📄 stretch_up_down_32_indexed.h
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#define SOURCE_LOOKUP(x) (((u32*)colors)[x])#define SOURCE_TYPE u8#define POINT_0 hfraq#define LINE_0 vfraq#define MINUS_1 0#define POINT_TO_RATIO(p,ps) ( (((((p)) & 0x3ffff) ? : 0x40000) << SHIFT_L8) / (ps) )#define LINE_TO_RATIO(l,ls) ( (((((l)) & 0x3ffff) ? : 0x40000) << SHIFT_L8) / (ls) )#define POINT_L(p,ps) ( (((p)-1) >> 18) - 1 )#define POINT_R(p,ps) ( (((p)-1) >> 18) )#define LINE_T(l,ls) ( (((l)-1) >> 18) - 1 )#define LINE_B(l,ls) ( (((l)-1) >> 18) )static void FUNC_NAME(down)( void *dst, int dpitch, const void *src, int spitch, int width, int height, int dst_width, int dst_height, DFBRegion *clip, const void *colors ){#include "stretch_hvx_32.h"}#undef POINT_0#undef LINE_0#undef MINUS_1#undef POINT_TO_RATIO#undef LINE_TO_RATIO#undef POINT_L#undef POINT_R#undef LINE_T#undef LINE_B/**********************************************************************************************************************/#define POINT_0 0#define LINE_0 0#define MINUS_1 1#define POINT_TO_RATIO(p,ps) ( ((p) & 0x3ffff) >> (18-SHIFT_L8) )#define LINE_TO_RATIO(l,ls) ( ((l) & 0x3ffff) >> (18-SHIFT_L8) )#define POINT_L(p,ps) ( (((p)) >> 18) )#define POINT_R(p,ps) ( (((p)) >> 18) + 1 )#define LINE_T(l,ls) ( (((l)) >> 18) )#define LINE_B(l,ls) ( (((l)) >> 18) + 1 )static void FUNC_NAME(up)( void *dst, int dpitch, const void *src, int spitch, int width, int height, int dst_width, int dst_height, DFBRegion *clip, const void *colors ){#include "stretch_hvx_32.h"}#undef POINT_0#undef LINE_0#undef MINUS_1#undef POINT_TO_RATIO#undef LINE_TO_RATIO#undef POINT_L#undef POINT_R#undef LINE_T#undef LINE_B#undef SOURCE_LOOKUP#undef SOURCE_TYPE
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