📄 q3spinwidget.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "q3rangecontrol.h"#ifndef QT_NO_SPINWIDGET#include "qabstractspinbox.h"#include "qevent.h"#include "qpainter.h"#include "qrect.h"#include "qstyle.h"#include "qstyleoption.h"#include "qtimer.h"class Q3SpinWidgetPrivate{public: Q3SpinWidgetPrivate() : upEnabled(true), downEnabled(true), theButton(0), buttonDown(0), timerUp(0), bsyms(Q3SpinWidget::UpDownArrows), ed (0) {} uint upEnabled :1; uint downEnabled :1; uint theButton :2; uint buttonDown :2; uint timerUp : 1; QRect up; QRect down; QTimer auRepTimer; Q3SpinWidget::ButtonSymbols bsyms; QWidget *ed; void startTimer(int msec) { auRepTimer.start(msec, true); } void startTimer(bool up, int msec) { timerUp = up; startTimer(msec); } void stopTimer() { auRepTimer.stop(); }};/*! \class Q3SpinWidget qspinwidget.h \brief The Q3SpinWidget class is an internal range control related class. \internal Constructs an empty range control widget with parent \a parent called \a name.*/Q3SpinWidget::Q3SpinWidget(QWidget* parent, const char* name) : QWidget(parent, name){ d = new Q3SpinWidgetPrivate(); connect(&d->auRepTimer, SIGNAL(timeout()), this, SLOT(timerDone())); setFocusPolicy(Qt::StrongFocus); arrange(); updateDisplay();}/*! Destroys the object and frees any allocated resources.*/Q3SpinWidget::~Q3SpinWidget(){ delete d;}/*! */QWidget * Q3SpinWidget::editWidget(){ return d->ed;}/*! Sets the editing widget to \a w.*/void Q3SpinWidget::setEditWidget(QWidget * w){ if (w) { if (w->parentWidget() != this) w->setParent(this); setFocusProxy(w); } d->ed = w; arrange(); updateDisplay();}/*! \reimp*/void Q3SpinWidget::mousePressEvent(QMouseEvent *e){ if (e->button() != Qt::LeftButton) { d->stopTimer(); d->buttonDown = 0; d->theButton = 0; repaint(d->down.united(d->up)); return; } uint oldButtonDown = d->buttonDown; if (d->down.contains(e->pos()) && d->downEnabled) d->buttonDown = 1; else if (d->up.contains(e->pos()) && d->upEnabled) d->buttonDown = 2; else d->buttonDown = 0; d->theButton = d->buttonDown; if (oldButtonDown != d->buttonDown) { if (!d->buttonDown) { repaint(d->down.united(d->up)); } else if (d->buttonDown & 1) { repaint(d->down); stepDown(); d->startTimer(false, 300); } else if (d->buttonDown & 2) { repaint(d->up); stepUp(); d->startTimer(true, 300); } } if (!oldButtonDown && !d->buttonDown) e->ignore();}static QStyleOptionSpinBox getStyleOption(const Q3SpinWidget *spin){ QStyleOptionSpinBox opt; opt.init(spin); opt.frame = true; opt.subControls = 0; opt.buttonSymbols = (QAbstractSpinBox::ButtonSymbols)spin->buttonSymbols(); opt.stepEnabled = 0; if (spin->isUpEnabled()) opt.stepEnabled |= QAbstractSpinBox::StepUpEnabled; if (spin->isDownEnabled()) opt.stepEnabled |= QAbstractSpinBox::StepDownEnabled; opt.activeSubControls = 0; return opt;}/*!*/void Q3SpinWidget::arrange(){ QStyleOptionSpinBox opt = getStyleOption(this); d->up = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxUp, this); d->down = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxDown, this); if (d->ed) { QRect r = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxEditField, this); d->ed->setGeometry(r); }}/*!*/void Q3SpinWidget::stepUp(){ emit stepUpPressed();}void Q3SpinWidget::resizeEvent(QResizeEvent*){ arrange();}/*!*/void Q3SpinWidget::stepDown(){ emit stepDownPressed();}void Q3SpinWidget::timerDone(){ // we use a double timer to make it possible for users to do // something with 0-timer on valueChanged. QTimer::singleShot(1, this, SLOT(timerDoneEx()));}void Q3SpinWidget::timerDoneEx(){ if (!d->buttonDown) return; if (d->timerUp) stepUp(); else stepDown(); d->startTimer(100);}/*! The event is passed in \a e.*/void Q3SpinWidget::mouseReleaseEvent(QMouseEvent *e){ if (e->button() != Qt::LeftButton) return; uint oldButtonDown = d->theButton; d->theButton = 0; if (oldButtonDown != d->theButton) { if (oldButtonDown & 1) repaint(d->down); else if (oldButtonDown & 2) repaint(d->up); } d->stopTimer(); d->buttonDown = 0; if (!oldButtonDown && !d->buttonDown) e->ignore();}/*! The event is passed in \a e.*/void Q3SpinWidget::mouseMoveEvent(QMouseEvent *e){ if (!(e->state() & Qt::LeftButton)) return; uint oldButtonDown = d->theButton; if (oldButtonDown & 1 && !d->down.contains(e->pos())) { d->stopTimer(); d->theButton = 0; repaint(d->down); } else if (oldButtonDown & 2 && !d->up.contains(e->pos())) { d->stopTimer(); d->theButton = 0; repaint(d->up); } else if (!oldButtonDown && d->up.contains(e->pos()) && d->buttonDown & 2) { d->startTimer(500); d->theButton = 2; repaint(d->up); } else if (!oldButtonDown && d->down.contains(e->pos()) && d->buttonDown & 1) { d->startTimer(500); d->theButton = 1; repaint(d->down); } if (!oldButtonDown && !d->buttonDown) e->ignore();}/*! The event is passed in \a e.*/#ifndef QT_NO_WHEELEVENTvoid Q3SpinWidget::wheelEvent(QWheelEvent *e){ e->accept(); static float offset = 0; static Q3SpinWidget* offset_owner = 0; if (offset_owner != this) { offset_owner = this; offset = 0; } offset += -e->delta()/120; if (QABS(offset) < 1) return; int ioff = int(offset); int i; for(i=0; i < QABS(ioff); i++) offset > 0 ? stepDown() : stepUp(); offset -= ioff;}#endif/*!*/void Q3SpinWidget::paintEvent(QPaintEvent *){ QPainter p(this); QStyleOptionSpinBox opt = getStyleOption(this); if (d->theButton & 1) opt.activeSubControls = QStyle::SC_SpinBoxDown; else if (d->theButton & 2) opt.activeSubControls = QStyle::SC_SpinBoxUp; else opt.activeSubControls = QStyle::SC_None; opt.rect = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxFrame, this); opt.subControls = QStyle::SC_All; style()->drawComplexControl(QStyle::CC_SpinBox, &opt, &p, this);}// ### What does the QEvent passed in contain? It used to be the previous style./*! The previous style is passed in \a ev.*/void Q3SpinWidget::changeEvent(QEvent *ev){ if(ev->type() == QEvent::StyleChange) { arrange(); } else if(ev->type() == QEvent::ActivationChange) { if (!isActiveWindow() && d->buttonDown) { //was active, but lost focus d->stopTimer(); d->buttonDown = 0; d->theButton = 0; } } else if(ev->type() == QEvent::EnabledChange) { d->upEnabled = isEnabled(); d->downEnabled = isEnabled(); updateDisplay(); } QWidget::changeEvent(ev);}/*!*/QRect Q3SpinWidget::upRect() const{ return d->up;}/*!*/QRect Q3SpinWidget::downRect() const{ return d->down;}/*!*/void Q3SpinWidget::updateDisplay(){ if (!isEnabled()) { d->upEnabled = false; d->downEnabled = false; } if (d->theButton & 1 && (d->downEnabled) == 0) { d->theButton &= ~1; d->buttonDown &= ~1; } if (d->theButton & 2 && (d->upEnabled) == 0) { d->theButton &= ~2; d->buttonDown &= ~2; } repaint();}/*! Sets up-enabled to \a on.*/void Q3SpinWidget::setUpEnabled(bool on){ if ((bool)d->upEnabled != on) { d->upEnabled = on; updateDisplay(); }}/*!*/bool Q3SpinWidget::isUpEnabled() const{ return d->upEnabled;}/*! Sets down-enabled to \a on.*/void Q3SpinWidget::setDownEnabled(bool on){ if ((bool)d->downEnabled != on) { d->downEnabled = on; updateDisplay(); }}/*!*/bool Q3SpinWidget::isDownEnabled() const{ return d->downEnabled;}/*! Sets the button symbol to \a bs.*/void Q3SpinWidget::setButtonSymbols(ButtonSymbols bs){ d->bsyms = bs;}/*!*/Q3SpinWidget::ButtonSymbols Q3SpinWidget::buttonSymbols() const{ return d->bsyms;}#endif
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