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📄 qscriptable.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtScript module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QT_NO_QOBJECT#include "qscriptable.h"#ifndef QT_NO_SCRIPT#include "qscriptable_p.h"#include "qscriptengine.h"#include "qscriptcontext.h"#include "qscriptvalue.h"/*!  \since 4.3  \class QScriptable  \brief The QScriptable class provides access to the Qt Script environment from Qt C++ member functions.  \ingroup script  \mainclass  With QScriptEngine::newQObject(), you can expose the signals and  slots and properties of any QObject (or subclass) to script  code. QScriptable augments this functionality by giving your C++  members access to the Qt Script environment they are invoked in;  conceptually, it is similar to QObject::sender().  By subclassing QScriptable, you get the following functions in your  class: thisObject(), argumentCount(), argument(), context() and  engine(). With these functions, you have full access to the Qt  Script environment from the slots and property access functions of  your class, when they are invoked from script code.  For example, you can throw a Qt Script exception from a slot;  manipulate the `this' object associated with the function call;  inspect the arguments stored in the QScriptContext to know the  "real" arguments passed to the function from script code; and call  script functions from your slot.  A typical use case of QScriptable is to implement prototype objects  for custom C++ types. You define the scriptable interface of your  custom type in a QScriptable subclass using properties and slots;  then you wrap an instance of your class using  QScriptEngine::newQObject(), and finally pass the result to  QScriptEngine::setDefaultPrototype(). See the \l{Default Prototypes Example}  to see how this can be done.  The following is what subclassing QScriptable typically looks  like:  \code  class MyScriptableObject: public QObject,        protected QScriptable  {    Q_OBJECT  ...  public Q_SLOTS:    void doSomething();    double doSomethingElse();  }  \endcode  The only difference from regular QObject subclassing is that you  also inherit from QScriptable.  In the implementation of your slots, you can then use the functions  inherited from QScriptable:  \code    void MyScriptableObject::doSomething()    {      context()->throwError("Threw an error from a slot");    }    double MyScriptableObject::doSomethingElse()    {      return qscriptvalue_cast<double>(thisObject());    }  \endcode  \sa {Default Prototypes Example}, QScriptEngine::newFunction()*//*!  \internal*/QScriptable::QScriptable()    : d_ptr(new QScriptablePrivate()){    d_ptr->q_ptr = this;}/*!  \internal*/QScriptable::~QScriptable(){    delete d_ptr;    d_ptr = 0;}/*!  Returns a pointer to the QScriptEngine associated with the current  Qt function call, or 0 if the Qt function was not invoked from  script code.*/QScriptEngine *QScriptable::engine() const{    Q_D(const QScriptable);    return d->engine;}/*!  Returns a pointer to the QScriptContext associated with the current  Qt function call, or 0 if the Qt function was not invoked from  script code.*/QScriptContext *QScriptable::context() const{    if (QScriptEngine *e = engine())        return e->currentContext();    return 0;}/*!  Returns the `this' object associated with the current Qt function  call, or an invalid QScriptValue if the Qt function was not invoked  from script code.*/QScriptValue QScriptable::thisObject() const{    if (QScriptContext *c = context())        return c->thisObject();    return QScriptValue();}/*!  Returns the number of arguments passed to the function in this  invocation, or -1 if the Qt function was not invoked from script  code.  \sa argument()*/int QScriptable::argumentCount() const{    if (QScriptContext *c = context())        return c->argumentCount();    return -1;}/*!  Returns the function argument at the given \a index, or an invalid  QScriptValue if the Qt function was not invoked from script code.  \sa argumentCount()*/QScriptValue QScriptable::argument(int index) const{    if (QScriptContext *c = context())        return c->argument(index);    return QScriptValue();}#endif // QT_NO_SCRIPT#endif // QT_NO_QOBJECT

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