📄 qthread.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtCore module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QTHREAD_H#define QTHREAD_H#include <QtCore/qobject.h>#include <limits.h>QT_BEGIN_HEADERQT_MODULE(Core)class QThreadData;class QThreadPrivate;#ifndef QT_NO_THREADclass Q_CORE_EXPORT QThread : public QObject{public: static Qt::HANDLE currentThreadId(); static QThread *currentThread(); static int idealThreadCount(); explicit QThread(QObject *parent = 0); ~QThread(); enum Priority { IdlePriority, LowestPriority, LowPriority, NormalPriority, HighPriority, HighestPriority, TimeCriticalPriority, InheritPriority }; void setPriority(Priority priority); Priority priority() const; bool isFinished() const; bool isRunning() const; void setStackSize(uint stackSize); uint stackSize() const; void exit(int retcode = 0);public Q_SLOTS: void start(Priority = InheritPriority); void terminate(); void quit();public: // default argument causes thread to block indefinately bool wait(unsigned long time = ULONG_MAX);Q_SIGNALS: void started(); void finished(); void terminated();protected: virtual void run() = 0; int exec(); static void setTerminationEnabled(bool enabled = true); static void sleep(unsigned long); static void msleep(unsigned long); static void usleep(unsigned long);#ifdef QT3_SUPPORTpublic: inline QT3_SUPPORT bool finished() const { return isFinished(); } inline QT3_SUPPORT bool running() const { return isRunning(); }#endifprotected: QThread(QThreadPrivate &dd, QObject *parent = 0);private: Q_OBJECT Q_DECLARE_PRIVATE(QThread) static void initialize(); static void cleanup(); friend class QCoreApplication; friend class QThreadData;};#else // QT_NO_THREADclass Q_CORE_EXPORT QThread : public QObject{public: static Qt::HANDLE currentThreadId() { return Qt::HANDLE(currentThread()); } static QThread* currentThread() { if (!instance) instance = new QThread(); return instance; }private: QThread(); static QThread *instance; friend class QCoreApplication; friend class QThreadData; Q_DECLARE_PRIVATE(QThread)};#endif // QT_NO_THREADQT_END_HEADER#endif // QTHREAD_H
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