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📄 q3process.h

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3PROCESS_H#define Q3PROCESS_H#include <QtCore/qobject.h>#include <QtCore/qstringlist.h>#include <QtCore/qdir.h>QT_BEGIN_HEADERQT_MODULE(Qt3SupportLight)#ifndef QT_NO_PROCESSclass Q3ProcessPrivate;class Q3Membuf;class Q_COMPAT_EXPORT Q3Process : public QObject{    Q_OBJECTpublic:    Q3Process( QObject *parent=0, const char *name=0 );    Q3Process( const QString& arg0, QObject *parent=0, const char *name=0 );    Q3Process( const QStringList& args, QObject *parent=0, const char *name=0 );    ~Q3Process();    // set and get the arguments and working directory    QStringList arguments() const;    void clearArguments();    virtual void setArguments( const QStringList& args );    virtual void addArgument( const QString& arg );#ifndef QT_NO_DIR    QDir workingDirectory() const;    virtual void setWorkingDirectory( const QDir& dir );#endif    // set and get the comms wanted    enum Communication { Stdin=0x01, Stdout=0x02, Stderr=0x04, DupStderr=0x08 };    void setCommunication( int c );    int communication() const;    // start the execution    virtual bool start( QStringList *env=0 );    virtual bool launch( const QString& buf, QStringList *env=0  );    virtual bool launch( const QByteArray& buf, QStringList *env=0  );    // inquire the status    bool isRunning() const;    bool normalExit() const;    int exitStatus() const;    // reading    virtual QByteArray readStdout();    virtual QByteArray readStderr();    bool canReadLineStdout() const;    bool canReadLineStderr() const;    virtual QString readLineStdout();    virtual QString readLineStderr();    // get platform dependent process information#if defined(Q_OS_WIN32)    typedef void* PID;#else    typedef Q_LONG PID;#endif    PID processIdentifier();    void flushStdin();Q_SIGNALS:    void readyReadStdout();    void readyReadStderr();    void processExited();    void wroteToStdin();    void launchFinished();public Q_SLOTS:    // end the execution    void tryTerminate() const;    void kill() const;    // input    virtual void writeToStdin( const QByteArray& buf );    virtual void writeToStdin( const QString& buf );    virtual void closeStdin();protected: // ### or private?    void connectNotify( const char * signal );    void disconnectNotify( const char * signal );private:    void setIoRedirection( bool value );    void setNotifyOnExit( bool value );    void setWroteStdinConnected( bool value );    void init();    void reset();#if defined(Q_OS_WIN32)    uint readStddev( Qt::HANDLE dev, char *buf, uint bytes );#endif    Q3Membuf* membufStdout();    Q3Membuf* membufStderr();private Q_SLOTS:    void socketRead( int fd );    void socketWrite( int fd );    void timeout();    void closeStdinLaunch();private:    Q3ProcessPrivate *d;#ifndef QT_NO_DIR    QDir        workingDir;#endif    QStringList _arguments;    int  exitStat; // exit status    bool exitNormal; // normal exit?    bool ioRedirection; // automatically set be (dis)connectNotify    bool notifyOnExit; // automatically set be (dis)connectNotify    bool wroteToStdinConnected; // automatically set be (dis)connectNotify    bool readStdoutCalled;    bool readStderrCalled;    int comms;    friend class Q3ProcessPrivate;#if defined(Q_OS_UNIX)    friend class Q3ProcessManager;    friend class QProc;#endif#if defined(Q_DISABLE_COPY) // Disabled copy constructor and operator=    Q3Process( const Q3Process & );    Q3Process &operator=( const Q3Process & );#endif};#endif // QT_NO_PROCESSQT_END_HEADER#endif // Q3PROCESS_H

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