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📄 panevent.java

📁 OpenMap是一个基于JavaBeansTM的开发工具包。利用OpenMap你就能够快速构建用于访问legacy数据库的应用程序与applets。OpenMap提供了允许用户查看和操作地理空间信息的
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// **********************************************************************// // <copyright>// //  BBN Technologies//  10 Moulton Street//  Cambridge, MA 02138//  (617) 873-8000// //  Copyright (C) BBNT Solutions LLC. All rights reserved.// // </copyright>// **********************************************************************// // $Source: /cvs/distapps/openmap/src/openmap/com/bbn/openmap/event/PanEvent.java,v $// $RCSfile: PanEvent.java,v $// $Revision: 1.2.2.2 $// $Date: 2006/02/27 23:23:08 $// $Author: dietrick $// // **********************************************************************package com.bbn.openmap.event;/** * An event to request the map to pan. Event designates the direction * and magnitude (relative to map dimensions) to pan the map. */public class PanEvent extends java.util.EventObject {    /**     * Marks the first integer id for the range of pan event     * directions.     */    public static final int PAN_FIRST = 1300;    /**     * Marks the last integer id for the range of pan event     * directions.     */    public static final int PAN_LAST = 1307;    /**     * The possible pan directions     */    public static final int NORTH = 1300;    public static final int NORTH_EAST = 1301;    public static final int EAST = 1302;    public static final int SOUTH_EAST = 1303;    public static final int SOUTH = 1304;    public static final int SOUTH_WEST = 1305;    public static final int WEST = 1306;    public static final int NORTH_WEST = 1307;    protected float Az;    protected float c;    /**     * Create a PanEvent with source Object and direction.     * <p>     *      * @param source Object     * @param direction N, NE, E, SE, S, SW, W, NW     * @deprecated use new panning semantics     */    public PanEvent(Object source, int direction) {        this(source, dir2Az(direction), Float.NaN);    }    /**     * Create a PanEvent with source Object and direction.     * <p>     *      * @param source Object     * @param direction N, NE, E, SE, S, SW, W, NW     * @param amount 0.0 &lt;= x &lt;= 1.0     * @deprecated use new panning semantics     */    public PanEvent(Object source, int direction, float amount) {        this(source, dir2Az(direction), Float.NaN);    }    /**     * Create a PanEvent.     * <ul>     * <li><code>pan(-180)</code> pan south     * <li><code>pan(-90)</code> pan west     * <li><code>pan(0)</code> pan north     * <li><code>pan(90)</code> pan east     * </ul>     *      * @param source Object     * @param Az azimuth "east of north" in decimal degrees:     *        <code>-180 &lt;= Az &lt;= 180</code>     */    public PanEvent(Object source, float Az) {        this(source, Az, Float.NaN);    }    /**     * Create a PanEvent.     * <ul>     * <li><code>pan(-180, c)</code> pan south `c' degrees     * <li><code>pan(-90, c)</code> pan west `c' degrees     * <li><code>pan(0, c)</code> pan north `c' degrees     * <li><code>pan(90, c)</code> pan east `c' degrees     * </ul>     *      * @param source Object     * @param Az azimuth "east of north" in decimal degrees:     *        <code>-180 &lt;= Az &lt;= 180</code>     * @param c arc distance in decimal degrees     */    public PanEvent(Object source, float Az, float c) {        super(source);        this.Az = Az;        this.c = c;    }    // convert from old style to new    final static float dir2Az(int direction) {        switch (direction) {        case NORTH_WEST:            return -45f;        case NORTH:            return 0f;        case NORTH_EAST:            return 45f;        case EAST:            return 90f;        case SOUTH_EAST:            return 135f;        case SOUTH:            return 180f;        case SOUTH_WEST:            return -135f;        case WEST:            return -90f;        default:            return 0f;        }    }    /**     * Get azimuth of pan.     *      * @return float decimal degrees     */    public float getAzimuth() {        return Az;    }    /**     * Get arc distance of pan.     *      * @return float decimal degrees     */    public float getArcDistance() {        return c;    }    /**     * Get the direction of pan.     *      * @return int direction     * @deprecated use getAzimuth()     */    public int getDirection() {        return -1;    }    /**     * Get the amount of pan.     *      * @return float 0.0 &lt;= amount &lt;= 1.0     * @deprecated use getArcDistance()     */    public float getAmount() {        return Float.NaN;    }    /**     * Return stringified object.     *      * @return String     */    public String toString() {        return getClass().getName() + "[Az = " + Az + ", c=" + c + ", source="                + source + "]";    }}

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