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📄 basic_stream_socket.hpp

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//// basic_stream_socket.hpp// ~~~~~~~~~~~~~~~~~~~~~~~//// Copyright (c) 2003-2007 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//#ifndef ASIO_BASIC_STREAM_SOCKET_HPP#define ASIO_BASIC_STREAM_SOCKET_HPP#if defined(_MSC_VER) && (_MSC_VER >= 1200)# pragma once#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)#include "asio/detail/push_options.hpp"#include "asio/detail/push_options.hpp"#include <cstddef>#include <boost/config.hpp>#include "asio/detail/pop_options.hpp"#include "asio/basic_socket.hpp"#include "asio/error.hpp"#include "asio/stream_socket_service.hpp"#include "asio/detail/throw_error.hpp"namespace asio {/// Provides stream-oriented socket functionality./** * The basic_stream_socket class template provides asynchronous and blocking * stream-oriented socket functionality. * * @par Thread Safety * @e Distinct @e objects: Safe.@n * @e Shared @e objects: Unsafe. * * @par Concepts: * AsyncReadStream, AsyncWriteStream, Stream, SyncReadStream, SyncWriteStream. */template <typename Protocol,    typename StreamSocketService = stream_socket_service<Protocol> >class basic_stream_socket  : public basic_socket<Protocol, StreamSocketService>{public:  /// The native representation of a socket.  typedef typename StreamSocketService::native_type native_type;  /// The protocol type.  typedef Protocol protocol_type;  /// The endpoint type.  typedef typename Protocol::endpoint endpoint_type;  /// Construct a basic_stream_socket without opening it.  /**   * This constructor creates a stream socket without opening it. The socket   * needs to be opened and then connected or accepted before data can be sent   * or received on it.   *   * @param io_service The io_service object that the stream socket will use to   * dispatch handlers for any asynchronous operations performed on the socket.   */  explicit basic_stream_socket(asio::io_service& io_service)    : basic_socket<Protocol, StreamSocketService>(io_service)  {  }  /// Construct and open a basic_stream_socket.  /**   * This constructor creates and opens a stream socket. The socket needs to be   * connected or accepted before data can be sent or received on it.   *   * @param io_service The io_service object that the stream socket will use to   * dispatch handlers for any asynchronous operations performed on the socket.   *   * @param protocol An object specifying protocol parameters to be used.   *   * @throws asio::system_error Thrown on failure.   */  basic_stream_socket(asio::io_service& io_service,      const protocol_type& protocol)    : basic_socket<Protocol, StreamSocketService>(io_service, protocol)  {  }  /// Construct a basic_stream_socket, opening it and binding it to the given  /// local endpoint.  /**   * This constructor creates a stream socket and automatically opens it bound   * to the specified endpoint on the local machine. The protocol used is the   * protocol associated with the given endpoint.   *   * @param io_service The io_service object that the stream socket will use to   * dispatch handlers for any asynchronous operations performed on the socket.   *   * @param endpoint An endpoint on the local machine to which the stream   * socket will be bound.   *   * @throws asio::system_error Thrown on failure.   */  basic_stream_socket(asio::io_service& io_service,      const endpoint_type& endpoint)    : basic_socket<Protocol, StreamSocketService>(io_service, endpoint)  {  }  /// Construct a basic_stream_socket on an existing native socket.  /**   * This constructor creates a stream socket object to hold an existing native   * socket.   *   * @param io_service The io_service object that the stream socket will use to   * dispatch handlers for any asynchronous operations performed on the socket.   *   * @param protocol An object specifying protocol parameters to be used.   *   * @param native_socket The new underlying socket implementation.   *   * @throws asio::system_error Thrown on failure.   */  basic_stream_socket(asio::io_service& io_service,      const protocol_type& protocol, const native_type& native_socket)    : basic_socket<Protocol, StreamSocketService>(        io_service, protocol, native_socket)  {  }  /// Send some data on the socket.  /**   * This function is used to send data on the stream socket. The function   * call will block until one or more bytes of the data has been sent   * successfully, or an until error occurs.   *   * @param buffers One or more data buffers to be sent on the socket.   *   * @returns The number of bytes sent.   *   * @throws asio::system_error Thrown on failure.   *   * @note The send operation may not transmit all of the data to the peer.   * Consider using the @ref write function if you need to ensure that all data   * is written before the blocking operation completes.   *   * @par Example   * To send a single data buffer use the @ref buffer function as follows:   * @code   * socket.send(asio::buffer(data, size));   * @endcode   * See the @ref buffer documentation for information on sending multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence>  std::size_t send(const ConstBufferSequence& buffers)  {    asio::error_code ec;    std::size_t s = this->service.send(        this->implementation, buffers, 0, ec);    asio::detail::throw_error(ec);    return s;  }  /// Send some data on the socket.  /**   * This function is used to send data on the stream socket. The function   * call will block until one or more bytes of the data has been sent   * successfully, or an until error occurs.   *   * @param buffers One or more data buffers to be sent on the socket.   *   * @param flags Flags specifying how the send call is to be made.   *   * @returns The number of bytes sent.   *   * @throws asio::system_error Thrown on failure.   *   * @note The send operation may not transmit all of the data to the peer.   * Consider using the @ref write function if you need to ensure that all data   * is written before the blocking operation completes.   *   * @par Example   * To send a single data buffer use the @ref buffer function as follows:   * @code   * socket.send(asio::buffer(data, size), 0);   * @endcode   * See the @ref buffer documentation for information on sending multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence>  std::size_t send(const ConstBufferSequence& buffers,      socket_base::message_flags flags)  {    asio::error_code ec;    std::size_t s = this->service.send(        this->implementation, buffers, flags, ec);    asio::detail::throw_error(ec);    return s;  }  /// Send some data on the socket.  /**   * This function is used to send data on the stream socket. The function   * call will block until one or more bytes of the data has been sent   * successfully, or an until error occurs.   *   * @param buffers One or more data buffers to be sent on the socket.   *   * @param flags Flags specifying how the send call is to be made.   *   * @param ec Set to indicate what error occurred, if any.   *   * @returns The number of bytes sent. Returns 0 if an error occurred.   *   * @note The send operation may not transmit all of the data to the peer.   * Consider using the @ref write function if you need to ensure that all data   * is written before the blocking operation completes.   */  template <typename ConstBufferSequence>  std::size_t send(const ConstBufferSequence& buffers,      socket_base::message_flags flags, asio::error_code& ec)  {    return this->service.send(this->implementation, buffers, flags, ec);  }  /// Start an asynchronous send.  /**   * This function is used to asynchronously send data on the stream socket.   * The function call always returns immediately.   *   * @param buffers One or more data buffers to be sent on the socket. Although   * the buffers object may be copied as necessary, ownership of the underlying   * memory blocks is retained by the caller, which must guarantee that they   * remain valid until the handler is called.   *   * @param handler The handler to be called when the send operation completes.   * Copies will be made of the handler as required. The function signature of   * the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes sent.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The send operation may not transmit all of the data to the peer.   * Consider using the @ref async_write function if you need to ensure that all   * data is written before the asynchronous operation completes.   *   * @par Example   * To send a single data buffer use the @ref buffer function as follows:   * @code   * socket.async_send(asio::buffer(data, size), handler);   * @endcode   * See the @ref buffer documentation for information on sending multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence, typename WriteHandler>  void async_send(const ConstBufferSequence& buffers, WriteHandler handler)  {    this->service.async_send(this->implementation, buffers, 0, handler);  }  /// Start an asynchronous send.  /**   * This function is used to asynchronously send data on the stream socket.   * The function call always returns immediately.   *   * @param buffers One or more data buffers to be sent on the socket. Although   * the buffers object may be copied as necessary, ownership of the underlying   * memory blocks is retained by the caller, which must guarantee that they   * remain valid until the handler is called.   *   * @param flags Flags specifying how the send call is to be made.   *   * @param handler The handler to be called when the send operation completes.   * Copies will be made of the handler as required. The function signature of   * the handler must be:   * @code void handler(   *   const asio::error_code& error, // Result of operation.   *   std::size_t bytes_transferred           // Number of bytes sent.   * ); @endcode   * Regardless of whether the asynchronous operation completes immediately or   * not, the handler will not be invoked from within this function. Invocation   * of the handler will be performed in a manner equivalent to using   * asio::io_service::post().   *   * @note The send operation may not transmit all of the data to the peer.   * Consider using the @ref async_write function if you need to ensure that all   * data is written before the asynchronous operation completes.   *   * @par Example   * To send a single data buffer use the @ref buffer function as follows:   * @code   * socket.async_send(asio::buffer(data, size), 0, handler);   * @endcode   * See the @ref buffer documentation for information on sending multiple   * buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename ConstBufferSequence, typename WriteHandler>  void async_send(const ConstBufferSequence& buffers,      socket_base::message_flags flags, WriteHandler handler)  {    this->service.async_send(this->implementation, buffers, flags, handler);  }  /// Receive some data on the socket.  /**   * This function is used to receive data on the stream socket. The function   * call will block until one or more bytes of data has been received   * successfully, or until an error occurs.   *   * @param buffers One or more buffers into which the data will be received.   *   * @returns The number of bytes received.   *   * @throws asio::system_error Thrown on failure. An error code of   * asio::error::eof indicates that the connection was closed by the   * peer.   *   * @note The receive operation may not receive all of the requested number of   * bytes. Consider using the @ref read function if you need to ensure that the   * requested amount of data is read before the blocking operation completes.   *   * @par Example   * To receive into a single data buffer use the @ref buffer function as   * follows:   * @code   * socket.receive(asio::buffer(data, size));   * @endcode   * See the @ref buffer documentation for information on receiving into   * multiple buffers in one go, and how to use it with arrays, boost::array or   * std::vector.   */  template <typename MutableBufferSequence>  std::size_t receive(const MutableBufferSequence& buffers)  {    asio::error_code ec;    std::size_t s = this->service.receive(this->implementation, buffers, 0, ec);    asio::detail::throw_error(ec);    return s;  }  /// Receive some data on the socket.  /**   * This function is used to receive data on the stream socket. The function   * call will block until one or more bytes of data has been received   * successfully, or until an error occurs.   *   * @param buffers One or more buffers into which the data will be received.   *

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