📄 qmap.cpp
字号:
/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtCore module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qmap.h"#include <stdlib.h>QMapData QMapData::shared_null = { &shared_null, { &shared_null, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, Q_ATOMIC_INIT(1), 0, 0, 0, false, true};QMapData *QMapData::createData(){ QMapData *d = new QMapData; Node *e = reinterpret_cast<Node *>(d); e->backward = e; e->forward[0] = e; d->ref.init(1); d->topLevel = 0; d->size = 0; d->randomBits = 0; d->insertInOrder = false; d->sharable = true; return d;}void QMapData::continueFreeData(int offset){ Node *e = reinterpret_cast<Node *>(this); Node *cur = e->forward[0]; Node *prev; while (cur != e) { prev = cur; cur = cur->forward[0]; ::free(reinterpret_cast<char *>(prev) - offset); } delete this;}QMapData::Node *QMapData::node_create(Node *update[], int offset){ int level = 0; uint mask = (1 << Sparseness) - 1; while ((randomBits & mask) == mask && level < LastLevel) { ++level; mask <<= Sparseness; } ++randomBits; if (level == 3 && !insertInOrder) randomBits = ::qrand(); if (level > topLevel) { Node *e = reinterpret_cast<Node *>(this); level = ++topLevel; e->forward[level] = e; update[level] = e; } void *concreteNode = ::malloc(offset + sizeof(Node) + level * sizeof(Node *)); Node *abstractNode = reinterpret_cast<Node *>(reinterpret_cast<char *>(concreteNode) + offset); abstractNode->backward = update[0]; update[0]->forward[0]->backward = abstractNode; for (int i = level; i >= 0; i--) { abstractNode->forward[i] = update[i]->forward[i]; update[i]->forward[i] = abstractNode; update[i] = abstractNode; } ++size; return abstractNode;}void QMapData::node_delete(Node *update[], int offset, Node *node){ node->forward[0]->backward = node->backward; for (int i = 0; i <= topLevel; ++i) { if (update[i]->forward[i] != node) break; update[i]->forward[i] = node->forward[i]; } --size; ::free(reinterpret_cast<char *>(node) - offset);}#ifdef QT_QMAP_DEBUG#include <qstring.h>#include <qvector.h>uint QMapData::adjust_ptr(Node *node){ if (node == reinterpret_cast<Node *>(this)) { return (uint)0xDEADBEEF; } else { return (uint)node; }}void QMapData::dump(){ qDebug("Map data (ref = %d, size = %d, randomBits = %#.8x)", ref.atomic, size, randomBits); QString preOutput; QVector<QString> output(topLevel + 1); Node *e = reinterpret_cast<Node *>(this); QString str; str.sprintf(" %.8x", adjust_ptr(reinterpret_cast<Node *>(this))); preOutput += str; Node *update[LastLevel + 1]; for (int i = 0; i <= topLevel; ++i) { str.sprintf("%d: [%.8x] -", i, adjust_ptr(forward[i])); output[i] += str; update[i] = forward[i]; } Node *node = forward[0]; while (node != e) { int level = 0; while (level < topLevel && update[level + 1] == node) ++level; str.sprintf(" %.8x", adjust_ptr(node)); preOutput += str; for (int i = 0; i <= level; ++i) { str.sprintf("-> [%.8x] -", adjust_ptr(node->forward[i])); output[i] += str; update[i] = node->forward[i]; } for (int j = level + 1; j <= topLevel; ++j) output[j] += "---------------"; node = node->forward[0]; } qDebug(preOutput.ascii()); for (int i = 0; i <= topLevel; ++i) qDebug(output[i].ascii());}#endif/*! \class QMap \brief The QMap class is a template class that provides a skip-list-based dictionary. \ingroup tools \ingroup shared \mainclass \reentrant QMap\<Key, T\> is one of Qt's generic \l{container classes}. It stores (key, value) pairs and provides fast lookup of the value associated with a key. QMap and QHash provide very similar functionality. The differences are: \list \i QHash provides faster lookups than QMap. (See \l{Algorithmic Complexity} for details.) \i When iterating over a QHash, the items are arbitrarily ordered. With QMap, the items are always sorted by key. \i The key type of a QHash must provide operator==() and a global qHash(Key) function. The key type of a QMap must provide operator<() specifying a total order. \endlist Here's an example QMap with QString keys and \c int values: \code QMap<QString, int> map; \endcode To insert a (key, value) pair into the map, you can use operator[](): \code map["one"] = 1; map["three"] = 3; map["seven"] = 7; \endcode This inserts the following three (key, value) pairs into the QMap: ("one", 1), ("three", 3), and ("seven", 7). Another way to insert items into the map is to use insert(): \code map.insert("twelve", 12); \endcode To look up a value, use operator[]() or value(): \code int num1 = map["thirteen"]; int num2 = map.value("thirteen"); \endcode If there is no item with the specified key in the map, these functions return a \l{default-constructed value}. If you want to check whether the map contains a certain key, use contains(): \code int timeout = 30; if (map.contains("TIMEOUT")) timeout = map.value("TIMEOUT"); \endcode There is also a value() overload that uses its second argument as a default value if there is no item with the specified key: \code int timeout = map.value("TIMEOUT", 30); \endcode In general, we recommend that you use contains() and value() rather than operator[]() for looking up a key in a map. The reason is that operator[]() silently inserts an item into the map if no item exists with the same key (unless the map is const). For example, the following code snippet will create 1000 items in memory: \code // WRONG QMap<int, QWidget *> map; ... for (int i = 0; i < 1000; ++i) { if (map[i] == okButton) cout << "Found button at index " << i << endl; } \endcode To avoid this problem, replace \c map[i] with \c map.value(i) in the code above. If you want to navigate through all the (key, value) pairs stored in a QMap, you can use an iterator. QMap provides both \l{Java-style iterators} (QMapIterator and QMutableMapIterator) and \l{STL-style iterators} (QMap::const_iterator and QMap::iterator). Here's how to iterate over a QMap<QString, int> using a Java-style iterator: \code QMapIterator<QString, int> i(map); while (i.hasNext()) { i.next(); cout << i.key() << ": " << i.value() << endl; } \endcode Here's the same code, but using an STL-style iterator this time: \code QMap<QString, int>::const_iterator i = map.constBegin(); while (i != map.constEnd()) { cout << i.key() << ": " << i.value() << endl; ++i; } \endcode The items are traversed in ascending key order. Normally, a QMap allows only one value per key. If you call insert() with a key that already exists in the QMap, the previous value will be erased. For example: \code map.insert("plenty", 100); map.insert("plenty", 2000); // map.value("plenty") == 2000 \endcode However, you can store multiple values per key by using insertMulti() instead of insert() (or using the convenience subclass QMultiMap). If you want to retrieve all the values for a single key, you can use values(const Key &key), which returns a QList<T>: \code QList<int> values = map.values("plenty"); for (int i = 0; i < values.size(); ++i) cout << values.at(i) << endl; \endcode The items that share the same key are available from most recently to least recently inserted. Another approach is to call find() to get the STL-style iterator for the first item with a key and iterate from there: \code QMap<QString, int>::iterator i = map.find("plenty"); while (i != map.end() && i.key() == "plenty") { cout << i.value() << endl; ++i; } \endcode If you only need to extract the values from a map (not the keys), you can also use \l{foreach}: \code QMap<QString, int> map; ... foreach (int value, map) cout << value << endl; \endcode Items can be removed from the map in several ways. One way is to call remove(); this will remove any item with the given key. Another way is to use QMutableMapIterator::remove(). In addition, you can clear the entire map using clear(). QMap's key and value data types must be \l{assignable data types}. This covers most data types you are likely to encounter, but the compiler won't let you, for example, store a QWidget as a value; instead, store a QWidget *. In addition, QMap's key type must provide operator<(). QMap uses it to keep its items sorted, and assumes that two keys \c x and \c y are equal if neither \c{x < y} nor \c{y < x} is true. Example: \code #ifndef EMPLOYEE_H #define EMPLOYEE_H class Employee { public: Employee() {} Employee(const QString &name, const QDate &dateOfBirth); ... private: QString myName; QDate myDateOfBirth; }; inline bool operator<(const Employee &e1, const Employee &e2) { if (e1.name() != e2.name()) return e1.name() < e2.name(); return e1.dateOfBirth() < e2.dateOfBirth(); } #endif // EMPLOYEE_H \endcode In the example, we start by comparing the employees' names. If they're equal, we compare their dates of birth to break the tie. \sa QMapIterator, QMutableMapIterator, QHash, QSet*//*! \fn QMap::QMap() Constructs an empty map. \sa clear()*//*! \fn QMap::QMap(const QMap<Key, T> &other) Constructs a copy of \a other. This operation occurs in \l{constant time}, because QMap is \l{implicitly shared}. This makes returning a QMap from a function very fast. If a shared instance is modified, it will be copied (copy-on-write), and this takes \l{linear time}. \sa operator=()*//*! \fn QMap::QMap(const std::map<Key, T> & other) Constructs a copy of \a other. This function is only available if Qt is configured with STL compatibility enabled. \sa toStdMap()*//*! \fn std::map<Key, T> QMap::toStdMap() const Returns an STL map equivalent to this QMap. This function is only available if Qt is configured with STL compatibility enabled.*//*! \fn QMap::~QMap() Destroys the map. References to the values in the map, and all iterators over this map, become invalid.*//*! \fn QMap<Key, T> &QMap::operator=(const QMap<Key, T> &other) Assigns \a other to this map and returns a reference to this map.*//*! \fn bool QMap::operator==(const QMap<Key, T> &other) const Returns true if \a other is equal to this map; otherwise returns false.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -