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📄 libmng_data.h

📁 奇趣公司比较新的qt/emd版本
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           mng_uint32        iRemaining;        } mng_pushdata;typedef mng_pushdata * mng_pushdatap;/* ************************************************************************** *//* *                                                                        * *//* * The main libmng data structure                                         * *//* *                                                                        * *//* * The handle used in all functions points to this structure which        * *//* * contains all volatile data necessary to process the network graphic.   * *//* *                                                                        * *//* ************************************************************************** */typedef struct mng_data_struct {           mng_uint32        iMagic;             /* magic number to validate                                                    a given handle */                mng_ptr           pUserdata;          /* application workdata */           mng_imgtype       eSigtype;           /* image information */           mng_imgtype       eImagetype;         /* initially zeroed */           mng_uint32        iWidth;             /* filled after header is processed */           mng_uint32        iHeight;           mng_uint32        iTicks;             /* these only after MHDR */           mng_uint32        iLayercount;           mng_uint32        iFramecount;           mng_uint32        iPlaytime;           mng_uint32        iSimplicity;           mng_uint8         iAlphadepth;        /* indicates expected alpha-depth */           mng_uint32        iImagelevel;        /* level of image inside a stream */           mng_uint32        iCanvasstyle;       /* layout of the drawing-canvas */           mng_uint32        iBkgdstyle;         /* layout of the background-canvas */           mng_int8          iMagnify;           /* magnification factor (not used yet) */           mng_uint32        iOffsetx;           /* x-offset for extremely large image */           mng_uint32        iOffsety;           /* y-offset for extremely large image */           mng_uint32        iCanvaswidth;       /* real canvas size */           mng_uint32        iCanvasheight;      /* must be set by processheader callback */           mng_uint16        iBGred;             /* default background color */           mng_uint16        iBGgreen;           /* initially "black" */           mng_uint16        iBGblue;           mng_bool          bUseBKGD;           /* preferred use of bKGD for PNG */           mng_bool          bIssRGB;            /* indicates sRGB system */#ifdef MNG_FULL_CMS                              /* little CMS variables */           mng_cmsprof       hProf1;             /* image input profile */           mng_cmsprof       hProf2;             /* default output profile */           mng_cmsprof       hProf3;             /* default sRGB profile */           mng_cmstrans      hTrans;             /* current transformation handle */#endif           mng_float         dViewgamma;         /* gamma calculation variables */           mng_float         dDisplaygamma;      /* initially set for sRGB conditions */           mng_float         dDfltimggamma;           mng_bool          bStorechunks;       /* switch for storing chunkdata */           mng_bool          bSectionbreaks;     /* indicate NEEDSECTIONWAIT breaks */           mng_bool          bCacheplayback;     /* switch to cache playback info */           mng_bool          bDoProgressive;     /* progressive refresh for large images */           mng_uint32        iCrcmode;           /* CRC existence & checking flags */           mng_speedtype     iSpeed;             /* speed-modifier for animations */           mng_uint32        iMaxwidth;          /* maximum canvas size */           mng_uint32        iMaxheight;         /* initially set to 1024 x 1024 */           mng_int32         iErrorcode;         /* error reporting fields */           mng_int8          iSeverity;           mng_int32         iErrorx1;           mng_int32         iErrorx2;           mng_pchar         zErrortext;           mng_memalloc      fMemalloc;          /* callback pointers */           mng_memfree       fMemfree;           /* initially nulled */           mng_releasedata   fReleasedata;#ifndef MNG_NO_OPEN_CLOSE_STREAM           mng_openstream    fOpenstream;           mng_closestream   fClosestream;#endif           mng_readdata      fReaddata;           mng_writedata     fWritedata;           mng_errorproc     fErrorproc;           mng_traceproc     fTraceproc;           mng_processheader fProcessheader;           mng_processtext   fProcesstext;           mng_processsave   fProcesssave;           mng_processseek   fProcessseek;           mng_processneed   fProcessneed;           mng_processmend   fProcessmend;           mng_processunknown fProcessunknown;           mng_processterm   fProcessterm;           mng_getcanvasline fGetcanvasline;           mng_getbkgdline   fGetbkgdline;           mng_getalphaline  fGetalphaline;           mng_refresh       fRefresh;           mng_gettickcount  fGettickcount;           mng_settimer      fSettimer;           mng_processgamma  fProcessgamma;           mng_processchroma fProcesschroma;           mng_processsrgb   fProcesssrgb;           mng_processiccp   fProcessiccp;           mng_processarow   fProcessarow;#if defined(MNG_SUPPORT_READ) || defined(MNG_SUPPORT_WRITE)#ifndef MNG_NO_OLD_VERSIONS           mng_bool          bPreDraft48;        /* flags ancient style draft */#endif           mng_chunkid       iChunkname;         /* read/write-state variables */           mng_uint32        iChunkseq;           mng_chunkp        pFirstchunk;        /* double-linked list of */           mng_chunkp        pLastchunk;         /* stored chunk-structures */           mng_bool          bHasheader;         /* first header chunk processed */           mng_bool          bHasMHDR;           /* inside a MHDR-MEND sequence */           mng_bool          bHasIHDR;           /* inside a IHDR-IEND sequence */           mng_bool          bHasBASI;           /* inside a BASI-IEND sequence */           mng_bool          bHasDHDR;           /* inside a DHDR-IEND sequence */#ifdef MNG_INCLUDE_JNG           mng_bool          bHasJHDR;           /* inside a JHDR-IEND sequence */           mng_bool          bHasJSEP;           /* passed the JSEP separator */           mng_bool          bHasJDAA;           /* at least 1 JDAA processed */           mng_bool          bHasJDAT;           /* at least 1 JDAT processed */#endif           mng_bool          bHasPLTE;           /* PLTE chunk processed */           mng_bool          bHasTRNS;           /* tRNS chunk processed */           mng_bool          bHasGAMA;           /* gAMA chunk processed */           mng_bool          bHasCHRM;           /* cHRM chunk processed */           mng_bool          bHasSRGB;           /* sRGB chunk processed */           mng_bool          bHasICCP;           /* iCCP chunk processed */           mng_bool          bHasBKGD;           /* bKGD chunk processed */           mng_bool          bHasIDAT;           /* at least 1 IDAT processed */                      mng_bool          bHasSAVE;           /* SAVE chunk processed */           mng_bool          bHasBACK;           /* BACK chunk processed */           mng_bool          bHasFRAM;           /* FRAM chunk processed */           mng_bool          bHasTERM;           /* TERM chunk processed */           mng_bool          bHasLOOP;           /* at least 1 LOOP open */           mng_bool          bHasglobalPLTE;     /* global PLTE chunk processed */           mng_bool          bHasglobalTRNS;     /* global tRNS chunk processed */           mng_bool          bHasglobalGAMA;     /* global gAMA chunk processed */           mng_bool          bHasglobalCHRM;     /* global cHRM chunk processed */           mng_bool          bHasglobalSRGB;     /* global sRGB chunk processed */           mng_bool          bHasglobalICCP;     /* global iCCP chunk processed */           mng_bool          bHasglobalBKGD;     /* global bKGD chunk processed */           mng_uint32        iDatawidth;         /* IHDR/BASI/DHDR fields */           mng_uint32        iDataheight;        /* valid if inside IHDR-IEND, */           mng_uint8         iBitdepth;          /* BASI-IEND or DHDR-IEND */           mng_uint8         iColortype;           mng_uint8         iCompression;           mng_uint8         iFilter;           mng_uint8         iInterlace;           mng_uint32        iPLTEcount;         /* PLTE fields */#ifdef MNG_INCLUDE_JNG           mng_uint8         iJHDRcolortype;     /* JHDR fields */           mng_uint8         iJHDRimgbitdepth;   /* valid if inside JHDR-IEND */           mng_uint8         iJHDRimgcompression;           mng_uint8         iJHDRimginterlace;           mng_uint8         iJHDRalphabitdepth;           mng_uint8         iJHDRalphacompression;           mng_uint8         iJHDRalphafilter;           mng_uint8         iJHDRalphainterlace;#endif#endif /* MNG_SUPPORT_READ || MNG_SUPPORT_WRITE */#ifdef MNG_SUPPORT_READ           mng_bool          bReading;           /* read processing variables */           mng_bool          bHavesig;           mng_bool          bEOF;           mng_uint32        iReadbufsize;           mng_uint8p        pReadbuf;           mng_uint32        iLargebufsize;      /* temp for very large chunks */           mng_uint8p        pLargebuf;           mng_uint32        iSuspendtime;       /* tickcount at last suspension */           mng_bool          bSuspended;         /* input-reading has been suspended;                                                    we're expecting a call to                                                    mng_read_resume! */           mng_uint8         iSuspendpoint;      /* indicates at which point the flow                                                    was broken to suspend input-reading */                                                               mng_bool          bSuspensionmode;    /* I/O-suspension variables */           mng_uint32        iSuspendbufsize;           mng_uint8p        pSuspendbuf;           mng_uint8p        pSuspendbufnext;           mng_uint32        iSuspendbufleft;           mng_uint32        iChunklen;          /* chunk length */           mng_uint8p        pReadbufnext;       /* 32K+ suspension-processing */           mng_uint8p        pLargebufnext;           mng_pushdatap     pFirstpushchunk;    /* variables for push mechanisms */           mng_pushdatap     pLastpushchunk;           mng_pushdatap     pFirstpushdata;           mng_pushdatap     pLastpushdata;#endif /* MNG_SUPPORT_READ */#ifdef MNG_SUPPORT_WRITE           mng_bool          bCreating;          /* create/write processing variables */           mng_bool          bWriting;           mng_chunkid       iFirstchunkadded;           mng_uint32        iWritebufsize;           mng_uint8p        pWritebuf;#endif#ifdef MNG_SUPPORT_DISPLAY           mng_bool          bDisplaying;        /* display-state variables */           mng_bool          bFramedone;           mng_uint32        iFrameseq;           mng_uint32        iLayerseq;           mng_uint32        iFrametime;         /* millisecs */           mng_uint32        iTotalframes;       /* end-totals after mng_read() */           mng_uint32        iTotallayers;           mng_uint32        iTotalplaytime;     /* millisecs */           mng_bool          bSkipping;          /* LOOP iteration=0 */           #ifdef MNG_SUPPORT_DYNAMICMNG           mng_bool          bDynamic;           /* MNG is dynamic (eg. has events) */           mng_bool          bRunningevent;      /* currently processing an event */           mng_bool          bStopafterseek;     /* stop after next SEEK */           mng_int32         iEventx;            /* X/Y of current event */           mng_int32         iEventy;           mng_objectp       pLastmousemove;     /* last event triggered */#endif           mng_uint32        iRequestframe;      /* go_xxxx variables */           mng_uint32        iRequestlayer;           mng_uint32        iRequesttime;           mng_bool          bSearching;           mng_bool          bRestorebkgd;       /* flags restore required before IDAT/JDAT */           mng_uint32        iRuntime;           /* millisecs since start */           mng_uint32        iSynctime;          /* tickcount at last framesync */           mng_uint32        iStarttime;         /* tickcount at start */           mng_uint32        iEndtime;           /* tickcount at end */           mng_bool          bRunning;           /* animation is active */           mng_bool          bTimerset;          /* the timer has been set;                                                    we're expecting a call to                                                    mng_display_resume! */           mng_uint8         iBreakpoint;        /* indicates at which point the                                                    flow was broken to run the timer */           mng_bool          bSectionwait;       /* indicates a section break */           mng_bool          bFreezing;          /* indicates app requested a freeze */   

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