📄 boardgametest.h
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#ifndef __BOARDGAMETEST_H__#define __BOARDGAMETEST_H__#include <cppunit/extensions/HelperMacros.h>#include <cppunit/portability/Stream.h>template<class GAMECLASS> class BoardGameTest : public CPPUNIT_NS::TestFixture { CPPUNIT_TEST_SUITE( BoardGameTest ); CPPUNIT_TEST( testReset ); CPPUNIT_TEST( testResetShouldFail ); CPPUNIT_TEST_SUITE_END();protected: GAMECLASS *m_game; public: BoardGameTest() { } int countTestCases () const { return 1; } void setUp() { this->m_game = new GAMECLASS; } void tearDown() { delete this->m_game; } void testReset() { CPPUNIT_ASSERT( this->m_game->reset() ); } void testResetShouldFail() { CPPUNIT_NS::stdCOut() << "The following test fails, this is intended:" << "\n"; CPPUNIT_ASSERT( !this->m_game->reset() ); }};#endif
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