidth() const;};class DashCommand: public Command{protected:	float power;	public:	DashCommand(ActionType creator, float power);	virtual ~DashCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;	// Setting functions	void setPower(float powerArg);};class DoneCommand: public Command{public:	DoneCommand(ActionType creator);	virtual ~DoneCommand();	virtual std::string toString() const;};class EmptyCommand: public Command{public:	EmptyCommand(ActionType creator);	virtual ~EmptyCommand();	virtual std::string toString() const;};class InitCommand: public Command{protected:	std::string teamName;	std::string version;	bool isGoalie;public:	InitCommand(ActionType creator, const std::string &teamName, const std::string &version,			bool isGoalie);	virtual ~InitCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getTeamName() const;	const std::string &getVersion() const;	bool getIsGoalie() const;};class KickCommand: public Command{protected:	float power;	float direction;	public:	KickCommand(ActionType creator, float power, float direction);	virtual ~KickCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;	float getDirection() const;	// Setting functions	void setPower(float powerArg);	void setDirection(float directionArg);};class MoveCommand: public Command{protected:	float x;	float y;	public:	MoveCommand(ActionType creator, Point point);	MoveCommand(ActionType creator, float x, float y);	virtual ~MoveCommand();		virtual std::string toString() const;	// Getting functions	float getX() const;	float getY() const;};class PointToCommand: public Command{protected:	bool status;	float dist;	float dir;	public:	PointToCommand(ActionType creator, bool status = false);	PointToCommand(ActionType creator, float dist, float dir);	virtual ~PointToCommand();		virtual std::string toString() const;	// Getting functions	float getDist() const;	float getDir() const;};class SayCommand: public Command{protected:	std::string message;	public:	SayCommand(ActionType creator, const std::string &message);	virtual ~SayCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getMessage() const;};class TackleCommand: public Command{protected:	float power;	public:	TackleCommand(ActionType creator, float power);	virtual ~TackleCommand();	virtual std::string toString() const;	// Getting functions	float getPower() const;};class TurnCommand: public Command{protected:	float direction;	public:	TurnCommand(ActionType creator, float direction);	virtual ~TurnCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class TurnNeckCommand: public Command{protected:	float direction;	public:	TurnNeckCommand(ActionType creator, float direction);	virtual ~TurnNeckCommand();	virtual std::string toString() const;	// Getting functions	float getDirection() const;};class EyeCommand: public Command{protected:	bool on;	public:	EyeCommand(ActionType creator, bool on);	virtual ~EyeCommand();	virtual std::string toString() const;	// Getting functions	bool isOn() const;};class ChangePlayerCommand: public Command{protected:	int uniformNum;	int playerType;public:	ChangePlayerCommand(ActionType creator, int uniformNum, int playerType);	virtual ~ChangePlayerCommand();	virtual std::string toString() const;	// Getting functions	int getUniformNum() const;	int getPlayerType() const;};class FreeFormCommand: public Command{protected:	std::string message;	public:	FreeFormCommand(ActionType creator, const std::string &message);	virtual ~FreeFormCommand();	virtual std::string toString() const;	// Getting functions	const std::string &getMessage() const;};class CLangVersionCommand: public Command{protected:	int minVer, maxVer;	public:	CLangVersionCommand(ActionType creator, int minVer, int maxVer);	virtual ~CLangVersionCommand();	virtual std::string toString() const;	// Getting functions	int getMinVer() const;	int getMaxVer() const;};//////////// commands added for trainerclass ChangePlayModeCommand : public Command {	protected:		std::string playMode;	public:		ChangePlayModeCommand(ActionType creator, const std::string & playMode) ;		virtual ~ChangePlayModeCommand() ;		virtual std::string toString() const;		// getting		const std::string & getPlayMode() const;};class StartCommand: public Command {	public:		StartCommand(ActionType creator);		virtual ~StartCommand();		virtual std::string toString() const;};class RecoverCommand: public Command {	public:		RecoverCommand(ActionType creator);		virtual ~RecoverCommand();		virtual std::string toString() const;};class EarCommand: public Command {	protected:		bool hear;	public:		EarCommand(ActionType creator, bool hear);		virtual ~EarCommand( );		virtual std::string toString() const;};class TrainerInitCommand: public Command {	protected:		std::string version;	public:		TrainerInitCommand(ActionType creator, const std::string & version);		virtual ~TrainerInitCommand();		virtual std::string toString() const;};class TrainerChangePlayerCommand: public Command{protected:	int uniformNum;	int playerType;	std::string teamName;public:	TrainerChangePlayerCommand(ActionType creator, const std::string &teamName, int uniformNum,			int playerType);	virtual ~TrainerChangePlayerCommand();	virtual std::string toString() const;	// Getting functions	int getUniformNum() const;	int getPlayerType() const;	const std::string & getTeamName() const;};class LookCommand:public Command {	public:		LookCommand(ActionType creator);		virtual ~LookCommand();				virtual std::string toString() const;};class MoveBallCommand: public Command {	protected:		float x, y, vdir, vx, vy; //note vdir is NOT important	public:		MoveBallCommand(ActionType creator, float x, float y, float vdir, float vx, float vy);		virtual ~MoveBallCommand();				std::string toString() const;};class MovePlayerCommand : public Command {	protected:		std::string teamName;		int uNum;		float x,y,vdir,vx,vy;	public:		MovePlayerCommand(ActionType creator, const std::string &teamName, int uNum,				float x, float y, float vdir,float vx, float vy);		virtual ~MovePlayerCommand();				std::string toString() const;};class TeamNamesCommand :public Command {	public:		TeamNamesCommand(ActionType creator);		virtual ~TeamNamesCommand();		std::string toString() const;};#endif // __COMMAND_H

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