📄 score.cpp
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "score.h"Score::Score(){}Score::~Score(){ // NB! Deleting all movies. qDeleteAll(this->index);}void Score::prepare(Movie *movie, LOCK_MODE lockMode){ if (lockMode == LOCK_ITEMS){ for (int i=0; i<movie->size(); ++i){ movie->at(i)->lockItem(true); movie->at(i)->prepare(); } } else if (lockMode == UNLOCK_ITEMS){ for (int i=0; i<movie->size(); ++i){ movie->at(i)->lockItem(false); movie->at(i)->prepare(); } } else { for (int i=0; i<movie->size(); ++i) movie->at(i)->prepare(); }}void Score::play(Movie *movie, RUN_MODE runMode){ if (runMode == NEW_ANIMATION_ONLY){ for (int i=0; i<movie->size(); ++i) if (movie->at(i)->notOwnerOfItem()) movie->at(i)->play(true); } else { for (int i=0; i<movie->size(); ++i) movie->at(i)->play(runMode == FROM_START); }}void Score::playMovie(const QString &indexName, RUN_MODE runMode, LOCK_MODE lockMode){ MovieIndex::iterator movieIterator = this->index.find(indexName); if (movieIterator == this->index.end()) return; Movie *movie = *movieIterator; this->prepare(movie, lockMode); this->play(movie, runMode);}void Score::queueMovie(const QString &indexName, RUN_MODE runMode, LOCK_MODE lockMode){ MovieIndex::iterator movieIterator = this->index.find(indexName); if (movieIterator == this->index.end()) return; Movie *movie = *movieIterator; this->prepare(movie, lockMode); this->playList.append(PlayListMember(movie, int(runMode)));}void Score::playQue(){ for (int i=0; i<this->playList.size(); i++) this->play(this->playList.at(i).movie, RUN_MODE(this->playList.at(i).runMode)); this->playList.clear();}void Score::insertMovie(const QString &indexName, Movie *movie){ this->index.insert(indexName, movie);}
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