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📄 winnttimer.cpp

📁 这是国外的resip协议栈
💻 CPP
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// //////////////////////////////////////////////////////////////////////////// Implementation file WinNtTimer.cpp for class WinNtTimer// (c)Copyright 2000, Baptiste Lepilleur.// Created: 2002/04/19// //////////////////////////////////////////////////////////////////////////#include "WinNtTimer.h"/*! Returns time spent in the thread. * @param rquadTime Receive the time spent in the thread (user+kernel time)  *                  in unit of 100 nano-seconds. *                  In pratice, the effective resolution is 10ms !!! * * @return \c true if sucess, \c false otherwise. */static bool GetThreadSpentTime( LONGLONG &rquadTime ){  FILETIME timeCreation;  FILETIME timeExit;  FILETIME timeKernel;  FILETIME timeUser;  if ( !::GetThreadTimes( ::GetCurrentThread(),                          &timeCreation,                          &timeExit,                          &timeKernel,                          &timeUser) )  {    rquadTime = 0;    return false;  }  LARGE_INTEGER lintKernel;  lintKernel.LowPart = timeKernel.dwLowDateTime;  lintKernel.HighPart = timeKernel.dwHighDateTime;  LARGE_INTEGER lintUser;  lintUser.LowPart = timeUser.dwLowDateTime;  lintUser.HighPart = timeUser.dwHighDateTime;  rquadTime = lintKernel.QuadPart + lintUser.QuadPart;  return true;}void WinNtTimer::start(){  m_isValid = GetThreadSpentTime( m_beginTime );}void WinNtTimer::finish(){  LONGLONG quadTimeEnd;  LONGLONG quadProcessedElapse;  m_isValid = m_isValid  && GetThreadSpentTime( quadTimeEnd );  if ( m_isValid )  {    quadProcessedElapse = quadTimeEnd - m_beginTime;    m_elapsedTime = double(quadProcessedElapse) / 10000000;  }  else    m_elapsedTime = -1;}double WinNtTimer::elapsedTime() const{  return m_elapsedTime;}

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