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📄 q3serversocket.h

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3SERVERSOCKET_H#define Q3SERVERSOCKET_H#include <QtCore/qobject.h>#include <QtNetwork/qhostaddress.h>#include <Qt3Support/q3socketdevice.h> // ### remove or keep for users' convenience?QT_BEGIN_HEADERQT_MODULE(Qt3Support)class Q3ServerSocketPrivate;class Q_COMPAT_EXPORT Q3ServerSocket : public QObject{    Q_OBJECTpublic:    Q3ServerSocket( Q_UINT16 port, int backlog = 1,		   QObject *parent=0, const char *name=0 );    Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,		   QObject *parent=0, const char *name=0 );    Q3ServerSocket( QObject *parent=0, const char *name=0 );    virtual ~Q3ServerSocket();    bool ok() const;    Q_UINT16 port() const ;    int socket() const ;    virtual void setSocket( int socket );    QHostAddress address() const ;    virtual void newConnection( int socket ) = 0;protected:    Q3SocketDevice *socketDevice();private Q_SLOTS:    void incomingConnection( int socket );private:    Q3ServerSocketPrivate *d;    void init( const QHostAddress & address, Q_UINT16 port, int backlog );};QT_END_HEADER#endif // Q3SERVERSOCKET_H

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