📄 demoitem.cpp
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "demoitem.h"#include "menumanager.h"#include "guide.h"#include "colors.h"QHash<QString, SharedImage *> DemoItem::sharedImageHash;QMatrix DemoItem::matrix;DemoItem::DemoItem(QGraphicsScene *scene, QGraphicsItem *parent) : QGraphicsItem(parent, scene){ this->opacity = 1.0; this->locked = false; this->prepared = false; this->neverVisible = false; this->noSubPixeling = false; this->currentAnimation = 0; this->currGuide = 0; this->guideFrame = 0; this->sharedImage = new SharedImage(); ++this->sharedImage->refCount;}DemoItem::~DemoItem(){ if(--this->sharedImage->refCount == 0){ if (!this->hashKey.isEmpty()) DemoItem::sharedImageHash.remove(this->hashKey); delete this->sharedImage; }}void DemoItem::setNeverVisible(bool never){ Q_UNUSED(never);/* this->neverVisible = never; if (never){ this->setVisible(false); QList<QGraphicsItem *> c = children(); for (int i=0; i<c.size(); i++){ DemoItem *d = dynamic_cast<DemoItem *>(c[i]); // Don't use dynamic cast because it needs RTTI support. if (d) d->setNeverVisible(true); else{ c[i]->setVisible(false); } } }*/ }void DemoItem::setRecursiveVisible(bool visible){ if (visible && this->neverVisible){ this->setVisible(false); return; } this->setVisible(visible); QList<QGraphicsItem *> c = children(); for (int i=0; i<c.size(); i++){ // DemoItem *d = dynamic_cast<DemoItem *>(c[i]); // if (d) // d->setRecursiveVisible(visible); // else{ c[i]->setVisible(visible); // } }}void DemoItem::useGuide(Guide *guide, float startFrame){ this->startFrame = startFrame; this->guideFrame = startFrame; while (this->guideFrame > guide->startLength + guide->length()){ if (guide->nextGuide == guide->firstGuide) break; guide = guide->nextGuide; } this->currGuide = guide;}void DemoItem::guideAdvance(float distance){ this->guideFrame += distance; while (this->guideFrame > this->currGuide->startLength + this->currGuide->length()){ this->currGuide = this->currGuide->nextGuide; if (this->currGuide == this->currGuide->firstGuide) this->guideFrame -= this->currGuide->lengthAll(); }}void DemoItem::guideMove(float moveSpeed){ this->currGuide->guide(this, moveSpeed);}void DemoItem::setPosUsingSheepDog(const QPointF &dest, const QRectF &sceneFence){ this->setPos(dest); if (sceneFence.isNull()) return; // I agree. This is not the optimal way of doing it. // But don't want for use time on it now.... float itemWidth = this->boundingRect().width(); float itemHeight = this->boundingRect().height(); float fenceRight = sceneFence.x() + sceneFence.width(); float fenceBottom = sceneFence.y() + sceneFence.height(); if (this->scenePos().x() < sceneFence.x()) this->moveBy(this->mapFromScene(QPointF(sceneFence.x(), 0)).x(), 0); if (this->scenePos().x() > fenceRight - itemWidth) this->moveBy(this->mapFromScene(QPointF(fenceRight - itemWidth, 0)).x(), 0); if (this->scenePos().y() < sceneFence.y()) this->moveBy(0, this->mapFromScene(QPointF(0, sceneFence.y())).y()); if (this->scenePos().y() > fenceBottom - itemHeight) this->moveBy(0, this->mapFromScene(QPointF(0, fenceBottom - itemHeight)).y());}void DemoItem::setGuidedPos(const QPointF &pos){ this->guidedPos = pos;}QPointF DemoItem::getGuidedPos(){ return this->guidedPos;}void DemoItem::switchGuide(Guide *guide){ this->currGuide = guide; this->guideFrame = 0;}bool DemoItem::inTransition(){ if (this->currentAnimation) return this->currentAnimation->running(); else return false;}void DemoItem::setMatrix(const QMatrix &matrix){ DemoItem::matrix = matrix;}void DemoItem::useSharedImage(const QString &hashKey){ this->hashKey = hashKey; if (!sharedImageHash.contains(hashKey)) sharedImageHash.insert(hashKey, this->sharedImage); else { if(--this->sharedImage->refCount == 0) delete this->sharedImage; this->sharedImage = sharedImageHash.value(hashKey); ++this->sharedImage->refCount; }}bool DemoItem::validateImage(){ if ((this->sharedImage->matrix != DemoItem::matrix && !Colors::noRescale) || !(this->sharedImage->image || this->sharedImage->pixmap)){ // (Re)create image according to new matrix delete this->sharedImage->image; this->sharedImage->image = 0; delete this->sharedImage->pixmap; this->sharedImage->pixmap = 0; this->sharedImage->matrix = DemoItem::matrix; // Let subclass create and draw a new image according to the new matrix QImage *image = this->createImage(Colors::noRescale ? QMatrix() : DemoItem::matrix); if (image){ if (Colors::showBoundingRect){ // draw red transparent rect QPainter painter(image); painter.fillRect(image->rect(), QColor(255, 0, 0, 50)); painter.end(); } this->sharedImage->unscaledBoundingRect = this->sharedImage->matrix.inverted().mapRect(image->rect()); if (Colors::usePixmaps){ if (image->isNull()) this->sharedImage->pixmap = new QPixmap(1, 1); else this->sharedImage->pixmap = new QPixmap(image->size()); this->sharedImage->pixmap->fill(QColor(0, 0, 0, 0)); QPainter painter(this->sharedImage->pixmap); painter.drawImage(0, 0, *image); delete image; } else { this->sharedImage->image = image; } return true; } else return false; } return true;}QRectF DemoItem::boundingRect() const{ const_cast<DemoItem *>(this)->validateImage(); return this->sharedImage->unscaledBoundingRect;}void DemoItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ Q_UNUSED(option); Q_UNUSED(widget); if (this->validateImage()){ if (Colors::noRescale){ // Let the painter scale the image for us. // This may degrade both quality and performance if (this->sharedImage->image) painter->drawImage(this->pos(), *this->sharedImage->image); else painter->drawPixmap(this->pos(), *this->sharedImage->pixmap); } else { QMatrix m = painter->worldMatrix(); painter->setWorldMatrix(QMatrix()); float x = this->noSubPixeling ? qRound(m.dx()) : m.dx(); float y = this->noSubPixeling ? qRound(m.dy()) : m.dy(); if (this->sharedImage->image) painter->drawImage(QPointF(x, y), *this->sharedImage->image); else painter->drawPixmap(QPointF(x, y), *this->sharedImage->pixmap); } }}
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