📄 q3gvector.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qglobal.h"#if defined(Q_CC_BOR)// needed for qsort() because of a std namespace problem on Borland#include "qplatformdefs.h"#endif#define Q3GVECTOR_CPP#include "q3gvector.h"#include "q3glist.h"#include "qstring.h"#include "qdatastream.h"#include <stdlib.h>#ifndef QT_NO_THREAD# include "private/qmutexpool_p.h"#endif#define USE_MALLOC // comment to use new/delete#undef NEW#undef DELETE#if defined(USE_MALLOC)#define NEW(type,size) ((type*)malloc(size*sizeof(type)))#define DELETE(array) (free((char*)array))#else#define NEW(type,size) (new type[size])#define DELETE(array) (delete[] array)#define DONT_USE_REALLOC // comment to use realloc()#endif/*! \class Q3GVector \reentrant \brief The Q3GVector class is an internal class for implementing Qt collection classes. \internal Q3GVector is an internal class that acts as a base class for the Q3PtrVector collection class. Q3GVector has some virtual functions that may be reimplemented in subclasses to customize behavior. \list \i compareItems() compares two collection/vector items. \i read() reads a collection/vector item from a QDataStream. \i write() writes a collection/vector item to a QDataStream. \endlist*//***************************************************************************** Default implementation of virtual functions *****************************************************************************//*! This virtual function compares two list items. Returns: <ul> <li> 0 if \a d1 == \a d2 <li> non-zero if \a d1 != \a d2 </ul> This function returns \e int rather than \e bool so that reimplementations can return one of three values and use it to sort by: <ul> <li> 0 if \a d1 == \a d2 <li> \> 0 (positive integer) if \a d1 \> \a d2 <li> \< 0 (negative integer) if \a d1 \< \a d2 </ul> The Q3PtrVector::sort() and Q3PtrVector::bsearch() functions require that compareItems() is implemented as described here. This function should not modify the vector because some const functions call compareItems().*/int Q3GVector::compareItems( Item d1, Item d2 ){ return d1 != d2; // compare pointers}#ifndef QT_NO_DATASTREAM/*! Reads a collection/vector item from the stream \a s and returns a reference to the stream. The default implementation sets \a d to 0. \sa write()*/QDataStream &Q3GVector::read( QDataStream &s, Item &d ){ // read item from stream d = 0; return s;}/*! Writes a collection/vector item to the stream \a s and returns a reference to the stream. The default implementation does nothing. \sa read()*/QDataStream &Q3GVector::write( QDataStream &s, Item ) const{ // write item to stream return s;}#endif // QT_NO_DATASTREAM/***************************************************************************** Q3GVector member functions *****************************************************************************/Q3GVector::Q3GVector() // create empty vector{ vec = 0; len = numItems = 0;}Q3GVector::Q3GVector( uint size ) // create vectors with nullptrs{ len = size; numItems = 0; if ( len == 0 ) { // zero length vec = 0; return; } vec = NEW(Item,len); Q_CHECK_PTR( vec ); memset( (void*)vec, 0, len*sizeof(Item) ); // fill with nulls}Q3GVector::Q3GVector( const Q3GVector &a ) // make copy of other vector : Q3PtrCollection( a ){ len = a.len; numItems = a.numItems; if ( len == 0 ) { vec = 0; return; } vec = NEW( Item, len ); Q_CHECK_PTR( vec ); for ( uint i = 0; i < len; i++ ) { if ( a.vec[i] ) { vec[i] = newItem( a.vec[i] ); Q_CHECK_PTR( vec[i] ); } else { vec[i] = 0; } }}Q3GVector::~Q3GVector(){ clear();}Q3GVector& Q3GVector::operator=( const Q3GVector &v ){ if ( &v == this ) return *this; clear(); len = v.len; numItems = v.numItems; if ( len == 0 ) { vec = 0; return *this; } vec = NEW( Item, len ); Q_CHECK_PTR( vec ); for ( uint i = 0; i < len; i++ ) { if ( v.vec[i] ) { vec[i] = newItem( v.vec[i] ); Q_CHECK_PTR( vec[i] ); } else { vec[i] = 0; } } return *this;}bool Q3GVector::insert( uint index, Item d ) // insert item at index{#if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::insert: Index %d out of range", index ); return false; }#endif if ( vec[index] ) { // remove old item deleteItem( vec[index] ); numItems--; } if ( d ) { vec[index] = newItem( d ); Q_CHECK_PTR( vec[index] ); numItems++; return vec[index] != 0; } else { vec[index] = 0; // reset item } return true;}bool Q3GVector::remove( uint index ) // remove item at index{#if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::remove: Index %d out of range", index ); return false; }#endif if ( vec[index] ) { // valid item deleteItem( vec[index] ); // delete it vec[index] = 0; // reset pointer numItems--; } return true;}Q3PtrCollection::Item Q3GVector::take( uint index ) // take out item{#if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::take: Index %d out of range", index ); return 0; }#endif Item d = vec[index]; // don't delete item if ( d ) numItems--; vec[index] = 0; return d;}void Q3GVector::clear() // clear vector{ if ( vec ) { for ( uint i=0; i<len; i++ ) { // delete each item if ( vec[i] ) deleteItem( vec[i] ); } DELETE(vec); vec = 0; len = numItems = 0; }}bool Q3GVector::resize( uint newsize ) // resize array{ if ( newsize == len ) // nothing to do return true; if ( vec ) { // existing data if ( newsize < len ) { // shrink vector uint i = newsize; while ( i < len ) { // delete lost items if ( vec[i] ) { deleteItem( vec[i] ); numItems--; } i++; } } if ( newsize == 0 ) { // vector becomes empty DELETE(vec); vec = 0; len = numItems = 0; return true; }#if defined(DONT_USE_REALLOC) if ( newsize == 0 ) { DELETE(vec); vec = 0; return false; } Item *newvec = NEW(Item,newsize); // manual realloc memcpy( newvec, vec, (len < newsize ? len : newsize)*sizeof(Item) ); DELETE(vec); vec = newvec;#else vec = (Item*)realloc( (char *)vec, newsize*sizeof(Item) );#endif } else { // create new vector vec = NEW(Item,newsize); len = numItems = 0; } Q_CHECK_PTR( vec ); if ( !vec ) // no memory return false; if ( newsize > len ) // init extra space added memset( (void*)&vec[len], 0, (newsize-len)*sizeof(Item) ); len = newsize; return true;}bool Q3GVector::fill( Item d, int flen ) // resize and fill vector{ if ( flen < 0 ) flen = len; // default: use vector length else if ( !resize( flen ) ) return false; for ( uint i=0; i<(uint)flen; i++ ) // insert d at every index insert( i, d ); return true;}static Q3GVector *sort_vec=0; // current sort vector#if defined(Q_C_CALLBACKS)extern "C" {#endif#ifdef Q_OS_TEMPstatic int _cdecl cmp_vec( const void *n1, const void *n2 )#elsestatic int cmp_vec( const void *n1, const void *n2 )#endif{ return sort_vec->compareItems( *((Q3PtrCollection::Item*)n1), *((Q3PtrCollection::Item*)n2) );}#if defined(Q_C_CALLBACKS)}#endifvoid Q3GVector::sort() // sort vector{ if ( count() == 0 ) // no elements return; register Item *start = &vec[0]; register Item *end = &vec[len-1]; Item tmp; for (;;) { // put all zero elements behind while ( start < end && *start != 0 ) start++; while ( end > start && *end == 0 ) end--; if ( start < end ) { tmp = *start; *start = *end; *end = tmp; } else { break; } }#ifndef QT_NO_THREAD QMutexLocker locker(QMutexPool::globalInstanceGet(&sort_vec));#endif sort_vec = (Q3GVector*)this; qsort( vec, count(), sizeof(Item), cmp_vec ); sort_vec = 0;}int Q3GVector::bsearch( Item d ) const // binary search; when sorted{ if ( !len ) return -1; if ( !d ) {#if defined(QT_CHECK_NULL) qWarning( "Q3GVector::bsearch: Cannot search for null object" );#endif return -1; } int n1 = 0; int n2 = len - 1; int mid = 0; bool found = false; while ( n1 <= n2 ) { int res; mid = (n1 + n2)/2; if ( vec[mid] == 0 ) // null item greater res = -1; else res = ((Q3GVector*)this)->compareItems( d, vec[mid] ); if ( res < 0 ) n2 = mid - 1; else if ( res > 0 ) n1 = mid + 1; else { // found it found = true; break; } } if ( !found ) return -1; // search to first of equal items while ( (mid - 1 >= 0) && !((Q3GVector*)this)->compareItems(d, vec[mid-1]) ) mid--; return mid;}int Q3GVector::findRef( Item d, uint index) const // find exact item in vector{#if defined(QT_CHECK_RANGE) if ( index > len ) { // range error qWarning( "Q3GVector::findRef: Index %d out of range", index ); return -1; }#endif for ( uint i=index; i<len; i++ ) { if ( vec[i] == d ) return i; } return -1;}int Q3GVector::find( Item d, uint index ) const // find equal item in vector{#if defined(QT_CHECK_RANGE) if ( index >= len ) { // range error qWarning( "Q3GVector::find: Index %d out of range", index ); return -1; }#endif for ( uint i=index; i<len; i++ ) { if ( vec[i] == 0 && d == 0 ) // found null item return i; if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 ) return i; } return -1;}uint Q3GVector::containsRef( Item d ) const // get number of exact matches{ uint count = 0; for ( uint i=0; i<len; i++ ) { if ( vec[i] == d ) count++; } return count;}uint Q3GVector::contains( Item d ) const // get number of equal matches{ uint count = 0; for ( uint i=0; i<len; i++ ) { if ( vec[i] == 0 && d == 0 ) // count null items count++; if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 ) count++; } return count;}bool Q3GVector::insertExpand( uint index, Item d )// insert and grow if necessary{ if ( index >= len ) { if ( !resize( index+1 ) ) // no memory return false; } insert( index, d ); return true;}void Q3GVector::toList( Q3GList *list ) const // store items in list{ list->clear(); for ( uint i=0; i<len; i++ ) { if ( vec[i] ) list->append( vec[i] ); }}void Q3GVector::warningIndexRange( uint i ){#if defined(QT_CHECK_RANGE) qWarning( "Q3GVector::operator[]: Index %d out of range", i );#else Q_UNUSED( i )#endif}/***************************************************************************** Q3GVector stream functions *****************************************************************************/#ifndef QT_NO_DATASTREAMQDataStream &operator>>( QDataStream &s, Q3GVector &vec ){ // read vector return vec.read( s );}QDataStream &operator<<( QDataStream &s, const Q3GVector &vec ){ // write vector return vec.write( s );}QDataStream &Q3GVector::read( QDataStream &s ) // read vector from stream{ uint num; s >> num; // read number of items clear(); // clear vector resize( num ); for (uint i=0; i<num; i++) { // read all items Item d; read( s, d ); Q_CHECK_PTR( d ); if ( !d ) // no memory break; vec[i] = d; } return s;}QDataStream &Q3GVector::write( QDataStream &s ) const{ // write vector to stream uint num = count(); s << num; // number of items to write num = size(); for (uint i=0; i<num; i++) { // write non-null items if ( vec[i] ) write( s, vec[i] ); } return s;}/* Returns whether v equals this vector or not */bool Q3GVector::operator==( const Q3GVector &v ) const{ if ( size() != v.size() ) return false; if ( count() != v.count() ) return false; for ( int i = 0; i < (int)size(); ++i ) { if ( ( (Q3GVector*)this )->compareItems( at( i ), v.at( i ) ) != 0 ) return false; } return true;}#endif // QT_NO_DATASTREAM
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