📄 splashgamestate.java
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package com.brackeen.javagamebook.tilegame;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.KeyEvent;
import com.brackeen.javagamebook.input.*;
import com.brackeen.javagamebook.state.*;
public class SplashGameState implements GameState {
private String splashFilename;
private Image splash;
private GameAction exitSplash;
private long totalElapsedTime;
private boolean done;
public SplashGameState(String splashFilename) {
exitSplash = new GameAction("exitSplash",
GameAction.DETECT_INITAL_PRESS_ONLY);
this.splashFilename = splashFilename;
}
public String getName() {
return "Splash";
}
public void loadResources(ResourceManager resourceManager) {
splash = resourceManager.loadImage(splashFilename);
}
public String checkForStateChange() {
return done?"Main":null;
}
public void start(InputManager inputManager) {
inputManager.mapToKey(exitSplash, KeyEvent.VK_SPACE);
inputManager.mapToMouse(exitSplash,
InputManager.MOUSE_BUTTON_1);
totalElapsedTime = 0;
done = false;
}
public void stop() {
// do nothing
}
public void update(long elapsedTime) {
totalElapsedTime+=elapsedTime;
if (totalElapsedTime > 3000 || exitSplash.isPressed()) {
done = true;
}
}
public void draw(Graphics2D g) {
g.drawImage(splash, 0, 0, null);
}
}
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