📄 fzu_1330.cpp
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#include <stdio.h>
#include <math.h>
/*typedef struct TPoint
{
double x;
double y;
}TPoint;
double distanc(TPoint p1, TPoint p2)
{
//计算平面上两个点之间的距离
return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
double triangleArea(TPoint p0, TPoint p1, TPoint p2)
{
//已知三角形三个顶点的坐标,求三角形的面积
return (p0.x * p1.y + p1.x * p2.y + p2.x * p0.y
- p1.x * p0.y - p2.x * p1.y - p0.x * p2.y) / 2;
}
int main()
{
TPoint center, p0, p1, p2;
double sumx, sumy, sumarea, area, i;
double r, angle;
while(scanf("%lf%lf", &r, &angle) != EOF){
p0.x = 0.0;
p0.y = 0.0;
p1.x = r * cos(0);
p1.y = r * sin(0);
sumx = 0;
sumy = 0;
sumarea = 0;
for(i = 0.01;i <= angle;i += 0.01){
p2.x = r * cos(i);
p2.y = r * sin(i);
center.x = p0.x + p1.x + p2.x;
center.y = p0.y + p1.y + p2.y;
area = triangleArea(p0, p1, p2);
sumx += area * center.x;
sumy += area * center.y;
sumarea += area;
p1 = p2;
}
center.x = sumx / sumarea / 3;
center.y = sumy / sumarea / 3;
printf("%.6lf\n", distanc(center, p0));
}
return 0;
}*/
//Xc = 2*R*sinA/3/A
//A为圆心角的一半
int main()
{
double r, angle;
while(scanf("%lf%lf", &r, &angle) != EOF){
angle /= 2;
printf("%.6lf\n", 2 * r * sin(angle) / 3 / angle);
}
return 0;
}
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