📄 menucontent.cpp
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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the demonstration applications of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "menucontent.h"#include "colors.h"#include "menumanager.h"#include "demotextitem.h"#include "headingitem.h"MenuContentItem::MenuContentItem(const QDomElement &el, QGraphicsScene *scene, QGraphicsItem *parent) : DemoItem(scene, parent){ this->name = el.attribute("name"); this->heading = 0; this->description1 = 0; this->description2 = 0; if (el.tagName() == "demos") this->readmePath = QLibraryInfo::location(QLibraryInfo::DemosPath) + "/README"; else this->readmePath = QLibraryInfo::location(QLibraryInfo::ExamplesPath) + "/" + el.attribute("dirname") + "/README";}void MenuContentItem::prepare(){ if (!this->prepared){ this->prepared= true; this->createContent(); }}void MenuContentItem::animationStopped(int id){ if (this->name == QLatin1String("Qt Examples and Demos")) return; // Optimization hack. if (id == DemoItemAnimation::ANIM_OUT){ // Free up some memory: delete this->heading; delete this->description1; delete this->description2; this->heading = 0; this->description1 = 0; this->description2 = 0; this->prepared = false; }}QString MenuContentItem::loadDescription(int startPara, int nrPara){ QString result; QFile readme(this->readmePath); if (!readme.open(QFile::ReadOnly)){ if (Colors::verbose) qDebug() << "- MenuContentItem::loadDescription: Could not load:" << this->readmePath; return ""; } QTextStream in(&readme); // Skip a certain number of paragraphs: while (startPara) if (in.readLine().isEmpty()) --startPara; // Read in the number of wanted paragraphs: QString line = in.readLine(); do { result += line + " "; line = in.readLine(); if (line.isEmpty()){ --nrPara; line = "<br><br>" + in.readLine(); } } while (nrPara && !in.atEnd()); return Colors::contentColor + result;}void MenuContentItem::createContent(){ // Create the items: this->heading = new HeadingItem(this->name, this->scene(), this); QString para1 = this->loadDescription(0, 1); if (para1.isEmpty()) para1 = Colors::contentColor + QLatin1String("Could not load description. Ensure that the documentation for Qt is built."); QColor bgcolor = Colors::sceneBg1.darker(200); bgcolor.setAlpha(100); this->description1 = new DemoTextItem(para1, Colors::contentFont(), Colors::heading, 500, this->scene(), this, DemoTextItem::STATIC_TEXT); this->description2 = new DemoTextItem(this->loadDescription(1, 2), Colors::contentFont(), Colors::heading, 250, this->scene(), this, DemoTextItem::STATIC_TEXT); // Place the items on screen: this->heading->setPos(0, 3); this->description1->setPos(0, this->heading->pos().y() + this->heading->boundingRect().height() + 10); this->description2->setPos(0, this->description1->pos().y() + this->description1->boundingRect().height() + 15);}QRectF MenuContentItem::boundingRect() const{ return QRectF(0, 0, 500, 350);}
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