abstractimageformatter.java
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JAVA
445 行
// **********************************************************************
//
// <copyright>
//
// BBN Technologies
// 10 Moulton Street
// Cambridge, MA 02138
// (617) 873-8000
//
// Copyright (C) BBNT Solutions LLC. All rights reserved.
//
// </copyright>
// **********************************************************************
//
// $Source: /cvs/distapps/openmap/src/openmap/com/bbn/openmap/image/AbstractImageFormatter.java,v $
// $RCSfile: AbstractImageFormatter.java,v $
// $Revision: 1.5.2.4 $
// $Date: 2008/01/25 17:44:27 $
// $Author: dietrick $
//
// **********************************************************************
package com.bbn.openmap.image;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.Properties;
import com.bbn.openmap.Layer;
import com.bbn.openmap.MapBean;
import com.bbn.openmap.PropertyConsumer;
import com.bbn.openmap.proj.Proj;
import com.bbn.openmap.proj.Projection;
import com.bbn.openmap.util.Debug;
/**
* The abstract implementation of the ImageFormatter. The
* ImageFormatter deals with most of the image meanderings of Java,
* while letting you create an image in a specific format. The
* ImageFormatter's responsibility has grown slightly, since it now
* contains the BufferedImage that it will be formatting. Thisis to
* make things go smoother for different uses of the formatter - some
* image formats, for instance, really need to utilize a special
* implementation of a Graphics in order to create the data file they
* want. The new definition allows for that. Generally, however,
* you'll want to either hand the MapBean to the formatter to get the
* image bytes, or, as in the case of the ImageServer, get a Graphics
* from the formatter, paint the map into it, then retrieve the image
* bytes after that.
*/
public abstract class AbstractImageFormatter implements ImageFormatter,
PropertyConsumer, PropertyChangeListener {
protected BufferedImage bufferedImage;
protected String propertiesPrefix;
public AbstractImageFormatter() {}
/** Set the properties of the image formatter. */
public void setProperties(String prefix, Properties props) {}
/**
* Convert a BufferedImage to a image file format...
*
* @param bi a BufferedImage..
*/
public abstract byte[] formatImage(BufferedImage bi);
/**
* Create a new instance of the same type of formatter. If you are
* running in a multi-threaded environment, you'll need to provide
* a new instance of the formatter to each thread, since the image
* and graphics that are being drawn into for each thread are
* contained within.
*
* @return a new instance of this type of formatter, with the same
* properties set.
*/
public abstract ImageFormatter makeClone();
/**
* Take a MapBean, and get the image bytes that represent the
* current state.
*
* @param map the MapBean.
* @return byte[] representing an image of the map in it's current
* state.
*/
public byte[] getImageFromMapBean(MapBean map) {
return getImageFromMapBean(map, -1, -1, false);
}
/**
* Take a MapBean, and get the image bytes that represent the
* current state.
*
* @param map the MapBean.
* @param width the pixel width of the desired image.
* @param height the pixel height of the desired image.
* @return byte[] representing an image of the map in it's current
* state.
*/
public byte[] getImageFromMapBean(MapBean map, int width, int height) {
return getImageFromMapBean(map, width, height, true);
}
/**
* Take a MapBean, and get the image bytes that represent the
* current state.
*
* @param map the MapBean.
* @param width the pixel width of the desired image.
* @param height the pixel height of the desired image.
* @param scaleImage true to resize image based on scale
* @return byte[] representing an image of the map in it's current
* state.
*/
public byte[] getImageFromMapBean(MapBean map, int width, int height,
boolean scaleImage) {
if (map == null) {
return new byte[0];
}
Proj proj = (Proj) map.getProjection();
boolean needToScale = (width != proj.getWidth() || height != proj.getHeight());
if (Debug.debugging("formatter")) {
Debug.output("AIF: called with w:" + width + ", h:" + height
+ ", need to scale (" + needToScale + ")"
+ " and scaleImage (" + scaleImage + ")");
}
if (width == -1)
width = proj.getWidth();
if (height == -1)
height = proj.getHeight();
Graphics graphics = getGraphics(width, height);
if (!needToScale) {
if (Debug.debugging("formatter")) {
Debug.output("AIF: don't need to scale, painting normally.");
}
// This way just paints what the MapBean is displaying.
map.paintAll(graphics);
} else {
// One problem with this approach is that it will
// use the ProjectionPainter interface on the layers. So,
// you may not get the same image that is on the map. All
// layers on the map will get painted in the image - so if
// a layer hasn't painted itself on the map window, you
// will see it in the image.
// This lets us know what the layers are
map.addPropertyChangeListener(this);
// Layers should be set...
com.bbn.openmap.LatLonPoint cp = new com.bbn.openmap.LatLonPoint(map.getCenter());
double scaleMod = 1f;// scale factor for image scale
// If we need to scale the image,
// figure out the scale factor.
if (scaleImage) {
if (Debug.debugging("formatter")) {
Debug.output("AIF: scaling image to w:" + width + ", h:"
+ height);
}
double area1 = (double) proj.getHeight()
* (double) proj.getWidth();
double area2 = (double) height * (double) width;
scaleMod = Math.sqrt(area1 / area2);
}
Proj tp = (Proj) com.bbn.openmap.proj.ProjectionFactory.makeProjection(map.getProjection()
.getClass(),
cp.getLatitude(), cp.getLongitude(), map.getScale() * (float) scaleMod,
width,
height);
tp.drawBackground((Graphics2D) graphics, map.getBckgrnd());
if (layers != null) {
for (int i = layers.length - 1; i >= 0; i--) {
Projection oldProj = layers[i].getProjection();
layers[i].renderDataForProjection(tp, graphics);
if (Debug.debugging("formatter")) {
Debug.output("AbstractImageFormatter: rendering "
+ layers[i].getName());
}
// Need to set the old Projection object on the
// Layer, not the current MapBean Proj object. If
// you set the MapBean Proj object, make sure you
// clone it first. The Layer will do a check on
// the Projection object it has against any new
// ones it receives. If it has the original from
// the MapBean, the check it does will return a
// false negative, and the layer will think it
// doesn't have to do anything.
if (oldProj != null && oldProj == map.getProjection()) {
// Seems like a lot of users are getting
// burned by manually setting the same
// projection on the MapBean as they are on
// the layers, and the layers are freezing up
// after they are used to create an image.
// I don't see how this problem is manifesting
// itself, but this code section is an attempt
// to help.
oldProj = oldProj.makeClone();
}
layers[i].setProjection(oldProj);
}
} else {
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