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📄 demoitem.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "demoitem.h"#include "menumanager.h"#include "guide.h"#include "colors.h"QHash<QString, SharedImage *> DemoItem::sharedImageHash;QMatrix DemoItem::matrix;DemoItem::DemoItem(QGraphicsScene *scene, QGraphicsItem *parent) : QGraphicsItem(parent, scene){    this->opacity = 1.0;    this->locked = false;    this->prepared = false;    this->neverVisible = false;    this->noSubPixeling = false;    this->currentAnimation = 0;    this->currGuide = 0;    this->guideFrame = 0;    this->sharedImage = new SharedImage();    ++this->sharedImage->refCount;}DemoItem::~DemoItem(){    if(--this->sharedImage->refCount == 0){        if (!this->hashKey.isEmpty())            DemoItem::sharedImageHash.remove(this->hashKey);        delete this->sharedImage;    }}void DemoItem::setNeverVisible(bool never){    Q_UNUSED(never);/*    this->neverVisible = never;    if (never){        this->setVisible(false);        QList<QGraphicsItem *> c = children();        for (int i=0; i<c.size(); i++){            DemoItem *d = dynamic_cast<DemoItem *>(c[i]); // Don't use dynamic cast because it needs RTTI support.            if (d)                d->setNeverVisible(true);            else{                c[i]->setVisible(false);            }        }    }*/    }void DemoItem::setRecursiveVisible(bool visible){    if (visible && this->neverVisible){        this->setVisible(false);        return;    }    this->setVisible(visible);    QList<QGraphicsItem *> c = children();    for (int i=0; i<c.size(); i++){        // DemoItem *d = dynamic_cast<DemoItem *>(c[i]);        // if (d)        //     d->setRecursiveVisible(visible);        // else{            c[i]->setVisible(visible);        // }    }}void DemoItem::useGuide(Guide *guide, float startFrame){    this->startFrame = startFrame;    this->guideFrame = startFrame;    while (this->guideFrame > guide->startLength + guide->length()){        if (guide->nextGuide == guide->firstGuide)            break;        guide = guide->nextGuide;    }    this->currGuide = guide;}void DemoItem::guideAdvance(float distance){    this->guideFrame += distance;    while (this->guideFrame > this->currGuide->startLength + this->currGuide->length()){        this->currGuide = this->currGuide->nextGuide;        if (this->currGuide == this->currGuide->firstGuide)            this->guideFrame -= this->currGuide->lengthAll();    }}void DemoItem::guideMove(float moveSpeed){    this->currGuide->guide(this, moveSpeed);}void DemoItem::setPosUsingSheepDog(const QPointF &dest, const QRectF &sceneFence){    this->setPos(dest);    if (sceneFence.isNull())        return;    // I agree. This is not the optimal way of doing it.    // But don't want for use time on it now....    float itemWidth = this->boundingRect().width();    float itemHeight = this->boundingRect().height();    float fenceRight = sceneFence.x() + sceneFence.width();    float fenceBottom = sceneFence.y() + sceneFence.height();       if (this->scenePos().x() < sceneFence.x()) this->moveBy(this->mapFromScene(QPointF(sceneFence.x(), 0)).x(), 0);    if (this->scenePos().x() > fenceRight - itemWidth) this->moveBy(this->mapFromScene(QPointF(fenceRight - itemWidth, 0)).x(), 0);    if (this->scenePos().y() < sceneFence.y()) this->moveBy(0, this->mapFromScene(QPointF(0, sceneFence.y())).y());    if (this->scenePos().y() > fenceBottom - itemHeight) this->moveBy(0, this->mapFromScene(QPointF(0, fenceBottom - itemHeight)).y());}void DemoItem::setGuidedPos(const QPointF &pos){    this->guidedPos = pos;}QPointF DemoItem::getGuidedPos(){    return this->guidedPos;}void DemoItem::switchGuide(Guide *guide){    this->currGuide = guide;    this->guideFrame = 0;}bool DemoItem::inTransition(){    if (this->currentAnimation)        return this->currentAnimation->running();    else        return false;}void DemoItem::setMatrix(const QMatrix &matrix){    DemoItem::matrix = matrix;}void DemoItem::useSharedImage(const QString &hashKey){    this->hashKey = hashKey;    if (!sharedImageHash.contains(hashKey))        sharedImageHash.insert(hashKey, this->sharedImage);    else {        if(--this->sharedImage->refCount == 0)            delete this->sharedImage;        this->sharedImage = sharedImageHash.value(hashKey);        ++this->sharedImage->refCount;    }}bool DemoItem::validateImage(){    if ((this->sharedImage->matrix != DemoItem::matrix && !Colors::noRescale) || !(this->sharedImage->image || this->sharedImage->pixmap)){        // (Re)create image according to new matrix        delete this->sharedImage->image;        this->sharedImage->image = 0;        delete this->sharedImage->pixmap;        this->sharedImage->pixmap = 0;        this->sharedImage->matrix = DemoItem::matrix;        // Let subclass create and draw a new image according to the new matrix        QImage *image = this->createImage(Colors::noRescale ? QMatrix() : DemoItem::matrix);        if (image){            if (Colors::showBoundingRect){                // draw red transparent rect                QPainter painter(image);                painter.fillRect(image->rect(), QColor(255, 0, 0, 50));                painter.end();            }                        this->sharedImage->unscaledBoundingRect = this->sharedImage->matrix.inverted().mapRect(image->rect());            if (Colors::usePixmaps){                if (image->isNull())                    this->sharedImage->pixmap = new QPixmap(1, 1);                else                    this->sharedImage->pixmap = new QPixmap(image->size());                this->sharedImage->pixmap->fill(QColor(0, 0, 0, 0));                QPainter painter(this->sharedImage->pixmap);                painter.drawImage(0, 0, *image);                delete image;            } else {                this->sharedImage->image = image;            }            return true;        } else            return false;    }    return true;}QRectF DemoItem::boundingRect() const{    const_cast<DemoItem *>(this)->validateImage();    return this->sharedImage->unscaledBoundingRect;}void DemoItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){    Q_UNUSED(option);    Q_UNUSED(widget);    if (this->validateImage()){        if (Colors::noRescale){            // Let the painter scale the image for us.            // This may degrade both quality and performance              if (this->sharedImage->image)                painter->drawImage(this->pos(), *this->sharedImage->image);            else                painter->drawPixmap(this->pos(), *this->sharedImage->pixmap);        }        else {            QMatrix m = painter->worldMatrix();            painter->setWorldMatrix(QMatrix());            float x = this->noSubPixeling ? qRound(m.dx()) : m.dx();            float y = this->noSubPixeling ? qRound(m.dy()) : m.dy();            if (this->sharedImage->image)                painter->drawImage(QPointF(x, y), *this->sharedImage->image);            else                painter->drawPixmap(QPointF(x, y), *this->sharedImage->pixmap);        }    }}

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