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📄 libmng_chunk_xs.c

📁 奇趣公司比较新的qt/emd版本
💻 C
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  *bEmpty   = pChunk->bEmpty;          /* fill the fields */  *bGlobal  = pChunk->bGlobal;  *iType    = pChunk->iType;  *iCount   = pChunk->iCount;  *iGray    = pChunk->iGray;  *iRed     = pChunk->iRed;  *iGreen   = pChunk->iGreen;  *iBlue    = pChunk->iBlue;  *iRawlen  = pChunk->iRawlen;  MNG_COPY (*aAlphas,  pChunk->aEntries, sizeof (mng_uint8arr));  MNG_COPY (*aRawdata, pChunk->aRawdata, sizeof (mng_uint8arr));#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_TRNS, MNG_LC_END);#endif  return MNG_NOERROR;}/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_gAMAmng_retcode MNG_DECL mng_getchunk_gama (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint32 *iGamma){  mng_datap pData;  mng_gamap pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_GAMA, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_gamap)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_gAMA)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty = pChunk->bEmpty;            /* fill the fields */  *iGamma = pChunk->iGamma;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_GAMA, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_cHRMmng_retcode MNG_DECL mng_getchunk_chrm (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint32 *iWhitepointx,                                        mng_uint32 *iWhitepointy,                                        mng_uint32 *iRedx,                                        mng_uint32 *iRedy,                                        mng_uint32 *iGreenx,                                        mng_uint32 *iGreeny,                                        mng_uint32 *iBluex,                                        mng_uint32 *iBluey){  mng_datap pData;  mng_chrmp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_CHRM, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_chrmp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_cHRM)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty       = pChunk->bEmpty;      /* fill the fields */       *iWhitepointx = pChunk->iWhitepointx;  *iWhitepointy = pChunk->iWhitepointy;  *iRedx        = pChunk->iRedx;  *iRedy        = pChunk->iRedy;  *iGreenx      = pChunk->iGreenx;  *iGreeny      = pChunk->iGreeny;  *iBluex       = pChunk->iBluex;  *iBluey       = pChunk->iBluey;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_CHRM, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_sRGBmng_retcode MNG_DECL mng_getchunk_srgb (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint8  *iRenderingintent){  mng_datap pData;  mng_srgbp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_SRGB, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_srgbp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_sRGB)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty           = pChunk->bEmpty;  /* fill the fields */          *iRenderingintent = pChunk->iRenderingintent;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_SRGB, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_iCCPmng_retcode MNG_DECL mng_getchunk_iccp (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint32 *iNamesize,                                        mng_pchar  *zName,                                        mng_uint8  *iCompression,                                        mng_uint32 *iProfilesize,                                        mng_ptr    *pProfile){  mng_datap pData;  mng_iccpp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ICCP, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_iccpp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_iCCP)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty       = pChunk->bEmpty;      /* fill the fields */       *iNamesize    = pChunk->iNamesize;  *zName        = pChunk->zName;  *iCompression = pChunk->iCompression;  *iProfilesize = pChunk->iProfilesize;  *pProfile     = pChunk->pProfile;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ICCP, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_tEXtmng_retcode MNG_DECL mng_getchunk_text (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint32 *iKeywordsize,                                        mng_pchar  *zKeyword,                                        mng_uint32 *iTextsize,                                        mng_pchar  *zText){  mng_datap pData;  mng_textp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_TEXT, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_textp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_tEXt)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */                                       /* fill the fields */  *iKeywordsize = pChunk->iKeywordsize;  *zKeyword     = pChunk->zKeyword;  *iTextsize    = pChunk->iTextsize;  *zText        = pChunk->zText;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_TEXT, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_zTXtmng_retcode MNG_DECL mng_getchunk_ztxt (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint32 *iKeywordsize,                                        mng_pchar  *zKeyword,                                        mng_uint8  *iCompression,                                        mng_uint32 *iTextsize,                                        mng_pchar  *zText){  mng_datap pData;  mng_ztxtp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ZTXT, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_ztxtp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_zTXt)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */                                       /* fill the fields */  *iKeywordsize = pChunk->iKeywordsize;  *zKeyword     = pChunk->zKeyword;  *iCompression = pChunk->iCompression;  *iTextsize    = pChunk->iTextsize;  *zText        = pChunk->zText;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ZTXT, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_iTXtmng_retcode MNG_DECL mng_getchunk_itxt (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_uint32 *iKeywordsize,                                        mng_pchar  *zKeyword,                                        mng_uint8  *iCompressionflag,                                        mng_uint8  *iCompressionmethod,                                        mng_uint32 *iLanguagesize,                                        mng_pchar  *zLanguage,                                        mng_uint32 *iTranslationsize,                                        mng_pchar  *zTranslation,                                        mng_uint32 *iTextsize,                                        mng_pchar  *zText){  mng_datap pData;  mng_itxtp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ITXT, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_itxtp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_iTXt)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */                                       /* fill the fields */  *iKeywordsize       = pChunk->iKeywordsize;  *zKeyword           = pChunk->zKeyword;  *iCompressionflag   = pChunk->iCompressionflag;  *iCompressionmethod = pChunk->iCompressionmethod;  *iLanguagesize      = pChunk->iLanguagesize;  *zLanguage          = pChunk->zLanguage;  *iTranslationsize   = pChunk->iTranslationsize;  *zTranslation       = pChunk->zTranslation;  *iTextsize          = pChunk->iTextsize;  *zText              = pChunk->zText;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_ITXT, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_bKGDmng_retcode MNG_DECL mng_getchunk_bkgd (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint8  *iType,                                        mng_uint8  *iIndex,                                        mng_uint16 *iGray,                                        mng_uint16 *iRed,                                        mng_uint16 *iGreen,                                        mng_uint16 *iBlue){  mng_datap pData;  mng_bkgdp pChunk;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BKGD, MNG_LC_START);#endif  MNG_VALIDHANDLE (hHandle)            /* check validity handle */  pData  = (mng_datap)hHandle;         /* and make it addressable */  pChunk = (mng_bkgdp)hChunk;          /* address the chunk */  if (pChunk->sHeader.iChunkname != MNG_UINT_bKGD)    MNG_ERROR (pData, MNG_WRONGCHUNK)  /* ouch */  *bEmpty = pChunk->bEmpty;            /* fill the fields */  *iType  = pChunk->iType;  *iIndex = pChunk->iIndex;  *iGray  = pChunk->iGray;  *iRed   = pChunk->iRed;  *iGreen = pChunk->iGreen;  *iBlue  = pChunk->iBlue;#ifdef MNG_SUPPORT_TRACE  MNG_TRACE (((mng_datap)hHandle), MNG_FN_GETCHUNK_BKGD, MNG_LC_END);#endif  return MNG_NOERROR;}#endif/* ************************************************************************** */#ifndef MNG_SKIPCHUNK_pHYsmng_retcode MNG_DECL mng_getchunk_phys (mng_handle hHandle,                                        mng_handle hChunk,                                        mng_bool   *bEmpty,                                        mng_uint32 *iSizex,                                        mng_uint32 *iSizey,

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