📄 helloworld.java
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package net.sf.fmj.ejmf.examples.genericplayer;/*By Bavo Bruylandt (Http://www.realapplets.com")*/// and now The inevidable "Hello World" example :)// tell the compiler where to find the methods you will use.// required when you create an appletimport java.applet.*;// required to paint on screenimport java.awt.*; // the start of an applet - HelloWorld will be the executable class// Extends applet means that you will build the code on the standard Applet classpublic class HelloWorld extends Applet{// The method that will be automatically called when the applet is started public void init() { // It is required but does not need anything. } // This method gets called when the applet is terminated// That's when the user goes to another page or exits the browser. public void stop() { // no actions needed here now. } // The standard method that you have to use to paint things on screen// This overrides the empty Applet method, you can't called it "display" for example. public void paint(Graphics g) { //method to draw text on screen // String first, then x and y coordinate. g.drawString("Hey hey hey",20,20); g.drawString("Hellooow World",20,40); }}
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