⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 libmng_chunk_xs.c

📁 奇趣公司比较新的qt/emd版本
💻 C
📖 第 1 页 / 共 5 页
字号:
                                        mng_handle hChunk,                                        mng_uint32 *iWidth,                                        mng_uint32 *iHeight,                                        mng_uint8  *iBitdepth,                                        mng_uint8  *iColortype,                                        mng_uint8  *iCompression,                                        mng_uint8  *iFilter,                                        mng_uint8  *iInterlace,                                        mng_uint16 *iRed,                                        mng_uint16 *iGreen,                                        mng_uint16 *iBlue,                                        mng_uint16 *iAlpha,                                        mng_uint8  *iViewable){  mng_datap pData;  mng_basip pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BASI, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_basip)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_BASI)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *iWidth       = pChunk->iWidth;      /* fill the fields */  *iHeight      = pChunk->iHeight;  *iBitdepth    = pChunk->iBitdepth;  *iColortype   = pChunk->iColortype;  *iCompression = pChunk->iCompression;  *iFilter      = pChunk->iFilter;  *iInterlace   = pChunk->iInterlace;  *iRed         = pChunk->iRed;  *iGreen       = pChunk->iGreen;  *iBlue        = pChunk->iBlue;  *iAlpha       = pChunk->iAlpha;  *iViewable    = pChunk->iViewable;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BASI, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_CLONmng_retcode MNG_DECL mng_getchunk_clon (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint16 *iSourceid,                                        mng_uint16 *iCloneid,                                        mng_uint8  *iClonetype,                                        mng_uint8  *iDonotshow,                                        mng_uint8  *iConcrete,                                        mng_bool   *bHasloca,                                        mng_uint8  *iLocationtype,                                        mng_int32  *iLocationx,                                        mng_int32  *iLocationy){  mng_datap pData;  mng_clonp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_CLON, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_clonp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_CLON)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *iSourceid     = pChunk->iSourceid;  /* fill the fields */    *iCloneid      = pChunk->iCloneid;  *iClonetype    = pChunk->iClonetype;  *iDonotshow    = pChunk->iDonotshow;  *iConcrete     = pChunk->iConcrete;  *bHasloca      = pChunk->bHasloca;  *iLocationtype = pChunk->iLocationtype;  *iLocationx    = pChunk->iLocationx;  *iLocationy    = pChunk->iLocationy;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_CLON, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_PASTmng_retcode MNG_DECL mng_getchunk_past (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint16 *iDestid,                                        mng_uint8  *iTargettype,                                        mng_int32  *iTargetx,                                        mng_int32  *iTargety,                                        mng_uint32 *iCount){  mng_datap pData;  mng_pastp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_PAST, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_pastp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_PAST)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *iDestid     = pChunk->iDestid;       /* fill the fields */  *iTargettype = pChunk->iTargettype;  *iTargetx    = pChunk->iTargetx;  *iTargety    = pChunk->iTargety;  *iCount      = pChunk->iCount;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_PAST, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_PASTmng_retcode MNG_DECL mng_getchunk_past_src (mng_handle hHandle,                                            mng_handle hChunk,                                            mng_uint32 iEntry,                                            mng_uint16 *iSourceid,                                            mng_uint8  *iComposition,                                            mng_uint8  *iOrientation,                                            mng_uint8  *iOffsettype,                                            mng_int32  *iOffsetx,                                            mng_int32  *iOffsety,                                            mng_uint8  *iBoundarytype,                                            mng_int32  *iBoundaryl,                                            mng_int32  *iBoundaryr,                                            mng_int32  *iBoundaryt,                                            mng_int32  *iBoundaryb){  mng_datap        pData;  mng_pastp        pChunk;  mng_past_sourcep pEntry;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_PAST_SRC, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_pastp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_PAST)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  if (iEntry >= pChunk->iCount)        /* valid index ? */    MNG_ERROR (pData, MNG_INVALIDENTRYIX)                                       /* address the entry */  pEntry         = pChunk->pSources + iEntry;  *iSourceid     = pEntry->iSourceid;  /* fill the fields */  *iComposition  = pEntry->iComposition;  *iOrientation  = pEntry->iOrientation;  *iOffsettype   = pEntry->iOffsettype;  *iOffsetx      = pEntry->iOffsetx;  *iOffsety      = pEntry->iOffsety;  *iBoundarytype = pEntry->iBoundarytype;  *iBoundaryl    = pEntry->iBoundaryl;  *iBoundaryr    = pEntry->iBoundaryr;  *iBoundaryt    = pEntry->iBoundaryt;  *iBoundaryb    = pEntry->iBoundaryb;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_PAST_SRC, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_DISCmng_retcode MNG_DECL mng_getchunk_disc (mng_handle  hHandle,                                        mng_handle  hChunk,                                        mng_uint32  *iCount,                                        mng_uint16p *pObjectids){  mng_datap pData;  mng_discp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_DISC, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_discp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_DISC)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *iCount     = pChunk->iCount;        /* fill the fields */  *pObjectids = pChunk->pObjectids;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_DISC, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_BACKmng_retcode MNG_DECL mng_getchunk_back (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint16 *iRed,                                        mng_uint16 *iGreen,                                        mng_uint16 *iBlue,                                        mng_uint8  *iMandatory,                                        mng_uint16 *iImageid,                                        mng_uint8  *iTile){  mng_datap pData;  mng_backp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BACK, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_backp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_BACK)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *iRed       = pChunk->iRed;          /* fill the fields */  *iGreen     = pChunk->iGreen;  *iBlue      = pChunk->iBlue;  *iMandatory = pChunk->iMandatory;  *iImageid   = pChunk->iImageid;  *iTile      = pChunk->iTile;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BACK, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_FRAMmng_retcode MNG_DECL mng_getchunk_fram (mng_handle  hHandle,                                        mng_handle  hChunk,                                        mng_bool    *bEmpty,                                        mng_uint8   *iMode,                                        mng_uint32  *iNamesize,                                        mng_pchar   *zName,                                        mng_uint8   *iChangedelay,                                        mng_uint8   *iChangetimeout,                                        mng_uint8   *iChangeclipping,                                        mng_uint8   *iChangesyncid,                                        mng_uint32  *iDelay,                                        mng_uint32  *iTimeout,                                        mng_uint8   *iBoundarytype,                                        mng_int32   *iBoundaryl,                                        mng_int32   *iBoundaryr,                                        mng_int32   *iBoundaryt,                                        mng_int32   *iBoundaryb,                                        mng_uint32  *iCount,                                        mng_uint32p *pSyncids){  mng_datap pData;  mng_framp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_FRAM, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_framp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_FRAM)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty          = pChunk->bEmpty;   /* fill the fields */        *iMode           = pChunk->iMode;  *iNamesize       = pChunk->iNamesize;  *zName           = pChunk->zName;  *iChangedelay    = pChunk->iChangedelay;  *iChangetimeout  = pChunk->iChangetimeout;  *iChangeclipping = pChunk->iChangeclipping;  *iChangesyncid   = pChunk->iChangesyncid;  *iDelay          = pChunk->iDelay;  *iTimeout        = pChunk->iTimeout;  *iBoundarytype   = pChunk->iBoundarytype;  *iBoundaryl      = pChunk->iBoundaryl;  *iBoundaryr      = pChunk->iBoundaryr;  *iBoundaryt      = pChunk->iBoundaryt;  *iBoundaryb      = pChunk->iBoundaryb;  *iCount          = pChunk->iCount;  *pSyncids        = pChunk->pSyncids;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_FRAM, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_MOVEmng_retcode MNG_DECL mng_getchunk_move (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint16 *iFirstid,                                        mng_uint16 *iLastid,                                        mng_uint8  *iMovetype,                                        mng_int32  *iMovex,                                        mng_int32  *iMovey){  mng_datap pData;  mng_movep pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_MOVE, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_movep)hChunk;          /* address the chunk */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -