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📄 racingdlg.cpp

📁 基于windows mfc的多线程程序设计之赛马进度条的显示
💻 CPP
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                         // RacingDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Racing.h"
#include "RacingDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

extern DWORD WINAPI ThreadProc(LPVOID lpParam);

extern char g_strRName[64];
extern char g_strGName[64];
extern char g_strBName[64];

extern HANDLE g_hRMutex;
extern HANDLE g_hGMutex;
extern HANDLE g_hBMutex;

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRacingDlg dialog

CRacingDlg::CRacingDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CRacingDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CRacingDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CRacingDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CRacingDlg)
	DDX_Control(pDX, IDC_SLIDERR, m_RSpeed);
	DDX_Control(pDX, IDC_SLIDERG, m_GSpeed);
	DDX_Control(pDX, IDC_SLIDERB, m_BSpeed);
	DDX_Control(pDX, IDC_RACINGBOX, m_RacingBox);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CRacingDlg, CDialog)
	//{{AFX_MSG_MAP(CRacingDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDSTART, OnStart)
	ON_BN_CLICKED(IDSTOP, OnStop)
	ON_WM_HSCROLL()
	ON_BN_CLICKED(IDPAUSE, OnPause)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRacingDlg message handlers

BOOL CRacingDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	// 初始化mutex
	InitMutexes();

	// 初始化对话框
	InitDlgItem();


	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CRacingDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CRacingDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CPaintDC dc(this); // device context for painting
		CDialog::OnPaint();

		// 绘制场景
		DrawScene(&dc);
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CRacingDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CRacingDlg::InitDlgItem()
{
	// 设置滑动杆的范围和初始位置
	m_RSpeed.SetRange(10, 100);
	m_RSpeed.SetPos(50);
	m_GSpeed.SetRange(10, 100);
	m_GSpeed.SetPos(50);
	m_BSpeed.SetRange(10, 100);
	m_BSpeed.SetPos(50);

	// 暂停按钮的初始状态
	m_bPaused = FALSE;

	CButton* pBtn;
	
	// 开始按钮的状态为TRUE
	pBtn = (CButton*)GetDlgItem(IDSTART);
	pBtn->EnableWindow(TRUE);

	// 暂停按钮的状态为TRUE
	pBtn = (CButton*)GetDlgItem(IDPAUSE);
	pBtn->EnableWindow(FALSE);
	
	// 结束按钮的状态为TRUE
	pBtn = (CButton*)GetDlgItem(IDSTOP);
	pBtn->EnableWindow(FALSE);
}

BOOL CRacingDlg::InitMutexes()
{
	// 初始化红马的Mutex 
	g_hRMutex = CreateMutex(NULL, FALSE, g_strRName);
	if(g_hRMutex == NULL)
	{
		return FALSE;
	}

	// 初始化绿马的Mutex 
	g_hGMutex = CreateMutex(NULL, FALSE, g_strGName);
	if(g_hGMutex == NULL)
	{
		return FALSE;
	}

	// 初始化蓝马的Mutex 
	g_hBMutex = CreateMutex(NULL, FALSE, g_strBName);
	if(g_hBMutex == NULL)
	{
		return FALSE;
	}

	return TRUE;
}

// 绘制场景的函数
void CRacingDlg::DrawScene(CPaintDC * pDC)
{
	CRect	rect;
	CBrush	redBrush(RGB(255, 0, 0));
	CBrush	greenBrush(RGB(0, 255, 0));
	CBrush	blueBrush(RGB(0, 0, 255));
	CBrush* oldBrush;

	m_RacingBox.GetClientRect(rect);
	m_RacingBox.ClientToScreen(rect);

	pDC->Rectangle(rect);

	// 绘制红马
	if( m_hRed )
	{
		pDC->Rectangle(m_RedHorse.rect);
		oldBrush = pDC->SelectObject(&redBrush);
		pDC->Ellipse(m_RedHorse.x-m_RedHorse.size, m_RedHorse.y-m_RedHorse.size, m_RedHorse.x+m_RedHorse.size, m_RedHorse.y+m_RedHorse.size);
		pDC->SelectObject(oldBrush);
	}
	
	// 绘制绿马
	if( m_hGreen )
	{
		pDC->Rectangle(m_GreenHorse.rect);
		oldBrush = pDC->SelectObject(&greenBrush);		
		pDC->Ellipse(m_GreenHorse.x-m_GreenHorse.size, m_GreenHorse.y-m_GreenHorse.size, m_GreenHorse.x+m_GreenHorse.size, m_GreenHorse.y+m_GreenHorse.size);
		pDC->SelectObject(oldBrush);
	}

	// 绘制蓝马
	if( m_hBlue )
	{
		pDC->Rectangle(m_BlueHorse.rect);
		oldBrush = pDC->SelectObject(&blueBrush);		
		pDC->Ellipse(m_BlueHorse.x-m_BlueHorse.size, m_BlueHorse.y-m_BlueHorse.size, m_BlueHorse.x+m_BlueHorse.size, m_BlueHorse.y+m_BlueHorse.size);
		pDC->SelectObject(oldBrush);
	}
}

void CRacingDlg::OnStart() 
{
	// TODO: Add your control notification handler code here
	DWORD tID;
	DWORD code;

	CRect clientrect;
	CRect racingrect;

	GetClientRect(clientrect);
	ClientToScreen(clientrect);

	m_RacingBox.GetClientRect(racingrect);
	m_RacingBox.ClientToScreen(racingrect);

	racingrect -= clientrect.TopLeft();

	if( !GetExitCodeThread(m_hRed, &code) || 
		code != STILL_ACTIVE )
	{
		// 填写红马信息
		m_RedHorse.hWnd = this->GetSafeHwnd();
		m_RedHorse.color = RED;
		m_RedHorse.speed = m_RSpeed.GetPos();
		m_RedHorse.size = 10;
		m_RedHorse.rect.TopLeft() = racingrect.TopLeft();
		m_RedHorse.rect.right = m_RedHorse.rect.TopLeft().x + racingrect.Width();
		m_RedHorse.rect.bottom = m_RedHorse.rect.TopLeft().y + racingrect.Height()/3;
		m_RedHorse.x = m_RedHorse.rect.left + m_RedHorse.size;
		m_RedHorse.y = m_RedHorse.rect.top + m_RedHorse.rect.Height()/2;

		// 创建红马线程
		m_hRed = CreateThread(NULL, 0, ThreadProc, &m_RedHorse, 0, &tID);

		if(m_hRed == NULL)
		{
			AfxMessageBox("创建线程失败");
		}
	}

	if( !GetExitCodeThread(m_hGreen, &code) || 
		code != STILL_ACTIVE )
	{
		// 填写绿马信息
		m_GreenHorse.hWnd = this->GetSafeHwnd();
		m_GreenHorse.color = GREEN;
		m_GreenHorse.speed = m_GSpeed.GetPos();
		m_GreenHorse.size = 10;
		m_GreenHorse.rect.TopLeft() = racingrect.TopLeft()+CPoint(0, racingrect.Height()/3);
		m_GreenHorse.rect.right = m_GreenHorse.rect.TopLeft().x + racingrect.Width();
		m_GreenHorse.rect.bottom = m_GreenHorse.rect.TopLeft().y + racingrect.Height()/3;
		m_GreenHorse.x = m_GreenHorse.rect.left + m_GreenHorse.size;
		m_GreenHorse.y = m_GreenHorse.rect.top + m_GreenHorse.rect.Height()/2;
		
		// 创建绿马线程
		m_hGreen = CreateThread(NULL, 0, ThreadProc, &m_GreenHorse, 0, &tID);

		if(m_hGreen == NULL)
		{
			AfxMessageBox("创建线程失败");
		}
	}

	if( !GetExitCodeThread(m_hBlue, &code) || 
		code != STILL_ACTIVE )
	{
		// 填写红马信息
		m_BlueHorse.hWnd = this->GetSafeHwnd();
		m_BlueHorse.color = BLUE;
		m_BlueHorse.speed = m_BSpeed.GetPos();
		m_BlueHorse.size = 10;
		m_BlueHorse.rect.TopLeft() = racingrect.TopLeft()+CPoint(0, racingrect.Height()*2/3);
		m_BlueHorse.rect.right = m_BlueHorse.rect.TopLeft().x + racingrect.Width();
		m_BlueHorse.rect.bottom = m_BlueHorse.rect.TopLeft().y + racingrect.Height()/3;
		m_BlueHorse.x = m_BlueHorse.rect.left + m_BlueHorse.size;
		m_BlueHorse.y = m_BlueHorse.rect.top + m_BlueHorse.rect.Height()/2;

		// 创建蓝马线程
		m_hBlue = CreateThread(NULL, 0, ThreadProc, &m_BlueHorse, 0, &tID);

		if(m_hBlue == NULL)
		{
			AfxMessageBox("创建线程失败");
		}
	}

	// 设置按钮状态
	CButton* pBtn;

	pBtn = (CButton*)GetDlgItem(IDSTART);
	pBtn->EnableWindow(FALSE);

	pBtn = (CButton*)GetDlgItem(IDPAUSE);
	pBtn->EnableWindow(TRUE);

	pBtn = (CButton*)GetDlgItem(IDSTOP);
	pBtn->EnableWindow(TRUE);

}

void CRacingDlg::OnStop() 
{
	// TODO: Add your control notification handler code here

	// 存放线程的退出码
	DWORD code;		

	if (!GetExitCodeThread(m_hRed, &code) ||
		code == STILL_ACTIVE)
	{
		TerminateThread(m_hRed, code);
		CloseHandle(m_hRed);
	}
	if (!GetExitCodeThread(m_hGreen, &code) ||
		code == STILL_ACTIVE)
	{
		TerminateThread(m_hGreen, code);
		CloseHandle(m_hGreen);
	}

	if (!GetExitCodeThread(m_hBlue, &code) ||
		code == STILL_ACTIVE)
	{
		TerminateThread(m_hBlue, code);
		CloseHandle(m_hBlue);
	}

	// 初始化对话框控件
	InitDlgItem();

}


void CRacingDlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	OnStop();

	// 释放Mutex资源
	CloseHandle(g_hRMutex);
	CloseHandle(g_hGMutex);
	CloseHandle(g_hBMutex);

	CDialog::OnCancel();
}

void CRacingDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) 
{
	// TODO: Add your message handler code here and/or call default
	if( WaitForSingleObject(g_hRMutex, INFINITE) != WAIT_FAILED )
	{
		m_RedHorse.speed = 100 - m_RSpeed.GetPos();
		ReleaseMutex(g_hRMutex);
	}
	
	if( WaitForSingleObject(g_hGMutex, INFINITE) != WAIT_FAILED )
	{
		m_GreenHorse.speed = 100 - m_GSpeed.GetPos();
		ReleaseMutex(g_hGMutex);
	}

	if( WaitForSingleObject(g_hBMutex, INFINITE) != WAIT_FAILED )
	{
		m_BlueHorse.speed = 100 - m_BSpeed.GetPos();
		ReleaseMutex(g_hBMutex);
	}

	CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}

void CRacingDlg::OnPause() 
{
	// 得到button的指针
	CButton* pBtn = (CButton*)GetDlgItem(IDPAUSE);

	// 改变按钮的名称
	if( !m_bPaused )
	{
		SuspendThread(m_hRed);
		SuspendThread(m_hGreen);
		SuspendThread(m_hBlue);
		
		pBtn->SetWindowText("继续");
	}

	else
	{
		ResumeThread(m_hRed);
		ResumeThread(m_hGreen);
		ResumeThread(m_hBlue);
		
		pBtn->SetWindowText("暂停");
	}

	// 改变按钮的状态
	m_bPaused = !m_bPaused;
}

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