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📄 qsvgtinydocument_p.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtSVG module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QSVGTINYDOCUMENT_P_H#define QSVGTINYDOCUMENT_P_H////  W A R N I N G//  -------------//// This file is not part of the Qt API.  It exists purely as an// implementation detail.  This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include "qsvgstructure_p.h"#include "QtCore/qrect.h"#include "QtCore/qlist.h"#include "QtCore/qhash.h"#include "QtCore/qdatetime.h"#include "qsvgstyle_p.h"#include "qsvgfont_p.h"class QPainter;class QByteArray;class QSvgFont;class Q_SVG_EXPORT QSvgTinyDocument : public QSvgStructureNode{public:    static QSvgTinyDocument * load(const QString &file);    static QSvgTinyDocument * load(const QByteArray &contents);public:    QSvgTinyDocument();    ~QSvgTinyDocument();    Type type() const;    QSize size() const;    void setWidth(int len, bool percent);    void setHeight(int len, bool percent);    int width() const;    int height() const;    bool widthPercent() const;    bool heightPercent() const;    bool preserveAspectRatio() const;    QRectF viewBox() const;    void setViewBox(const QRectF &rect);    virtual void draw(QPainter *p);//from the QSvgNode        void draw(QPainter *p, const QRectF &bounds);    void draw(QPainter *p, const QString &id,              const QRectF &bounds=QRectF());    QMatrix matrixForElement(const QString &id) const;    QRectF boundsOnElement(const QString &id) const;    bool   elementExists(const QString &id) const;    void addSvgFont(QSvgFont *);    QSvgFont *svgFont(const QString &family) const;    void restartAnimation();    int currentElapsed() const;    bool animated() const;    void setAnimated(bool a);    int animationDuration() const;    int currentFrame() const;    void setCurrentFrame(int);    void setFramesPerSecond(int num);private:    void adjustWindowBounds(QPainter *p,                             const QRectF &desired,                            const QRectF &current);private:    mutable QSize  m_size;    bool   m_widthPercent;    bool   m_heightPercent;    mutable QRectF m_viewBox;    QHash<QString, QSvgRefCounter<QSvgFont> > m_fonts;    QTime m_time;    bool  m_animated;    int   m_animationDuration;    int   m_fps;};inline QSize QSvgTinyDocument::size() const{    //if the size is busted we need to resolve it    if (m_size.width() <= 0 ||        m_size.height() <= 0) {        QMatrix matx = QMatrix();        QRectF rect = transformedBounds(matx);        if (m_viewBox.isNull())            m_viewBox = rect;        m_size = rect.size().toSize();    }            return m_size;}inline int QSvgTinyDocument::width() const{    return m_size.width();}inline int QSvgTinyDocument::height() const{    return m_size.height();}inline bool QSvgTinyDocument::widthPercent() const{    return m_widthPercent;}inline bool QSvgTinyDocument::heightPercent() const{    return m_heightPercent;}inline QRectF QSvgTinyDocument::viewBox() const{    return m_viewBox;}inline bool QSvgTinyDocument::preserveAspectRatio() const{    return false;}inline int QSvgTinyDocument::currentElapsed() const{    return m_time.elapsed();}inline int QSvgTinyDocument::animationDuration() const{    return m_animationDuration;}#endif // QSVGTINYDOCUMENT_P_H

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