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📄 portability.h

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#ifndef CPPUNIT_PORTABILITY_H#define CPPUNIT_PORTABILITY_H#if defined(_WIN32) && !defined(WIN32)# define WIN32 1#endif/* include platform specific config */#if defined(__BORLANDC__)#  include <cppunit/config/config-bcb5.h>#elif defined (_MSC_VER)#  if _MSC_VER == 1200 && defined(_WIN32_WCE) //evc4#    include <cppunit/config/config-evc4.h>#  else#    include <cppunit/config/config-msvc6.h>#  endif#else#    include <cppunit/config-auto.h>#endif// Version number of package#ifndef CPPUNIT_VERSION #define CPPUNIT_VERSION  "1.12.0"#endif #include <cppunit/config/CppUnitApi.h>    // define CPPUNIT_API & CPPUNIT_NEED_DLL_DECL#include <cppunit/config/SelectDllLoader.h>/* Options that the library user may switch on or off. * If the user has not done so, we chose default values. *//* Define to 1 if you wish to have the old-style macros   assert(), assertEqual(), assertDoublesEqual(), and assertLongsEqual() */#if !defined(CPPUNIT_ENABLE_NAKED_ASSERT)# define CPPUNIT_ENABLE_NAKED_ASSERT          0#endif/* Define to 1 if you wish to have the old-style CU_TEST family   of macros. */#if !defined(CPPUNIT_ENABLE_CU_TEST_MACROS)# define CPPUNIT_ENABLE_CU_TEST_MACROS        0#endif/* Define to 1 if the preprocessor expands (#foo) to "foo" (quotes incl.)    I don't think there is any C preprocess that does NOT support this! */#if !defined(CPPUNIT_HAVE_CPP_SOURCE_ANNOTATION)# define CPPUNIT_HAVE_CPP_SOURCE_ANNOTATION   1#endif/* Assumes that STL and CppUnit are in global space if the compiler does not   support namespace. */#if !defined(CPPUNIT_HAVE_NAMESPACES)# if !defined(CPPUNIT_NO_NAMESPACE)#  define CPPUNIT_NO_NAMESPACE 1# endif // !defined(CPPUNIT_NO_NAMESPACE)# if !defined(CPPUNIT_NO_STD_NAMESPACE)#  define CPPUNIT_NO_STD_NAMESPACE 1# endif // !defined(CPPUNIT_NO_STD_NAMESPACE)#endif // !defined(CPPUNIT_HAVE_NAMESPACES)/* Define CPPUNIT_STD_NEED_ALLOCATOR to 1 if you need to specify * the allocator you used when instantiating STL container. Typically * used for compilers that do not support template default parameter. * CPPUNIT_STD_ALLOCATOR will be used as the allocator. Default is * std::allocator. On some compilers, you may need to change this to * std::allocator<T>. */#if CPPUNIT_STD_NEED_ALLOCATOR# if !defined(CPPUNIT_STD_ALLOCATOR)#  define CPPUNIT_STD_ALLOCATOR std::allocator# endif // !defined(CPPUNIT_STD_ALLOCATOR)#endif // defined(CPPUNIT_STD_NEED_ALLOCATOR)// Compiler error location format for CompilerOutputter// If not define, assumes that it's gcc// See class CompilerOutputter for format.#if !defined(CPPUNIT_COMPILER_LOCATION_FORMAT)#if defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) )// gcc/Xcode integration on Mac OS X# define CPPUNIT_COMPILER_LOCATION_FORMAT "%p:%l: " #else# define CPPUNIT_COMPILER_LOCATION_FORMAT "%f:%l:"#endif#endif// If CPPUNIT_HAVE_CPP_CAST is defined, then c++ style cast will be used,// otherwise, C style cast are used.#if defined( CPPUNIT_HAVE_CPP_CAST )# define CPPUNIT_CONST_CAST( TargetType, pointer ) \    const_cast<TargetType>( pointer )# define CPPUNIT_STATIC_CAST( TargetType, pointer ) \    static_cast<TargetType>( pointer )#else // defined( CPPUNIT_HAVE_CPP_CAST )# define CPPUNIT_CONST_CAST( TargetType, pointer ) \    ((TargetType)( pointer ))# define CPPUNIT_STATIC_CAST( TargetType, pointer ) \    ((TargetType)( pointer ))#endif // defined( CPPUNIT_HAVE_CPP_CAST )// If CPPUNIT_NO_STD_NAMESPACE is defined then STL are in the global space.// => Define macro 'std' to nothing#if defined(CPPUNIT_NO_STD_NAMESPACE)# undef std# define std#endif  // defined(CPPUNIT_NO_STD_NAMESPACE)// If CPPUNIT_NO_NAMESPACE is defined, then put CppUnit classes in the// global namespace: the compiler does not support namespace.#if defined(CPPUNIT_NO_NAMESPACE)# define CPPUNIT_NS_BEGIN# define CPPUNIT_NS_END# define CPPUNIT_NS#else   // defined(CPPUNIT_NO_NAMESPACE)# define CPPUNIT_NS_BEGIN namespace CppUnit {# define CPPUNIT_NS_END }# define CPPUNIT_NS CppUnit#endif  // defined(CPPUNIT_NO_NAMESPACE)/*! Stringize a symbol. *  * Use this macro to convert a preprocessor symbol to a string. * * Example of usage: * \code * #define CPPUNIT_PLUGIN_EXPORTED_NAME cppunitTestPlugIn * const char *name = CPPUNIT_STRINGIZE( CPPUNIT_PLUGIN_EXPORTED_NAME ); * \endcode */#define CPPUNIT_STRINGIZE( symbol ) _CPPUNIT_DO_STRINGIZE( symbol )/// \internal#define _CPPUNIT_DO_STRINGIZE( symbol ) #symbol/*! Joins to symbol after expanding them into string. * * Use this macro to join two symbols. Example of usage: * * \code * #define MAKE_UNIQUE_NAME(prefix) CPPUNIT_JOIN( prefix, __LINE__ ) * \endcode * * The macro defined in the example concatenate a given prefix with the line number * to obtain a 'unique' identifier. * * \internal From boost documentation: * The following piece of macro magic joins the two  * arguments together, even when one of the arguments is * itself a macro (see 16.3.1 in C++ standard).  The key * is that macro expansion of macro arguments does not * occur in CPPUNIT_JOIN2 but does in CPPUNIT_JOIN. */#define CPPUNIT_JOIN( symbol1, symbol2 ) _CPPUNIT_DO_JOIN( symbol1, symbol2 )/// \internal#define _CPPUNIT_DO_JOIN( symbol1, symbol2 ) _CPPUNIT_DO_JOIN2( symbol1, symbol2 )/// \internal#define _CPPUNIT_DO_JOIN2( symbol1, symbol2 ) symbol1##symbol2/*! Adds the line number to the specified string to create a unique identifier. * \param prefix Prefix added to the line number to create a unique identifier. * \see CPPUNIT_TEST_SUITE_REGISTRATION for an example of usage. */#define CPPUNIT_MAKE_UNIQUE_NAME( prefix ) CPPUNIT_JOIN( prefix, __LINE__ )/*! Defines wrap colunm for %CppUnit. Used by CompilerOuputter. */#if !defined(CPPUNIT_WRAP_COLUMN)# define CPPUNIT_WRAP_COLUMN 79#endif#endif // CPPUNIT_PORTABILITY_H

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