📄 eluosi.cpp
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// eluosi.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "SmallBox.h"
#include "Game.h"
#include <crtdbg.h>
#include <stdio.h>
#if _DEBUG
#define DEBUG_NEW _CRTIMP new(_NORMAL_BLOCK, __FILE__, __LINE__)
#define new DEBUG_NEW
#endif
// Global Variables:
HINSTANCE hInst;
HICON hdisable = LoadIcon(GetModuleHandle(NULL),MAKEINTRESOURCE(ICON_DISMOVE));
HICON hmove = LoadIcon(GetModuleHandle(NULL),MAKEINTRESOURCE(ICON_ENABLE));
HICON hbg = LoadIcon(GetModuleHandle(NULL),MAKEINTRESOURCE(ICON_BG)); // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
CSmallBox g_bgbox[g_GameBgCol][g_GameBgRow];
BOOL g_gamestate = FALSE;
CGame game;
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void OnKeyDown(HWND hwnd, int nVKey, LPARAM lParam);
// VOID CALLBACK TimerProc(
// HWND hwnd, // handle to window
// UINT uMsg, // WM_TIMER message
// UINT_PTR idEvent, // timer identifier
// DWORD dwTime // current system time
//);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
//HACCEL hAccelTable;
// Initia lize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_ELUOSI, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_ELUOSI);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
//if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
//{
TranslateMessage(&msg);
DispatchMessage(&msg);
// }
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_ELUOSI);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_ELUOSI;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int x = 0;
int y = 0;
HICON hicon;
int wmId, wmEvent;
PAINTSTRUCT ps;
RECT rc;
HDC hdc = NULL;
char szscore[10];
//TCHAR szHello[MAX_LOADSTRING];
//LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
ReleaseDC(hWnd,hdc);
break;
case GAMESTART:
game.InitGame(g_bgbox);
game.score = 0;
GetClientRect(hWnd, &rc);
InvalidateRect(hWnd, &rc, FALSE);
game.SetOver(FALSE);
g_gamestate = TRUE;
SetTimer(hWnd,1,300,(TIMERPROC) NULL);
ReleaseDC(hWnd,hdc);
break;
default:
ReleaseDC(hWnd,hdc);
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
game.WriteShape();
// game.InitGame(g_bgbox);
ReleaseDC(hWnd,hdc);
break;
case WM_KEYDOWN:
OnKeyDown(hWnd,wParam,lParam);
ReleaseDC(hWnd,hdc);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
RECT rt;
GetClientRect(hWnd, &rt);
if(g_gamestate == TRUE)
{
game.GamePaint(g_bgbox,hdc);
//ICONINFO incoinfo;
for(int x = 0;x < g_GameBgCol-1; x++)
{
for(int y = 0;y < g_GameBgRow-1;y++)
{
switch(g_bgbox[x][y].GetState())
{
case MOVE:
hicon = hmove;
break;
case DISABLEMOVE:
hicon = hdisable;
break;
case BACKGROUND:
hicon = hbg;
break;
default:
break;
}
//GetIconInfo(hicon,&incoinfo);
DrawIconEx(hdc,x*16,
y*16,
hicon,16,
16,0,NULL,DI_NORMAL);
}
}
DeleteObject(hicon);
// DrawTextEx(hdc,"nihao",strlen("nihao"),&rt,DT_CENTER,NULL);
}
EndPaint(hWnd, &ps);
ReleaseDC(hWnd,hdc);
hdc = NULL;
break;
case WM_DESTROY:
KillTimer(hWnd,1);
DeleteObject(hbg);
DeleteObject(hmove);
DeleteObject(hdisable);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
case WM_TIMER:
if(game.Disabletag == TRUE)
{
game.GreateBox(hdc,hmove);
game.Disabletag = FALSE;
}
if(game.GetOver() == TRUE)
{KillTimer(hWnd,1);
MessageBox(NULL,"游戏结束","GAMEOVER",MB_OK);
break;
}
GetClientRect(hWnd,&rc);
hdc = GetDC(hWnd);
sprintf(szscore,"游戏分数:%d",game.GetScore());
DrawText(hdc,szscore,strlen(szscore),&rc,DT_CENTER);
if(game.IsCanDisable(g_bgbox,game.GetCurX(),game.GetCurY()) == TRUE)
{
game.DisableBox(hWnd,hdc,g_bgbox,game.GetCurX(),game.GetCurY(),hmove);
game.DrawBox(hdc,hdisable);
game.ReleaseBox(hWnd,g_bgbox,game.GetCurX(),game.GetCurY());
game.SetIndex(0);
game.Disabletag = TRUE;
//game.GreateBox(hdc,hmove);
InvalidateRect(hWnd,&rc,FALSE);
}
if(game.IsCanMOVE(g_bgbox,game.GetCurX(),game.GetCurY() + 1) == TRUE)
{
game.DrawBox(hdc,hbg);
game.SetCurY(game.GetCurY() + 1);
game.DrawBox(hdc,hmove);
}
ReleaseDC(hWnd,hdc);
break;
default:
ReleaseDC(hWnd,hdc);
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
// LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
// {
// switch (message)
// {
// case WM_INITDIALOG:
// return TRUE;
//
// case WM_COMMAND:
// if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
// {
// EndDialog(hDlg, LOWORD(wParam));
// return TRUE;
// }
// break;
// }
// return FALSE;
// }
void OnKeyDown(HWND hwnd, int nVKey, LPARAM lParam)
{
HDC hdc = NULL;
hdc = GetDC(hwnd);
switch(nVKey)
{
case VK_UP:
if(game.IsCanChange(g_bgbox,game.GetCurX(),game.GetCurY()) == TRUE)
{
game.DrawBox(hdc,hbg);
game.ChangeBox(g_bgbox,game.GetCurX(),game.GetCurY());
game.DrawBox(hdc,hmove);
}
else
{
//MessageBox(NULL,NULL,NULL,MB_OK);
}
ReleaseDC(hwnd,hdc);
hdc = NULL;
break;
case VK_RIGHT:
if(game.IsCanMOVE(g_bgbox,game.GetCurX()+1,game.GetCurY()) == TRUE)
{
game.DrawBox(hdc,hbg);
game.SetCurX(game.GetCurX() + 1);
game.DrawBox(hdc,hmove);
}
ReleaseDC(hwnd,hdc);
hdc = NULL;
break;
case VK_LEFT:
if(game.IsCanMOVE(g_bgbox,game.GetCurX()-1,game.GetCurY()) == TRUE)
{
game.DrawBox(hdc,hbg);
game.SetCurX(game.GetCurX() - 1);
game.DrawBox(hdc,hmove);
}
ReleaseDC(hwnd,hdc);
hdc = NULL;
break;
case VK_DOWN:
if(game.IsCanMOVE(g_bgbox,game.GetCurX(),game.GetCurY() + 1) == TRUE)
{
game.DrawBox(hdc,hbg);
game.SetCurY(game.GetCurY() + 1);
game.DrawBox(hdc,hmove);
}
ReleaseDC(hwnd,hdc);
hdc = NULL;
break;
default:
ReleaseDC(hwnd,hdc);
hdc = NULL;
}
}
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