📄 loadsave.h
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//
// 载入与储存的动作
//
// Copyright (c) 2000-2001 Chihiro.SAKAMOTO (HyperWorks)
//
#ifndef __loadsave_h__
#define __loadsave_h__
#include "Action.h"
//
// 游戏要执行载入与储存画面的类别
//
class CGameLoadSaveAction: public CAction {
public:
CGameLoadSaveAction(CMainWin *parent, CAction *oldAction);
virtual void LButtonDown(UINT modKeys, CPoint point);
virtual void LButtonUp(UINT modKeys, CPoint point);
virtual void RButtonDown(UINT modKeys, CPoint point);
virtual void RButtonUp(UINT modKeys, CPoint point);
virtual void MouseMove(UINT modKeys, CPoint point);
virtual void KeyDown(UINT key);
virtual bool TimedOut(int timerId);
protected:
virtual void DoLoadSave() = 0;
int Selection;
BOOL Pressed;
BOOL CancelPressed;
int Flags;
} ;
class CGameLoadAction: public CGameLoadSaveAction {
public:
CGameLoadAction(CMainWin *parent, CAction *oldAction)
: CGameLoadSaveAction(parent, oldAction)
{
}
protected:
virtual void DoLoadSave();
} ;
class CGameSaveAction: public CGameLoadSaveAction {
public:
CGameSaveAction(CMainWin *parent, CAction *oldAction)
: CGameLoadSaveAction(parent, oldAction)
{
}
protected:
virtual void DoLoadSave();
} ;
#endif
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