📄 game.h
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// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME_H__8D9622DD_65EC_4DF5_BCF1_5CF81FCB5909__INCLUDED_)
#define AFX_GAME_H__8D9622DD_65EC_4DF5_BCF1_5CF81FCB5909__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SmallBox.h"
#include "GameBox.h"
class CGame
{
BOOL m_over;
int index;
int m_curx ;
int m_cury ;
int curindex;
public:
UINT score;
BOOL Disabletag;
CBox m_gamebox;
CBox m_shapebox[5][4];
public:
UINT GetScore();
int GetCurAry();
void SetCurAry(int number);
BOOL GetOver();
void SetOver(BOOL);
BOOL IsCanMoveEx(CSmallBox (*psb)[g_GameBgRow],CBox newbox,int curx,int cury);
void SetIndex(int number);
int GetIndex();
void ChangeBox(CSmallBox (*psb)[g_GameBgRow],int curx,int cury);
BOOL IsCanChange(CSmallBox (*psb)[g_GameBgRow],int x,int y);
void ReleaseBox(HWND hwnd,CSmallBox (*psb)[g_GameBgRow],int curx,int cury);
BOOL IsCanRelease(CSmallBox (*psb)[g_GameBgRow],int line);
void GreateBox(HDC hdc,HICON hicon);
void DisableBox(HWND hwnd,HDC hdc,CSmallBox (*psb)[g_GameBgRow],int curx,int cury,HICON hicon);
BOOL IsCanDisable(CSmallBox (*psb)[g_GameBgRow],int,int);
//BOOL IsCanChange();
//void OnKeyDown(HWND hwnd, int nVKey, LPARAM lParam);
BOOL IsCanMOVE(CSmallBox (*psb)[g_GameBgRow],int,int);
void SetCurY(int);
void SetCurX(int);
int GetCurY();
int GetCurX();
void DrawBox(HDC hdc,HICON hicon);
void WriteShape();
void GamePaint(CSmallBox (*psb)[g_GameBgRow],HDC hdc);
void InitGame(CSmallBox (*psb)[g_GameBgRow]);
CGame();
virtual ~CGame();
};
#endif // !defined(AFX_GAME_H__8D9622DD_65EC_4DF5_BCF1_5CF81FCB5909__INCLUDED_)
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