📄 qobject.cpp
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Example: \code class MainWindow : public QMainWindow { public: MainWindow(); protected: bool eventFilter(QObject *obj, QEvent *ev); private: QTextEdit *textEdit; }; MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit); textEdit->installEventFilter(this); } bool MainWindow::eventFilter(QObject *obj, QEvent *event) { if (obj == textEdit) { if (event->type() == QEvent::KeyPress) { QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event); qDebug() << "Ate key press" << keyEvent->key(); return true; } else { return false; } } else { // pass the event on to the parent class return QMainWindow::eventFilter(obj, event); } } \endcode Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes. \warning If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash. \sa installEventFilter()*/bool QObject::eventFilter(QObject * /* watched */, QEvent * /* event */){ return false;}/*! \fn bool QObject::signalsBlocked() const Returns true if signals are blocked; otherwise returns false. Signals are not blocked by default. \sa blockSignals()*//*! If \a block is true, signals emitted by this object are blocked (i.e., emitted signals disappear into hyperspace). If \a block is false, no such blocking will occur. The return value is the previous value of signalsBlocked(). Note that the destroyed() signal will be emitted even if the signals for this object have been blocked. \sa signalsBlocked()*/bool QObject::blockSignals(bool block){ Q_D(QObject); bool previous = d->blockSig; d->blockSig = block; return previous;}/*! Returns the thread in which the object lives. \sa moveToThread()*/QThread *QObject::thread() const{ return d_func()->threadData->thread;}/*! Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the \a targetThread. To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example: \code myObject->moveToThread(QApplication::instance()->thread()); \endcode If \a targetThread is zero, all event processing for this object and its children stops. Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the \a targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely. A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the \a targetThread. \warning This function is \e not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread. \sa thread() */void QObject::moveToThread(QThread *targetThread){ Q_D(QObject); if (d->threadData->thread == targetThread) { // object is already in this thread return; } if (d->parent != 0) { qWarning("QObject::moveToThread: Cannot move objects with a parent"); return; } if (d->isWidget) { qWarning("QObject::moveToThread: Widgets cannot be moved to a new thread"); return; } QThreadData *currentData = QThreadData::current(); QThreadData *targetData = targetThread ? QThreadData::get2(targetThread) : new QThreadData(0); if (d->threadData->thread == 0 && currentData == targetData) { // one exception to the rule: we allow moving objects with no thread affinity to the current thread currentData = d->threadData; } else if (d->threadData != currentData) { qWarning("QObject::moveToThread: Current thread (%p) is not the object's thread (%p).\n" "Cannot move to target thread (%p)\n", d->threadData->thread, currentData->thread, targetData->thread); return; } // prepare to move d->moveToThread_helper(); QWriteLocker locker(QObjectPrivate::readWriteLock()); if (currentData != targetData) { targetData->postEventList.mutex.lock(); while (currentData && !currentData->postEventList.mutex.tryLock()) { targetData->postEventList.mutex.unlock(); targetData->postEventList.mutex.lock(); } } // keep currentData alive (since we've got it locked) currentData->ref(); // move the object d_func()->setThreadData_helper(currentData, targetData); if (currentData != targetData) { targetData->postEventList.mutex.unlock(); if (currentData) currentData->postEventList.mutex.unlock(); } // now currentData can commit suicide if it wants to currentData->deref();}void QObjectPrivate::moveToThread_helper(){ Q_Q(QObject); QEvent e(QEvent::ThreadChange); QCoreApplication::sendEvent(q, &e); for (int i = 0; i < children.size(); ++i) { QObject *child = children.at(i); child->d_func()->moveToThread_helper(); }}void QObjectPrivate::setThreadData_helper(QThreadData *currentData, QThreadData *targetData){ Q_Q(QObject); // move posted events int eventsMoved = 0; for (int i = 0; i < currentData->postEventList.size(); ++i) { const QPostEvent &pe = currentData->postEventList.at(i); if (!pe.event) continue; if (pe.receiver == q) { // move this post event to the targetList targetData->postEventList.append(pe); const_cast<QPostEvent &>(pe).event = 0; ++eventsMoved; } } if (eventsMoved > 0 && targetData->eventDispatcher) targetData->eventDispatcher->wakeUp(); // set new thread data targetData->ref(); threadData->deref(); threadData = targetData; for (int i = 0; i < children.size(); ++i) { QObject *child = children.at(i); child->d_func()->setThreadData_helper(currentData, targetData); }}void QObjectPrivate::_q_reregisterTimers(void *pointer){ Q_Q(QObject); QList<QPair<int, int> > *timerList = reinterpret_cast<QList<QPair<int, int> > *>(pointer); QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher; for (int i = 0; i < timerList->size(); ++i) { const QPair<int, int> &pair = timerList->at(i); eventDispatcher->registerTimer(pair.first, pair.second, q); } delete timerList;}//// The timer flag hasTimer is set when startTimer is called.// It is not reset when killing the timer because more than// one timer might be active.///*! Starts a timer and returns a timer identifier, or returns zero if it could not start a timer. A timer event will occur every \a interval milliseconds until killTimer() is called. If \a interval is 0, then the timer event occurs once every time there are no more window system events to process. The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events. If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated. Example: \code class MyObject : public QObject { Q_OBJECT public: MyObject(QObject *parent = 0); protected: void timerEvent(QTimerEvent *event); }; MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer } void MyObject::timerEvent(QTimerEvent *event) { qDebug() << "Timer ID:" << event->timerId(); } \endcode Note that QTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some. The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly. \sa timerEvent(), killTimer(), QTimer::singleShot()*/int QObject::startTimer(int interval){ Q_D(QObject); if (interval < 0) { qWarning("QObject::startTimer: QTimer cannot have a negative interval"); return 0; } d->pendTimer = true; // set timer flag if (!d->threadData->eventDispatcher) { qWarning("QObject::startTimer: QTimer can only be used with threads started with QThread"); return 0; } return d->threadData->eventDispatcher->registerTimer(interval, this);}/*! Kills the timer with timer identifier, \a id. The timer identifier is returned by startTimer() when a timer event is started. \sa timerEvent(), startTimer()*/void QObject::killTimer(int id){ Q_D(QObject); if (d->threadData->eventDispatcher) d->threadData->eventDispatcher->unregisterTimer(id);}/*! \fn QObject *QObject::parent() const Returns a pointer to the parent object. \sa children()*//*! \fn const QObjectList &QObject::children() const Returns a list of child objects. The QObjectList class is defined in the \c{<QObject>} header file as the following: \quotefromfile src/corelib/kernel/qobject.h \skipto /typedef .*QObjectList/ \printuntil QObjectList The first child added is the \l{QList::first()}{first} object in the list and the last child added is the \l{QList::last()}{last} object in the list, i.e. new children are appended at the end. Note that the list order changes when QWidget children are \l{QWidget::raise()}{raised} or \l{QWidget::lower()}{lowered}. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list. \sa findChild(), findChildren(), parent(), setParent()*/#ifdef QT3_SUPPORTstatic void objSearch(QObjectList &result, const QObjectList &list, const char *inheritsClass, bool onlyWidgets, const char *objName, QRegExp *rx, bool recurse){ for (int i = 0; i < list.size(); ++i) { QObject *obj = list.at(i); bool ok = true; if (onlyWidgets) ok = obj->isWidgetType(); else if (inheritsClass && !obj->inherits(inheritsClass)) ok = false; if (ok) { if (objName) ok = (obj->objectName() == QLatin1String(objName));#ifndef QT_NO_REGEXP else if (rx) ok = (rx->indexIn(obj->objectName()) != -1);#endif } if (ok) // match! result.append(obj); if (recurse) { QObjectList clist = obj->children(); if (!clist.isEmpty()) objSearch(result, clist, inheritsClass, onlyWidgets, objName, rx, recurse); } }}/*! \internal Searches the children and optionally grandchildren of this object,
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