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📄 guide.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <cmath>#include "guide.h"#include "colors.h"Guide::Guide(Guide *follows){    this->scaleX = 1.0;    this->scaleY = 1.0;        if (follows){        while (follows->nextGuide != follows->firstGuide) // append to end            follows = follows->nextGuide;                follows->nextGuide = this;        this->prevGuide = follows;        this->firstGuide = follows->firstGuide;        this->nextGuide = follows->firstGuide;        this->startLength = int(follows->startLength + follows->length()) + 1;    }    else{        this->prevGuide = this;        this->firstGuide = this;        this->nextGuide = this;        this->startLength = 0;    }}void Guide::setScale(float scaleX, float scaleY, bool all){    this->scaleX = scaleX;    this->scaleY = scaleY;        if (all){        Guide *next = this->nextGuide;        while(next != this){            next->scaleX = scaleX;            next->scaleY = scaleY;            next = next->nextGuide;        }    }}void Guide::setFence(const QRectF &fence, bool all){    this->fence = fence;        if (all){        Guide *next = this->nextGuide;        while(next != this){            next->fence = fence;            next = next->nextGuide;        }    }}Guide::~Guide(){    if (this != this->nextGuide && this->nextGuide != this->firstGuide)        delete this->nextGuide;}float Guide::lengthAll(){    float len = length();    Guide *next = this->nextGuide;    while(next != this){        len += next->length();        next = next->nextGuide;    }    return len;}void Guide::move(DemoItem *item, QPointF &dest, float moveSpeed){        QLineF walkLine(item->getGuidedPos(), dest);      if (moveSpeed >= 0 && walkLine.length() > moveSpeed){        // The item is too far away from it's destination point.        // So we choose to move it towards it instead.        float dx = walkLine.dx();        float dy = walkLine.dy();                if (qAbs(dx) > qAbs(dy)){            // walk along x-axis            if (dx != 0){                float d = moveSpeed * dy / qAbs(dx);                float s = dx > 0 ? moveSpeed : -moveSpeed;                dest.setX(item->getGuidedPos().x() + s);                dest.setY(item->getGuidedPos().y() + d);            }        }        else{            // walk along y-axis            if (dy != 0){                float d = moveSpeed * dx / qAbs(dy);                float s = dy > 0 ? moveSpeed : -moveSpeed;                dest.setX(item->getGuidedPos().x() + d);                dest.setY(item->getGuidedPos().y() + s);            }        }    }      item->setGuidedPos(dest);}

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