📄 basic_stream_socket.hpp
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* @param flags Flags specifying how the receive call is to be made. * * @returns The number of bytes received. * * @throws asio::system_error Thrown on failure. An error code of * asio::error::eof indicates that the connection was closed by the * peer. * * @note The receive operation may not receive all of the requested number of * bytes. Consider using the @ref read function if you need to ensure that the * requested amount of data is read before the blocking operation completes. * * @par Example * To receive into a single data buffer use the @ref buffer function as * follows: * @code * socket.receive(asio::buffer(data, size), 0); * @endcode * See the @ref buffer documentation for information on receiving into * multiple buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename MutableBufferSequence> std::size_t receive(const MutableBufferSequence& buffers, socket_base::message_flags flags) { asio::error_code ec; std::size_t s = this->service.receive( this->implementation, buffers, flags, ec); asio::detail::throw_error(ec); return s; } /// Receive some data on a connected socket. /** * This function is used to receive data on the stream socket. The function * call will block until one or more bytes of data has been received * successfully, or until an error occurs. * * @param buffers One or more buffers into which the data will be received. * * @param flags Flags specifying how the receive call is to be made. * * @param ec Set to indicate what error occurred, if any. * * @returns The number of bytes received. Returns 0 if an error occurred. * * @note The receive operation may not receive all of the requested number of * bytes. Consider using the @ref read function if you need to ensure that the * requested amount of data is read before the blocking operation completes. */ template <typename MutableBufferSequence> std::size_t receive(const MutableBufferSequence& buffers, socket_base::message_flags flags, asio::error_code& ec) { return this->service.receive(this->implementation, buffers, flags, ec); } /// Start an asynchronous receive. /** * This function is used to asynchronously receive data from the stream * socket. The function call always returns immediately. * * @param buffers One or more buffers into which the data will be received. * Although the buffers object may be copied as necessary, ownership of the * underlying memory blocks is retained by the caller, which must guarantee * that they remain valid until the handler is called. * * @param handler The handler to be called when the receive operation * completes. Copies will be made of the handler as required. The function * signature of the handler must be: * @code void handler( * const asio::error_code& error, // Result of operation. * std::size_t bytes_transferred // Number of bytes received. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_service::post(). * * @note The receive operation may not receive all of the requested number of * bytes. Consider using the @ref async_read function if you need to ensure * that the requested amount of data is received before the asynchronous * operation completes. * * @par Example * To receive into a single data buffer use the @ref buffer function as * follows: * @code * socket.async_receive(asio::buffer(data, size), handler); * @endcode * See the @ref buffer documentation for information on receiving into * multiple buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename MutableBufferSequence, typename ReadHandler> void async_receive(const MutableBufferSequence& buffers, ReadHandler handler) { this->service.async_receive(this->implementation, buffers, 0, handler); } /// Start an asynchronous receive. /** * This function is used to asynchronously receive data from the stream * socket. The function call always returns immediately. * * @param buffers One or more buffers into which the data will be received. * Although the buffers object may be copied as necessary, ownership of the * underlying memory blocks is retained by the caller, which must guarantee * that they remain valid until the handler is called. * * @param flags Flags specifying how the receive call is to be made. * * @param handler The handler to be called when the receive operation * completes. Copies will be made of the handler as required. The function * signature of the handler must be: * @code void handler( * const asio::error_code& error, // Result of operation. * std::size_t bytes_transferred // Number of bytes received. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_service::post(). * * @note The receive operation may not receive all of the requested number of * bytes. Consider using the @ref async_read function if you need to ensure * that the requested amount of data is received before the asynchronous * operation completes. * * @par Example * To receive into a single data buffer use the @ref buffer function as * follows: * @code * socket.async_receive(asio::buffer(data, size), 0, handler); * @endcode * See the @ref buffer documentation for information on receiving into * multiple buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename MutableBufferSequence, typename ReadHandler> void async_receive(const MutableBufferSequence& buffers, socket_base::message_flags flags, ReadHandler handler) { this->service.async_receive(this->implementation, buffers, flags, handler); } /// Write some data to the socket. /** * This function is used to write data to the stream socket. The function call * will block until one or more bytes of the data has been written * successfully, or until an error occurs. * * @param buffers One or more data buffers to be written to the socket. * * @returns The number of bytes written. * * @throws asio::system_error Thrown on failure. An error code of * asio::error::eof indicates that the connection was closed by the * peer. * * @note The write_some operation may not transmit all of the data to the * peer. Consider using the @ref write function if you need to ensure that * all data is written before the blocking operation completes. * * @par Example * To write a single data buffer use the @ref buffer function as follows: * @code * socket.write_some(asio::buffer(data, size)); * @endcode * See the @ref buffer documentation for information on writing multiple * buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename ConstBufferSequence> std::size_t write_some(const ConstBufferSequence& buffers) { asio::error_code ec; std::size_t s = this->service.send(this->implementation, buffers, 0, ec); asio::detail::throw_error(ec); return s; } /// Write some data to the socket. /** * This function is used to write data to the stream socket. The function call * will block until one or more bytes of the data has been written * successfully, or until an error occurs. * * @param buffers One or more data buffers to be written to the socket. * * @param ec Set to indicate what error occurred, if any. * * @returns The number of bytes written. Returns 0 if an error occurred. * * @note The write_some operation may not transmit all of the data to the * peer. Consider using the @ref write function if you need to ensure that * all data is written before the blocking operation completes. */ template <typename ConstBufferSequence> std::size_t write_some(const ConstBufferSequence& buffers, asio::error_code& ec) { return this->service.send(this->implementation, buffers, 0, ec); } /// Start an asynchronous write. /** * This function is used to asynchronously write data to the stream socket. * The function call always returns immediately. * * @param buffers One or more data buffers to be written to the socket. * Although the buffers object may be copied as necessary, ownership of the * underlying memory blocks is retained by the caller, which must guarantee * that they remain valid until the handler is called. * * @param handler The handler to be called when the write operation completes. * Copies will be made of the handler as required. The function signature of * the handler must be: * @code void handler( * const asio::error_code& error, // Result of operation. * std::size_t bytes_transferred // Number of bytes written. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_service::post(). * * @note The write operation may not transmit all of the data to the peer. * Consider using the @ref async_write function if you need to ensure that all * data is written before the asynchronous operation completes. * * @par Example * To write a single data buffer use the @ref buffer function as follows: * @code * socket.async_write_some(asio::buffer(data, size), handler); * @endcode * See the @ref buffer documentation for information on writing multiple * buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename ConstBufferSequence, typename WriteHandler> void async_write_some(const ConstBufferSequence& buffers, WriteHandler handler) { this->service.async_send(this->implementation, buffers, 0, handler); } /// Read some data from the socket. /** * This function is used to read data from the stream socket. The function * call will block until one or more bytes of data has been read successfully, * or until an error occurs. * * @param buffers One or more buffers into which the data will be read. * * @returns The number of bytes read. * * @throws asio::system_error Thrown on failure. An error code of * asio::error::eof indicates that the connection was closed by the * peer. * * @note The read_some operation may not read all of the requested number of * bytes. Consider using the @ref read function if you need to ensure that * the requested amount of data is read before the blocking operation * completes. * * @par Example * To read into a single data buffer use the @ref buffer function as follows: * @code * socket.read_some(asio::buffer(data, size)); * @endcode * See the @ref buffer documentation for information on reading into multiple * buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename MutableBufferSequence> std::size_t read_some(const MutableBufferSequence& buffers) { asio::error_code ec; std::size_t s = this->service.receive(this->implementation, buffers, 0, ec); asio::detail::throw_error(ec); return s; } /// Read some data from the socket. /** * This function is used to read data from the stream socket. The function * call will block until one or more bytes of data has been read successfully, * or until an error occurs. * * @param buffers One or more buffers into which the data will be read. * * @param ec Set to indicate what error occurred, if any. * * @returns The number of bytes read. Returns 0 if an error occurred. * * @note The read_some operation may not read all of the requested number of * bytes. Consider using the @ref read function if you need to ensure that * the requested amount of data is read before the blocking operation * completes. */ template <typename MutableBufferSequence> std::size_t read_some(const MutableBufferSequence& buffers, asio::error_code& ec) { return this->service.receive(this->implementation, buffers, 0, ec); } /// Start an asynchronous read. /** * This function is used to asynchronously read data from the stream socket. * The function call always returns immediately. * * @param buffers One or more buffers into which the data will be read. * Although the buffers object may be copied as necessary, ownership of the * underlying memory blocks is retained by the caller, which must guarantee * that they remain valid until the handler is called. * * @param handler The handler to be called when the read operation completes. * Copies will be made of the handler as required. The function signature of * the handler must be: * @code void handler( * const asio::error_code& error, // Result of operation. * std::size_t bytes_transferred // Number of bytes read. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_service::post(). * * @note The read operation may not read all of the requested number of bytes. * Consider using the @ref async_read function if you need to ensure that the * requested amount of data is read before the asynchronous operation * completes. * * @par Example * To read into a single data buffer use the @ref buffer function as follows: * @code * socket.async_read_some(asio::buffer(data, size), handler); * @endcode * See the @ref buffer documentation for information on reading into multiple * buffers in one go, and how to use it with arrays, boost::array or * std::vector. */ template <typename MutableBufferSequence, typename ReadHandler> void async_read_some(const MutableBufferSequence& buffers, ReadHandler handler) { this->service.async_receive(this->implementation, buffers, 0, handler); }};} // namespace asio#include "asio/detail/pop_options.hpp"#endif // ASIO_BASIC_STREAM_SOCKET_HPP
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