📄 exeldlg.cpp
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// ExelDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Exel.h"
#include "ExelDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExelDlg dialog
CExelDlg::CExelDlg(CWnd* pParent /*=NULL*/)
: CDialog(CExelDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CExelDlg)
m_Name = _T("");
m_Score2 = 0;
m_Score3 = 0;
m_Score1 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CExelDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CExelDlg)
DDX_Control(pDX, IDC_LIST1, m_List);
DDX_Text(pDX, IDC_STU_NAME, m_Name);
DDX_Text(pDX, IDC_STU_SCORE2, m_Score2);
DDX_Text(pDX, IDC_STU_SCORE3, m_Score3);
DDX_Text(pDX, IDC_STU_SCORE1, m_Score1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CExelDlg, CDialog)
//{{AFX_MSG_MAP(CExelDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_DATA_ADD, OnDataAdd)
ON_BN_CLICKED(IDC_DATA_DEL, OnDataDel)
ON_LBN_SELCHANGE(IDC_LIST1, OnSelchangeList1)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExelDlg message handlers
BOOL CExelDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CExelDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CExelDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CExelDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CExelDlg::OnDataAdd()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
if(m_Name.IsEmpty())
{
MessageBox("姓名不能为空!");
return;
}
m_Name.TrimLeft();
m_Name.TrimRight();
if((m_List.FindString(-1,m_Name))!=LB_ERR)
{
MessageBox("列表框中已有相同姓名,不能添加!");
return;
}
int nIndex=m_List.AddString(m_Name);
SCORE data;
data.score1=m_Score1;
data.score2=m_Score2;
data.score3=m_Score3;
m_List.SetItemDataPtr(nIndex,new SCORE(data));
}
void CExelDlg::OnDataDel()
{
// TODO: Add your control notification handler code here
int nIndex=m_List.GetCurSel();
if(nIndex!=LB_ERR)
{
m_List.DeleteString(nIndex);
delete(SCORE*)m_List.GetItemData(nIndex);
m_Name.Empty();
m_Score1=m_Score2=m_Score3=0;
UpdateData(FALSE);
}
else
MessageBox("当前没有选择项或列表框操作失败!");
}
void CExelDlg::OnSelchangeList1()
{
// TODO: Add your control notification handler code here
int nIndex=m_List.GetCurSel();
if(nIndex!=LB_ERR)
{
m_List.GetText(nIndex,m_Name);
SCORE*data=(SCORE*)m_List.GetItemDataPtr(nIndex);
m_Score1=data->score1;
m_Score2=data->score2;
m_Score3=data->score3;
}
}
void CExelDlg::OnDestroy()
{
CDialog::OnDestroy();
// TODO: Add your message handler code here
for(int nIndex=m_List.GetCount()-1;nIndex>=0;nIndex--)
{
delete(SCORE*)m_List.GetItemDataPtr(nIndex);
}
CDialog::OnDestroy();
}
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