📄 guide.cpp
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <cmath>#include "guide.h"#include "colors.h"Guide::Guide(Guide *follows){ this->scaleX = 1.0; this->scaleY = 1.0; if (follows){ while (follows->nextGuide != follows->firstGuide) // append to end follows = follows->nextGuide; follows->nextGuide = this; this->prevGuide = follows; this->firstGuide = follows->firstGuide; this->nextGuide = follows->firstGuide; this->startLength = int(follows->startLength + follows->length()) + 1; } else{ this->prevGuide = this; this->firstGuide = this; this->nextGuide = this; this->startLength = 0; }}void Guide::setScale(float scaleX, float scaleY, bool all){ this->scaleX = scaleX; this->scaleY = scaleY; if (all){ Guide *next = this->nextGuide; while(next != this){ next->scaleX = scaleX; next->scaleY = scaleY; next = next->nextGuide; } }}void Guide::setFence(const QRectF &fence, bool all){ this->fence = fence; if (all){ Guide *next = this->nextGuide; while(next != this){ next->fence = fence; next = next->nextGuide; } }}Guide::~Guide(){ if (this != this->nextGuide && this->nextGuide != this->firstGuide) delete this->nextGuide;}float Guide::lengthAll(){ float len = length(); Guide *next = this->nextGuide; while(next != this){ len += next->length(); next = next->nextGuide; } return len;}void Guide::move(DemoItem *item, QPointF &dest, float moveSpeed){ QLineF walkLine(item->getGuidedPos(), dest); if (moveSpeed >= 0 && walkLine.length() > moveSpeed){ // The item is too far away from it's destination point. // So we choose to move it towards it instead. float dx = walkLine.dx(); float dy = walkLine.dy(); if (qAbs(dx) > qAbs(dy)){ // walk along x-axis if (dx != 0){ float d = moveSpeed * dy / qAbs(dx); float s = dx > 0 ? moveSpeed : -moveSpeed; dest.setX(item->getGuidedPos().x() + s); dest.setY(item->getGuidedPos().y() + d); } } else{ // walk along y-axis if (dy != 0){ float d = moveSpeed * dx / qAbs(dy); float s = dy > 0 ? moveSpeed : -moveSpeed; dest.setX(item->getGuidedPos().x() + d); dest.setY(item->getGuidedPos().y() + s); } } } item->setGuidedPos(dest);}
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