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📄 stl_vector.h

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// Vector implementation -*- C++ -*-// Copyright (C) 2001, 2002 Free Software Foundation, Inc.//// This file is part of the GNU ISO C++ Library.  This library is free// software; you can redistribute it and/or modify it under the// terms of the GNU General Public License as published by the// Free Software Foundation; either version 2, or (at your option)// any later version.// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License along// with this library; see the file COPYING.  If not, write to the Free// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,// USA.// As a special exception, you may use this file as part of a free software// library without restriction.  Specifically, if other files instantiate// templates or use macros or inline functions from this file, or you compile// this file and link it with other files to produce an executable, this// file does not by itself cause the resulting executable to be covered by// the GNU General Public License.  This exception does not however// invalidate any other reasons why the executable file might be covered by// the GNU General Public License./* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation.  Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose.  It is provided "as is" without express or implied warranty. * * * Copyright (c) 1996 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation.  Silicon Graphics makes no * representations about the suitability of this  software for any * purpose.  It is provided "as is" without express or implied warranty. *//** @file stl_vector.h *  This is an internal header file, included by other library headers. *  You should not attempt to use it directly. */#ifndef __GLIBCPP_INTERNAL_VECTOR_H#define __GLIBCPP_INTERNAL_VECTOR_H#include <bits/stl_iterator_base_funcs.h>#include <bits/functexcept.h>#include <bits/concept_check.h>namespace std{  /// @if maint Primary default version.  @endif  /**   *  @if maint   *  See bits/stl_deque.h's _Deque_alloc_base for an explanation.   *  @endif  */  template<typename _Tp, typename _Allocator, bool _IsStatic>    class _Vector_alloc_base    {    public:      typedef typename _Alloc_traits<_Tp, _Allocator>::allocator_type      allocator_type;      allocator_type      get_allocator() const { return _M_data_allocator; }        _Vector_alloc_base(const allocator_type& __a)      : _M_data_allocator(__a), _M_start(0), _M_finish(0), _M_end_of_storage(0)      { }      protected:      allocator_type _M_data_allocator;      _Tp*           _M_start;      _Tp*           _M_finish;      _Tp*           _M_end_of_storage;        _Tp*      _M_allocate(size_t __n) { return _M_data_allocator.allocate(__n); }        void      _M_deallocate(_Tp* __p, size_t __n)      { if (__p) _M_data_allocator.deallocate(__p, __n); }    };    /// @if maint Specialization for instanceless allocators.  @endif  template<typename _Tp, typename _Allocator>    class _Vector_alloc_base<_Tp, _Allocator, true>    {    public:      typedef typename _Alloc_traits<_Tp, _Allocator>::allocator_type             allocator_type;        allocator_type      get_allocator() const { return allocator_type(); }            _Vector_alloc_base(const allocator_type&)      : _M_start(0), _M_finish(0), _M_end_of_storage(0)      { }      protected:      _Tp* _M_start;      _Tp* _M_finish;      _Tp* _M_end_of_storage;        typedef typename _Alloc_traits<_Tp, _Allocator>::_Alloc_type _Alloc_type;            _Tp*      _M_allocate(size_t __n) { return _Alloc_type::allocate(__n); }        void      _M_deallocate(_Tp* __p, size_t __n) { _Alloc_type::deallocate(__p, __n);}    };      /**   *  @if maint   *  See bits/stl_deque.h's _Deque_base for an explanation.   *  @endif  */  template<typename _Tp, typename _Alloc>    struct _Vector_base    : public _Vector_alloc_base<_Tp, _Alloc,                                _Alloc_traits<_Tp, _Alloc>::_S_instanceless>    {    public:      typedef _Vector_alloc_base<_Tp, _Alloc,				 _Alloc_traits<_Tp, _Alloc>::_S_instanceless>         _Base;      typedef typename _Base::allocator_type allocator_type;      _Vector_base(const allocator_type& __a)      : _Base(__a) { }            _Vector_base(size_t __n, const allocator_type& __a)      : _Base(__a)      {	_M_start = _M_allocate(__n);	_M_finish = _M_start;	_M_end_of_storage = _M_start + __n;      }            ~_Vector_base()       { _M_deallocate(_M_start, _M_end_of_storage - _M_start); }    };      /**   *  @brief  A standard container which offers fixed time access to individual   *  elements in any order.   *   *  @ingroup Containers   *  @ingroup Sequences   *   *  Meets the requirements of a <a href="tables.html#65">container</a>, a   *  <a href="tables.html#66">reversible container</a>, and a   *  <a href="tables.html#67">sequence</a>, including the   *  <a href="tables.html#68">optional sequence requirements</a> with the   *  %exception of @c push_front and @c pop_front.   *   *  In some terminology a %vector can be described as a dynamic C-style array,   *  it offers fast and efficient access to individual elements in any order   *  and saves the user from worrying about memory and size allocation.   *  Subscripting ( @c [] ) access is also provided as with C-style arrays.  */  template<typename _Tp, typename _Alloc = allocator<_Tp> >    class vector : protected _Vector_base<_Tp, _Alloc>    {      // Concept requirements.      __glibcpp_class_requires(_Tp, _SGIAssignableConcept)        typedef _Vector_base<_Tp, _Alloc>                     _Base;      typedef vector<_Tp, _Alloc>                           vector_type;      public:      typedef _Tp 						value_type;      typedef value_type* 					pointer;      typedef const value_type* 				const_pointer;      typedef __gnu_cxx::__normal_iterator<pointer, vector_type> iterator;      typedef __gnu_cxx::__normal_iterator<const_pointer, vector_type>      const_iterator;      typedef std::reverse_iterator<const_iterator>    	const_reverse_iterator;      typedef std::reverse_iterator<iterator>                reverse_iterator;      typedef value_type& 					reference;      typedef const value_type& 				const_reference;      typedef size_t 					size_type;      typedef ptrdiff_t 					difference_type;      typedef typename _Base::allocator_type                allocator_type;          protected:      /** @if maint       *  These two functions and three data members are all from the       *  top-most base class, which varies depending on the type of       *  %allocator.  They should be pretty self-explanatory, as       *  %vector uses a simple contiguous allocation scheme.  @endif       */      using _Base::_M_allocate;      using _Base::_M_deallocate;      using _Base::_M_start;      using _Base::_M_finish;      using _Base::_M_end_of_storage;          public:      // [23.2.4.1] construct/copy/destroy      // (assign() and get_allocator() are also listed in this section)      /**       *  @brief  Default constructor creates no elements.       */      explicit      vector(const allocator_type& __a = allocator_type())      : _Base(__a) { }        /**       *  @brief  Create a %vector with copies of an exemplar element.       *  @param  n  The number of elements to initially create.       *  @param  value  An element to copy.       *        *  This constructor fills the %vector with @a n copies of @a value.       */      vector(size_type __n, const value_type& __value,	     const allocator_type& __a = allocator_type())      : _Base(__n, __a)      { _M_finish = uninitialized_fill_n(_M_start, __n, __value); }        /**       *  @brief  Create a %vector with default elements.       *  @param  n  The number of elements to initially create.       *        *  This constructor fills the %vector with @a n copies of a       *  default-constructed element.       */      explicit      vector(size_type __n)      : _Base(__n, allocator_type())      { _M_finish = uninitialized_fill_n(_M_start, __n, value_type()); }            /**       *  @brief  %Vector copy constructor.       *  @param  x  A %vector of identical element and allocator types.       *        *  The newly-created %vector uses a copy of the allocation       *  object used by @a x.  All the elements of @a x are copied,       *  but any extra memory in       *  @a x (for fast expansion) will not be copied.       */      vector(const vector& __x)      : _Base(__x.size(), __x.get_allocator())      { _M_finish = uninitialized_copy(__x.begin(), __x.end(), _M_start); }        /**       *  @brief  Builds a %vector from a range.       *  @param  first  An input iterator.       *  @param  last  An input iterator.       *        *  Create a %vector consisting of copies of the elements from       *  [first,last).       *       *  If the iterators are forward, bidirectional, or random-access, then       *  this will call the elements' copy constructor N times (where N is       *  distance(first,last)) and do no memory reallocation.  But if only       *  input iterators are used, then this will do at most 2N calls to the       *  copy constructor, and logN memory reallocations.       */      template<typename _InputIterator>        vector(_InputIterator __first, _InputIterator __last,	       const allocator_type& __a = allocator_type())	: _Base(__a)        {	  // Check whether it's an integral type.  If so, it's not an iterator.	  typedef typename _Is_integer<_InputIterator>::_Integral _Integral;	  _M_initialize_dispatch(__first, __last, _Integral());	}            /**       *  The dtor only erases the elements, and note that if the elements       *  themselves are pointers, the pointed-to memory is not touched in any       *  way.  Managing the pointer is the user's responsibilty.       */      ~vector() { _Destroy(_M_start, _M_finish); }        /**       *  @brief  %Vector assignment operator.       *  @param  x  A %vector of identical element and allocator types.       *        *  All the elements of @a x are copied, but any extra memory in       *  @a x (for fast expansion) will not be copied.  Unlike the       *  copy constructor, the allocator object is not copied.       */      vector&      operator=(const vector& __x);        /**       *  @brief  Assigns a given value to a %vector.       *  @param  n  Number of elements to be assigned.       *  @param  val  Value to be assigned.       *       *  This function fills a %vector with @a n copies of the given       *  value.  Note that the assignment completely changes the       *  %vector and that the resulting %vector's size is the same as       *  the number of elements assigned.  Old data may be lost.       */      void      assign(size_type __n, const value_type& __val)       { _M_fill_assign(__n, __val); }        /**       *  @brief  Assigns a range to a %vector.       *  @param  first  An input iterator.       *  @param  last   An input iterator.       *       *  This function fills a %vector with copies of the elements in the       *  range [first,last).       *

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