📄 demoitemanimation.h
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef DEMO_ITEM_ANIMATION_H#define DEMO_ITEM_ANIMATION_H#include <QtCore>#include <QtGui>class DemoItem;class DemoItemAnimation : public QGraphicsItemAnimation{ Q_OBJECT public: enum INOROUT {ANIM_IN, ANIM_OUT, ANIM_UNSPECIFIED}; DemoItemAnimation(DemoItem *item, INOROUT inOrOut = ANIM_UNSPECIFIED); virtual ~DemoItemAnimation(); virtual void play(bool fromStart = true, bool force = false); virtual void playReverse(); virtual void stop(bool reset = true); virtual void setRepeat(int nr = 0); void setDuration(int duration); void setDuration(float duration){ setDuration(int(duration)); }; void setOpacityAt0(qreal opacity); void setOpacityAt1(qreal opacity); void setOpacity(qreal step); void setCurrentTime(int ms); void setStartPos(const QPointF &pos); bool notOwnerOfItem(); bool running(); bool runningOrItemLocked(); void lockItem(bool state); void prepare(); DemoItem *demoItem(); virtual void afterAnimationStep(qreal step); // overridden QTimeLine *timeline; qreal opacityAt0; qreal opacityAt1; int startDelay; QPointF startPos; bool hideOnFinished; bool moveOnPlay; bool forcePlay; bool fromStart; INOROUT inOrOut;public slots: virtual void playWithoutDelay();};#endif // DEMO_ITEM_ANIMATION_H
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