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📄 clientauthmanager.hxx

📁 这是国外的resip协议栈
💻 HXX
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#if !defined(RESIP_CLIENTAUTHMANAGER_HXX)#define RESIP_CLIENTAUTHMANAGER_HXX#include "resip/dum/DialogSetId.hxx"#include "resip/dum/UserProfile.hxx"#include "rutil/SharedPtr.hxx"#include <map>#include <functional>namespace resip{class Auth;class SipMessage;class ClientAuthExtension;class ClientAuthManager{   public:      ClientAuthManager();      virtual ~ClientAuthManager() {}            // For any response received by the UAC, handle will be      // called. origRequest is the request that generated the 401/407.      // return true if the challenge can be handled with an updated request.       // This will increment the CSeq on origRequest      virtual bool handle(UserProfile& userProfile, SipMessage& origRequest, const SipMessage& response);      //      virtual void addAuthentication(SipMessage& origRequest);         private:      friend class DialogSet;      virtual void dialogSetDestroyed(const DialogSetId& dsId);      //       class CompareAuth  : public std::binary_function<const Auth&, const Auth&, bool>//       {//          public://             bool operator()(const Auth& lhs, const Auth& rhs) const;//       };                     class RealmState      {         public:                 RealmState();                        void clear();            bool handleAuth(UserProfile& userProfile, const Auth& auth, bool isProxyCredential);            void authSucceeded();            void addAuthentication(SipMessage& origRequest);                     private:            typedef enum            {               Invalid,               Cached,               Current,               TryOnce,                Failed            } State;                  void transition(State s);            static const Data& getStateString(State s);            bool findCredential(UserProfile& userProfile, const Auth& auth);              UserProfile::DigestCredential mCredential;            bool mIsProxyCredential;                        State mState;                        unsigned int mNonceCount;            Auth mAuth;                        // FH add the realm state so it can change            Auth *mAuthPtr;            //             .dcm. only one credential per realm per challenge supported//             typedef std::map<Auth, UserProfile::DigestCredential, CompareAuth > CredentialMap;            //             CredentialMap proxyCredentials;//             CredentialMap wwwCredentials;        };            class AuthState      {         public:            AuthState();            bool handleChallenge(UserProfile& userProfile, const SipMessage& challenge);            void addAuthentication(SipMessage& origRequest);            void authSucceeded();                     private:            typedef std::map<Data, RealmState> RealmStates;            RealmStates mRealms;            bool mFailed;      };      typedef std::map<DialogSetId, AuthState> AttemptedAuthMap;      AttemptedAuthMap mAttemptedAuths;      }; }#endif/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */

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