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📄 basic_stream_socket.hpp

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   * @param flags Flags specifying how the receive call is to be made.   *   * @returns The number of bytes received.   *   * @throws asio::system_error Thrown on failure. An error code of   * asio::error::eof indicates that the connection was closed by the   * peer.   *   * @note The receive operation may not receive all of the requested number of   * bytes. Consider using the @ref read function if you need to ensure that the   * requested amount of data is read before the blocking operation completes.   *   * @par Example   * To receive into a single data buffer use the @ref buffer function as   * follows:   * @code   * socket.receive(asio::buffer(data, size), 0);   * @endcode   * See the @ref buffer documentation for information on receiving into   * multiple buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence>  std::size_t receive(const MutableBufferSequence& buffers,      socket_base::message_flags flags)  {    asio::error_code ec;    std::size_t s = this->service.receive(        this->implementation, buffers, flags, ec);    asio::detail::throw_error(ec);    return s;  }  /// Receive some data on a connected socket.  /**   * This function is used to receive data on the stream socket. The function   * call will block until one or more bytes of data has been received   * successfully, or until an error occurs.   *   * @param buffers One or more buffers into which the data will be received.   *   * @param flags Flags specifying how the receive call is to be made.   *   * @param ec Set to indicate what error occurred, if any.   *   * @returns The number of bytes received. Returns 0 if an error occurred.   *   * @note The receive operation may not receive all of the requested number of   * bytes. Consider using the @ref read function if you need to ensure that the   * requested amount of data is read before the blocking operation completes.   */  template <typename MutableBufferSequence>  std::size_t receive(const MutableBufferSequence& buffers,      socket_base::message_flags flags, asio::error_code& ec)  {    return this->service.receive(this->implementation, buffers, flags, ec);  }  /// Start an asynchronous receive.  /**   * This function is used to asynchronously receive data from the stream   * socket. The function call always returns immediately.   *   * @param buffers One or more buffers into which the data will be received.   * Although the buffers object may be copied as necessary, ownership of the   * underlying memory blocks is retained by the caller, which must guarantee   * that they remain valid until the handler is called.   *   * @param handler The handler to be called when the receive operation   * completes. Copies will be made of the handler as required. The function   * signature of the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes received.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The receive operation may not receive all of the requested number of   * bytes. Consider using the @ref async_read function if you need to ensure   * that the requested amount of data is received before the asynchronous   * operation completes.   *   * @par Example   * To receive into a single data buffer use the @ref buffer function as   * follows:   * @code   * socket.async_receive(asio::buffer(data, size), handler);   * @endcode   * See the @ref buffer documentation for information on receiving into   * multiple buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence, typename ReadHandler>  void async_receive(const MutableBufferSequence& buffers, ReadHandler handler)  {    this->service.async_receive(this->implementation, buffers, 0, handler);  }  /// Start an asynchronous receive.  /**   * This function is used to asynchronously receive data from the stream   * socket. The function call always returns immediately.   *   * @param buffers One or more buffers into which the data will be received.   * Although the buffers object may be copied as necessary, ownership of the   * underlying memory blocks is retained by the caller, which must guarantee   * that they remain valid until the handler is called.   *   * @param flags Flags specifying how the receive call is to be made.   *   * @param handler The handler to be called when the receive operation   * completes. Copies will be made of the handler as required. The function   * signature of the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes received.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The receive operation may not receive all of the requested number of   * bytes. Consider using the @ref async_read function if you need to ensure   * that the requested amount of data is received before the asynchronous   * operation completes.   *   * @par Example   * To receive into a single data buffer use the @ref buffer function as   * follows:   * @code   * socket.async_receive(asio::buffer(data, size), 0, handler);   * @endcode   * See the @ref buffer documentation for information on receiving into   * multiple buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence, typename ReadHandler>  void async_receive(const MutableBufferSequence& buffers,      socket_base::message_flags flags, ReadHandler handler)  {    this->service.async_receive(this->implementation, buffers, flags, handler);  }  /// Write some data to the socket.  /**   * This function is used to write data to the stream socket. The function call   * will block until one or more bytes of the data has been written   * successfully, or until an error occurs.   *   * @param buffers One or more data buffers to be written to the socket.   *   * @returns The number of bytes written.   *   * @throws asio::system_error Thrown on failure. An error code of   * asio::error::eof indicates that the connection was closed by the   * peer.   *   * @note The write_some operation may not transmit all of the data to the   * peer. Consider using the @ref write function if you need to ensure that   * all data is written before the blocking operation completes.   *   * @par Example   * To write a single data buffer use the @ref buffer function as follows:   * @code   * socket.write_some(asio::buffer(data, size));   * @endcode   * See the @ref buffer documentation for information on writing multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence>  std::size_t write_some(const ConstBufferSequence& buffers)  {    asio::error_code ec;    std::size_t s = this->service.send(this->implementation, buffers, 0, ec);    asio::detail::throw_error(ec);    return s;  }  /// Write some data to the socket.  /**   * This function is used to write data to the stream socket. The function call   * will block until one or more bytes of the data has been written   * successfully, or until an error occurs.   *   * @param buffers One or more data buffers to be written to the socket.   *   * @param ec Set to indicate what error occurred, if any.   *   * @returns The number of bytes written. Returns 0 if an error occurred.   *   * @note The write_some operation may not transmit all of the data to the   * peer. Consider using the @ref write function if you need to ensure that   * all data is written before the blocking operation completes.   */  template <typename ConstBufferSequence>  std::size_t write_some(const ConstBufferSequence& buffers,      asio::error_code& ec)  {    return this->service.send(this->implementation, buffers, 0, ec);  }  /// Start an asynchronous write.  /**   * This function is used to asynchronously write data to the stream socket.   * The function call always returns immediately.   *   * @param buffers One or more data buffers to be written to the socket.   * Although the buffers object may be copied as necessary, ownership of the   * underlying memory blocks is retained by the caller, which must guarantee   * that they remain valid until the handler is called.   *   * @param handler The handler to be called when the write operation completes.   * Copies will be made of the handler as required. The function signature of   * the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes written.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The write operation may not transmit all of the data to the peer.   * Consider using the @ref async_write function if you need to ensure that all   * data is written before the asynchronous operation completes.   *   * @par Example   * To write a single data buffer use the @ref buffer function as follows:   * @code   * socket.async_write_some(asio::buffer(data, size), handler);   * @endcode   * See the @ref buffer documentation for information on writing multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence, typename WriteHandler>  void async_write_some(const ConstBufferSequence& buffers,      WriteHandler handler)  {    this->service.async_send(this->implementation, buffers, 0, handler);  }  /// Read some data from the socket.  /**   * This function is used to read data from the stream socket. The function   * call will block until one or more bytes of data has been read successfully,   * or until an error occurs.   *   * @param buffers One or more buffers into which the data will be read.   *   * @returns The number of bytes read.   *   * @throws asio::system_error Thrown on failure. An error code of   * asio::error::eof indicates that the connection was closed by the   * peer.   *   * @note The read_some operation may not read all of the requested number of   * bytes. Consider using the @ref read function if you need to ensure that   * the requested amount of data is read before the blocking operation   * completes.   *   * @par Example   * To read into a single data buffer use the @ref buffer function as follows:   * @code   * socket.read_some(asio::buffer(data, size));   * @endcode   * See the @ref buffer documentation for information on reading into multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence>  std::size_t read_some(const MutableBufferSequence& buffers)  {    asio::error_code ec;    std::size_t s = this->service.receive(this->implementation, buffers, 0, ec);    asio::detail::throw_error(ec);    return s;  }  /// Read some data from the socket.  /**   * This function is used to read data from the stream socket. The function   * call will block until one or more bytes of data has been read successfully,   * or until an error occurs.   *   * @param buffers One or more buffers into which the data will be read.   *   * @param ec Set to indicate what error occurred, if any.   *   * @returns The number of bytes read. Returns 0 if an error occurred.   *   * @note The read_some operation may not read all of the requested number of   * bytes. Consider using the @ref read function if you need to ensure that   * the requested amount of data is read before the blocking operation   * completes.   */  template <typename MutableBufferSequence>  std::size_t read_some(const MutableBufferSequence& buffers,      asio::error_code& ec)  {    return this->service.receive(this->implementation, buffers, 0, ec);  }  /// Start an asynchronous read.  /**   * This function is used to asynchronously read data from the stream socket.   * The function call always returns immediately.   *   * @param buffers One or more buffers into which the data will be read.   * Although the buffers object may be copied as necessary, ownership of the   * underlying memory blocks is retained by the caller, which must guarantee   * that they remain valid until the handler is called.   *   * @param handler The handler to be called when the read operation completes.   * Copies will be made of the handler as required. The function signature of   * the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes read.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The read operation may not read all of the requested number of bytes.   * Consider using the @ref async_read function if you need to ensure that the   * requested amount of data is read before the asynchronous operation   * completes.   *   * @par Example   * To read into a single data buffer use the @ref buffer function as follows:   * @code   * socket.async_read_some(asio::buffer(data, size), handler);   * @endcode   * See the @ref buffer documentation for information on reading into multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence, typename ReadHandler>  void async_read_some(const MutableBufferSequence& buffers,      ReadHandler handler)  {    this->service.async_receive(this->implementation, buffers, 0, handler);  }};} // namespace asio#include "asio/detail/pop_options.hpp"#endif // ASIO_BASIC_STREAM_SOCKET_HPP

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