📄 q3process_unix.cpp
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this, SLOT(socketWrite(int)) ); // setup notifiers for the sockets if ( !d->stdinBuf.isEmpty() ) { d->notifierStdin->setEnabled( true ); } } if ( comms & Stdout ) { ::close( sStdout[1] ); d->proc->socketStdout = sStdout[0]; d->notifierStdout = new QSocketNotifier( sStdout[0], QSocketNotifier::Read ); connect( d->notifierStdout, SIGNAL(activated(int)), this, SLOT(socketRead(int)) ); if ( ioRedirection ) d->notifierStdout->setEnabled( true ); } if ( comms & Stderr ) { ::close( sStderr[1] ); d->proc->socketStderr = sStderr[0]; d->notifierStderr = new QSocketNotifier( sStderr[0], QSocketNotifier::Read ); connect( d->notifierStderr, SIGNAL(activated(int)), this, SLOT(socketRead(int)) ); if ( ioRedirection ) d->notifierStderr->setEnabled( true ); } // cleanup and return delete[] arglistQ; delete[] arglist; return true;error:#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::start(): error starting process" );#endif if ( d->procManager ) d->procManager->cleanup(); if ( comms & Stdin ) { ::close( sStdin[1] ); ::close( sStdin[0] ); } if ( comms & Stdout ) { ::close( sStdout[0] ); ::close( sStdout[1] ); } if ( comms & Stderr ) { ::close( sStderr[0] ); ::close( sStderr[1] ); } ::close( fd[0] ); ::close( fd[1] ); delete[] arglistQ; delete[] arglist; return false;}/*! Asks the process to terminate. Processes can ignore this if they wish. If you want to be certain that the process really terminates, you can use kill() instead. The slot returns immediately: it does not wait until the process has finished. When the process terminates, the processExited() signal is emitted. \sa kill() processExited()*/void Q3Process::tryTerminate() const{ if ( d->proc != 0 ) ::kill( d->proc->pid, SIGTERM );}/*! Terminates the process. This is not a safe way to end a process since the process will not be able to do any cleanup. tryTerminate() is safer, but processes can ignore a tryTerminate(). The nice way to end a process and to be sure that it is finished, is to do something like this: \code process->tryTerminate(); QTimer::singleShot( 5000, process, SLOT(kill()) ); \endcode This tries to terminate the process the nice way. If the process is still running after 5 seconds, it terminates the process the hard way. The timeout should be chosen depending on the time the process needs to do all its cleanup: use a higher value if the process is likely to do a lot of computation or I/O on cleanup. The slot returns immediately: it does not wait until the process has finished. When the process terminates, the processExited() signal is emitted. \sa tryTerminate() processExited()*/void Q3Process::kill() const{ if ( d->proc != 0 ) ::kill( d->proc->pid, SIGKILL );}/*! Returns true if the process is running; otherwise returns false. \sa normalExit() exitStatus() processExited()*/bool Q3Process::isRunning() const{ if ( d->exitValuesCalculated ) {#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::isRunning(): false (already computed)" );#endif return false; } if ( d->proc == 0 ) return false; int status; if ( ::waitpid( d->proc->pid, &status, WNOHANG ) == d->proc->pid ) { // compute the exit values Q3Process *that = (Q3Process*)this; // mutable that->exitNormal = WIFEXITED( status ) != 0; if ( exitNormal ) { that->exitStat = (char)WEXITSTATUS( status ); } d->exitValuesCalculated = true; // On heavy processing, the socket notifier for the sigchild might not // have found time to fire yet. if ( d->procManager && d->procManager->sigchldFd[1] < FD_SETSIZE ) { fd_set fds; struct timeval tv; FD_ZERO( &fds ); FD_SET( d->procManager->sigchldFd[1], &fds ); tv.tv_sec = 0; tv.tv_usec = 0; if ( ::select( d->procManager->sigchldFd[1]+1, &fds, 0, 0, &tv ) > 0 ) d->procManager->sigchldHnd( d->procManager->sigchldFd[1] ); }#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::isRunning() (PID: %d): false", d->proc->pid );#endif return false; }#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::isRunning() (PID: %d): true", d->proc->pid );#endif return true;}/*! Returns true if it's possible to read an entire line of text from standard output at this time; otherwise returns false. \sa readLineStdout() canReadLineStderr()*/bool Q3Process::canReadLineStdout() const{ if ( !d->proc || !d->proc->socketStdout ) return d->bufStdout.size() != 0; Q3Process *that = (Q3Process*)this; return that->membufStdout()->scanNewline( 0 );}/*! Returns true if it's possible to read an entire line of text from standard error at this time; otherwise returns false. \sa readLineStderr() canReadLineStdout()*/bool Q3Process::canReadLineStderr() const{ if ( !d->proc || !d->proc->socketStderr ) return d->bufStderr.size() != 0; Q3Process *that = (Q3Process*)this; return that->membufStderr()->scanNewline( 0 );}/*! Writes the data \a buf to the process's standard input. The process may or may not read this data. This function returns immediately; the Q3Process class might write the data at a later point (you must enter the event loop for this to occur). When all the data is written to the process, the signal wroteToStdin() is emitted. This does not mean that the process actually read the data, since this class only detects when it was able to write the data to the operating system. \sa wroteToStdin() closeStdin() readStdout() readStderr()*/void Q3Process::writeToStdin( const QByteArray& buf ){#if defined(QT_Q3PROCESS_DEBUG)// qDebug( "Q3Process::writeToStdin(): write to stdin (%d)", d->socketStdin );#endif d->stdinBuf.enqueue( new QByteArray(buf) ); if ( d->notifierStdin != 0 ) d->notifierStdin->setEnabled( true );}/*! Closes the process's standard input. This function also deletes any pending data that has not been written to standard input. \sa wroteToStdin()*/void Q3Process::closeStdin(){ if ( d->proc == 0 ) return; if ( d->proc->socketStdin !=0 ) { while ( !d->stdinBuf.isEmpty() ) { delete d->stdinBuf.dequeue(); } delete d->notifierStdin; d->notifierStdin = 0; if ( ::close( d->proc->socketStdin ) != 0 ) { qWarning( "Could not close stdin of child process" ); }#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::closeStdin(): stdin (%d) closed", d->proc->socketStdin );#endif d->proc->socketStdin = 0; }}/* This private slot is called when the process has outputted data to either standard output or standard error.*/void Q3Process::socketRead( int fd ){ if ( d->socketReadCalled ) { // the slots that are connected to the readyRead...() signals might // trigger a recursive call of socketRead(). Avoid this since you get a // blocking read otherwise. return; }#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketRead(): %d", fd );#endif if ( fd == 0 ) return; if ( !d->proc ) return; Q3Membuf *buffer = 0; int n; if ( fd == d->proc->socketStdout ) { buffer = &d->bufStdout; } else if ( fd == d->proc->socketStderr ) { buffer = &d->bufStderr; } else { // this case should never happen, but just to be safe return; }#if defined(QT_Q3PROCESS_DEBUG) uint oldSize = buffer->size();#endif // try to read data first (if it fails, the filedescriptor was closed) const int basize = 4096; QByteArray *ba = new QByteArray( basize ); n = ::read( fd, ba->data(), basize ); if ( n > 0 ) { ba->resize( n ); buffer->append( ba ); ba = 0; } else { delete ba; ba = 0; } // eof or error? if ( n == 0 || n == -1 ) { if ( fd == d->proc->socketStdout ) {#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketRead(): stdout (%d) closed", fd );#endif d->notifierStdout->setEnabled( false ); delete d->notifierStdout; d->notifierStdout = 0; ::close( d->proc->socketStdout ); d->proc->socketStdout = 0; return; } else if ( fd == d->proc->socketStderr ) {#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketRead(): stderr (%d) closed", fd );#endif d->notifierStderr->setEnabled( false ); delete d->notifierStderr; d->notifierStderr = 0; ::close( d->proc->socketStderr ); d->proc->socketStderr = 0; return; } } if ( fd < FD_SETSIZE ) { fd_set fds; struct timeval tv; FD_ZERO( &fds ); FD_SET( fd, &fds ); tv.tv_sec = 0; tv.tv_usec = 0; while ( ::select( fd+1, &fds, 0, 0, &tv ) > 0 ) { // prepare for the next round FD_ZERO( &fds ); FD_SET( fd, &fds ); // read data ba = new QByteArray( basize ); n = ::read( fd, ba->data(), basize ); if ( n > 0 ) { ba->resize( n ); buffer->append( ba ); ba = 0; } else { delete ba; ba = 0; break; } } } d->socketReadCalled = true; if ( fd == d->proc->socketStdout ) {#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketRead(): %d bytes read from stdout (%d)", buffer->size()-oldSize, fd );#endif emit readyReadStdout(); } else if ( fd == d->proc->socketStderr ) {#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketRead(): %d bytes read from stderr (%d)", buffer->size()-oldSize, fd );#endif emit readyReadStderr(); } d->socketReadCalled = false;}/* This private slot is called when the process tries to read data from standard input.*/void Q3Process::socketWrite( int fd ){ while ( fd == d->proc->socketStdin && d->proc->socketStdin != 0 ) { if ( d->stdinBuf.isEmpty() ) { d->notifierStdin->setEnabled( false ); return; } ssize_t ret = ::write( fd, d->stdinBuf.head()->data() + d->stdinBufRead, d->stdinBuf.head()->size() - d->stdinBufRead );#if defined(QT_Q3PROCESS_DEBUG) qDebug( "Q3Process::socketWrite(): wrote %d bytes to stdin (%d)", ret, fd );#endif if ( ret == -1 ) return; d->stdinBufRead += ret; if ( d->stdinBufRead == (ssize_t)d->stdinBuf.head()->size() ) { d->stdinBufRead = 0; delete d->stdinBuf.dequeue(); if ( wroteToStdinConnected && d->stdinBuf.isEmpty() ) emit wroteToStdin(); } }}/*! \internal Flushes standard input. This is useful if you want to use Q3Process in a synchronous manner. This function should probably go into the public API.*/void Q3Process::flushStdin(){ if (d->proc) socketWrite(d->proc->socketStdin);}/* This private slot is only used under Windows (but moc does not know about #if defined()).*/void Q3Process::timeout(){}/* This private function is used by connectNotify() and disconnectNotify() to change the value of ioRedirection (and related behaviour)*/void Q3Process::setIoRedirection( bool value ){ ioRedirection = value; if ( ioRedirection ) { if ( d->notifierStdout ) d->notifierStdout->setEnabled( true ); if ( d->notifierStderr ) d->notifierStderr->setEnabled( true ); } else { if ( d->notifierStdout ) d->notifierStdout->setEnabled( false ); if ( d->notifierStderr ) d->notifierStderr->setEnabled( false ); }}/* This private function is used by connectNotify() and disconnectNotify() to change the value of notifyOnExit (and related behaviour)*/void Q3Process::setNotifyOnExit( bool value ){ notifyOnExit = value;}/* This private function is used by connectNotify() and disconnectNotify() to change the value of wroteToStdinConnected (and related behaviour)*/void Q3Process::setWroteStdinConnected( bool value ){ wroteToStdinConnected = value;}/*! \typedef Q3Process::PID \internal*//*! Returns platform dependent information about the process. This can be used together with platform specific system calls. Under Unix the return value is the PID of the process, or -1 if no process belongs to this object. Under Windows it is a pointer to the \c PROCESS_INFORMATION struct, or 0 if no process is belongs to this object. Use of this function's return value is likely to be non-portable.*/Q3Process::PID Q3Process::processIdentifier(){ if ( d->proc == 0 ) return -1; return d->proc->pid;}#endif // QT_NO_PROCESS
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