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📄 imageitem.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "imageitem.h"#include "colors.h"ImageItem::ImageItem(const QString &path, int maxWidth, int maxHeight, QGraphicsScene *scene,        QGraphicsItem *parent, bool adjustSize, float scale) : DemoItem(scene, parent){    this->path = path;    this->maxWidth = maxWidth;    this->maxHeight = maxHeight;    this->adjustSize = adjustSize;    this->scale = scale;}QImage *ImageItem::createImage(const QMatrix &matrix) const{    QImage *original = new QImage();    if (!original->load(this->path)){        if (Colors::verbose)            qDebug() << "- ImageItem::createImage(): Could not load image:" << this->path;        return original; // nothing we can do about it...    }    QPoint size = matrix.map(QPoint(this->maxWidth, this->maxHeight));    float w = size.x(); // x, y is the used as width, height    float h = size.y();    // Optimization: if image is smaller than maximum allowed size, just return the loaded image    if (original->size().height() <= h && original->size().width() <= w && !this->adjustSize && this->scale == 1)        return original;    // Calculate what the size of the final image will be:    w = qMin(w, float(original->size().width()) * this->scale);    h = qMin(h, float(original->size().height()) * this->scale);    float adjustx = 1.0f;    float adjusty = 1.0f;    if (this->adjustSize){        adjustx = qMin(matrix.m11(), matrix.m22());        adjusty = matrix.m22() < adjustx ? adjustx : matrix.m22();        w *= adjustx;        h *= adjusty;    }    // Create a new image with correct size, and draw original on it    QImage *image = new QImage(int(w+2), int(h+2), QImage::Format_ARGB32_Premultiplied);    image->fill(QColor(0, 0, 0, 0).rgba());    QPainter painter(image);    painter.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);    if (this->adjustSize)        painter.scale(adjustx, adjusty);    if (this->scale != 1)       painter.scale(this->scale, this->scale);    painter.drawImage(0, 0, *original);    if (!this->adjustSize){       // Blur out edges       int blur = 30;       if (h < original->height()){           QLinearGradient brush1(0, h - blur, 0, h);           brush1.setSpread(QGradient::PadSpread);           brush1.setColorAt(0.0, QColor(0, 0, 0, 0));           brush1.setColorAt(1.0, Colors::sceneBg1);           painter.fillRect(0, int(h) - blur, original->width(), int(h), brush1);       }       if (w < original->width()){           QLinearGradient brush2(w - blur, 0, w, 0);           brush2.setSpread(QGradient::PadSpread);           brush2.setColorAt(0.0, QColor(0, 0, 0, 0));           brush2.setColorAt(1.0, Colors::sceneBg1);           painter.fillRect(int(w) - blur, 0, int(w), original->height(), brush2);       }    }    delete original;    return image;}

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