📄 qsvgstructure.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtSVG module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qsvgstructure_p.h"#include "qsvgnode_p.h"#include "qsvgstyle_p.h"#include "qpainter.h"#include "qlocale.h"#include "qdebug.h"QSvgG::QSvgG(QSvgNode *parent) : QSvgStructureNode(parent){}QSvgStructureNode::~QSvgStructureNode(){ qDeleteAll(m_renderers);}void QSvgG::draw(QPainter *p){ QList<QSvgNode*>::iterator itr = m_renderers.begin(); applyStyle(p); if (displayMode() != QSvgNode::NoneMode) { while (itr != m_renderers.end()) { QSvgNode *node = *itr; if (node->isVisible()) node->draw(p); ++itr; } } revertStyle(p);}QSvgNode::Type QSvgG::type() const{ return G;}QSvgStructureNode::QSvgStructureNode(QSvgNode *parent) :QSvgNode(parent){}QSvgNode * QSvgStructureNode::scopeNode(const QString &id) const{ const QSvgStructureNode *group = this; while (group && group->type() != QSvgNode::DOC) { group = static_cast<QSvgStructureNode*>(group->parent()); } if (group) return group->m_scope[id]; return 0;}void QSvgStructureNode::addChild(QSvgNode *child, const QString &id, bool def){ if (!def) m_renderers.append(child); if (child->type() == QSvgNode::DEFS) { QSvgDefs *defs = static_cast<QSvgDefs*>(child); m_linkedScopes.append(defs); } if (id.isEmpty()) return; //we can't add it to scope without id QSvgStructureNode *group = this; while (group && group->type() != QSvgNode::DOC) { group = static_cast<QSvgStructureNode*>(group->parent()); } if (group) group->m_scope.insert(id, child);}QSvgDefs::QSvgDefs(QSvgNode *parent) : QSvgStructureNode(parent){}void QSvgDefs::draw(QPainter *){ //noop}QSvgNode::Type QSvgDefs::type() const{ return DEFS;}QSvgStyleProperty * QSvgStructureNode::scopeStyle(const QString &id) const{ const QSvgStructureNode *group = this; while (group) { QSvgStyleProperty *prop = group->styleProperty(id); if (prop) return prop; QList<QSvgStructureNode*>::const_iterator itr = group->m_linkedScopes.constBegin(); while (itr != group->m_linkedScopes.constEnd()) { prop = (*itr)->styleProperty(id); if (prop) return prop; ++itr; } group = static_cast<QSvgStructureNode*>(group->parent()); } return 0;}QHash<QString, bool> QSvgSwitch::m_features;QHash<QString, bool> QSvgSwitch::m_extensions;QSvgSwitch::QSvgSwitch(QSvgNode *parent) : QSvgStructureNode(parent){ init();}void QSvgSwitch::draw(QPainter *p){ QList<QSvgNode*>::iterator itr = m_renderers.begin(); applyStyle(p); if (displayMode() != QSvgNode::NoneMode) { while (itr != m_renderers.end()) { QSvgNode *node = *itr; if (node->isVisible()) { const QStringList &features = node->requiredFeatures(); const QStringList &extensions = node->requiredExtensions(); const QStringList &languages = node->requiredLanguages(); const QStringList &formats = node->requiredFormats(); const QStringList &fonts = node->requiredFonts(); bool okToRender = true; if (!features.isEmpty()) { QStringList::const_iterator sitr = features.constBegin(); for (; sitr != features.constEnd(); ++sitr) { if (!m_features.contains(*sitr)) { okToRender = false; break; } } } if (okToRender && !extensions.isEmpty()) { QStringList::const_iterator sitr = extensions.constBegin(); for (; sitr != extensions.constEnd(); ++sitr) { if (!m_extensions.contains(*sitr)) { okToRender = false; break; } } } if (okToRender && !languages.isEmpty()) { QStringList::const_iterator sitr = languages.constBegin(); okToRender = false; for (; sitr != languages.constEnd(); ++sitr) { if ((*sitr).startsWith(m_systemLanguagePrefix)) { okToRender = true; break; } } } if (okToRender && !formats.isEmpty()) { okToRender = false; } if (okToRender && !fonts.isEmpty()) { okToRender = false; } if (okToRender) { node->draw(p); break; } } ++itr; } } revertStyle(p);}QSvgNode::Type QSvgSwitch::type() const{ return SWITCH;}void QSvgSwitch::init(){ if (m_features.isEmpty()) { m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#SVG"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#SVG-static"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#CoreAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Structure"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#ConditionalProcessing"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#ConditionalProcessingAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Image"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Prefetch"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Shape"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Text"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#PaintAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#OpacityAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#GraphicsAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Gradient"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#SolidColor"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#XlinkAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#ExternalResourcesRequiredAttribute"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Font"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Hyperlinking"), true); m_features.insert(QLatin1String("http://www.w3.org/Graphics/SVG/feature/1.2/#Extensibility"), true); } QLocale locale; m_systemLanguage = locale.name().replace(QLatin1Char('_'), QLatin1Char('-')); int idx = m_systemLanguage.indexOf(QLatin1Char('-')); m_systemLanguagePrefix = m_systemLanguage.mid(0, idx);}QRectF QSvgStructureNode::bounds() const{ if (m_bounds.isEmpty()) { foreach(QSvgNode *node, m_renderers) { m_bounds |= node->bounds(); } } return m_bounds;}QRectF QSvgStructureNode::transformedBounds(const QMatrix &mat) const{ QMatrix m = mat; QSvgTransformStyle *trans = m_style.transform; if (trans) { m = trans->qmatrix() * m; } QRectF bounds; foreach(QSvgNode *node, m_renderers) { bounds |= node->transformedBounds(m); } return bounds;}QSvgNode * QSvgStructureNode::previousSiblingNode(QSvgNode *n) const{ QSvgNode *prev = 0; QList<QSvgNode*>::const_iterator itr = m_renderers.constBegin(); while (itr != m_renderers.constEnd()) { QSvgNode *node = *itr; if (node == n) return prev; prev = node; } return prev;}
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