📄 common.cpp
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#include "stdafx.h"
#include "Common.h"
// Mutex对象的名称
char g_strRName[64] = "RedHorse";
char g_strGName[64] = "GreenHorse";
char g_strBName[64] = "BlueHorse";
// Mutex对象的句柄
HANDLE g_hRMutex;
HANDLE g_hGMutex;
HANDLE g_hBMutex;
extern DWORD WINAPI ThreadProc(LPVOID lpParam)
{
LPHORSE lpHorse;
HANDLE hMutex;
lpHorse = LPHORSE(lpParam);
// 打开Mutex对象
if( lpHorse->color == RED )
{
hMutex = ::OpenMutex(MUTEX_ALL_ACCESS, FALSE, g_strRName);
}
else if ( lpHorse->color == GREEN )
{
hMutex = ::OpenMutex(MUTEX_ALL_ACCESS, FALSE, g_strGName);
}
else if ( lpHorse->color == BLUE )
{
hMutex = ::OpenMutex(MUTEX_ALL_ACCESS, FALSE, g_strBName);
}
else
return 1; // 颜色不对
if( hMutex == NULL )
{
AfxMessageBox("open mutex error...");
return 1;
}
// 循环,等待信号
while ( true )
{
if ( WaitForSingleObject(hMutex, INFINITE) == WAIT_FAILED )
{
continue;
}
// 马前进
if ( lpHorse->x < lpHorse->rect.right )
{
lpHorse->x ++;
}
// 重绘窗口
InvalidateRect(lpHorse->hWnd, lpHorse->rect, TRUE);
// 释放Mutex
ReleaseMutex(hMutex);
// 等待, 速度快的等待时间短
Sleep(lpHorse->speed);
}
return 0;
}
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