sleephelper.java

来自「FMJ(freedom media for java)是java视频开发的新选择」· Java 代码 · 共 75 行

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package net.sf.fmj.media;import java.util.logging.Logger;import net.sf.fmj.utility.LoggerSingleton;/** * Helps calculate and sleep based on buffer timestamps; useful for rendering * media at the correct rate. * TODO: it is strange that we use this in the RendererNode (which calls the Renderer),  * and in the RTPSyncBufferMux (but not in the MuxNode). * This implies that Multiplexers are responsible for timing but not Renderers. * This is perhaps a reasonable assumption, but needs to be checked against JMF. * @author Ken Larson * */public class SleepHelper {	private static final Logger logger = LoggerSingleton.logger;	private long mStart;	private long tbStart;	private boolean firstNonDiscard = true;	    /**     * The number of nanoseconds in a millisecond.     */    public static long MILLI_TO_NANO = 1000000L;	public void reset()	{		mStart = 0;		tbStart = 0;		firstNonDiscard = true;	}		public void sleep(long currentTimestamp) throws InterruptedException	{		final long sleep = calculateSleep(currentTimestamp);        if (sleep > 0)        {        	logger.fine("Sleeping " + sleep);            //  Sleep until the next frame        	// TODO: the way sleeping should really work is that we start processing the next frame while sleeping on the current one (double buffer the filter graph)            // TODO: where does JMF sleep?  It does not appear that the renderer does any sleeping.        	Thread.sleep(sleep);//				 TODO: I think the correct way to do this is to check the time when we wake up and re-sleep if awoken prematurely.			                 }        	}		public long calculateSleep(long currentTimestamp)	{		final long tbNow = System.currentTimeMillis();		// we don't want the first timestamp to be from a discarded frame.		if (firstNonDiscard)		{	mStart = currentTimestamp;			tbStart = tbNow;			firstNonDiscard = false;			return 0;		}		final long bufferTimeStamp = currentTimestamp;		final float rate = 1;	// TODO: support rates (controller/player rate)				final long mTarget = bufferTimeStamp;	// TODO: negative rates?		//logger.fine("bufferTimeStamp=" + bufferTimeStamp + " tbNow=" + tbNow);		final long tbTarget = (long)((double) (mTarget - mStart)/((double) rate * (double) MILLI_TO_NANO)) + tbStart;		final long sleep = tbTarget - tbNow;		return sleep;						}}

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