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📄 q3signal.cpp

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "q3signal.h"#include "qmetaobject.h"#include "qpointer.h"#include "q3cstring.h"/*!    \class Q3Signal q3signal.h    \brief The Q3Signal class can be used to send signals for classes    that don't inherit QObject.    \compat    If you want to send signals from a class that does not inherit    QObject, you can create an internal Q3Signal object to emit the    signal. You must also provide a function that connects the signal    to an outside object slot.  This is how we used to implement    signals in Qt 3's QMenuData class, which was not a QObject. In Qt    4, menus contain actions, which are QObjects.    In general, we recommend inheriting QObject instead. QObject    provides much more functionality.    You can set a single QVariant parameter for the signal with    setValue().    Note that QObject is a \e private base class of Q3Signal, i.e. you    cannot call any QObject member functions from a Q3Signal object.    Example:    \code	#include <q3signal.h>	class MyClass	{	public:	    MyClass();	    ~MyClass();	    void doSomething();	    void connect(QObject *receiver, const char *member);	private:	    Q3Signal *sig;	};	MyClass::MyClass()	{	    sig = new Q3Signal;	}	MyClass::~MyClass()	{	    delete sig;	}	void MyClass::doSomething()	{	    // ... does something	    sig->activate(); // emits the signal	}	void MyClass::connect(QObject *receiver, const char *member)	{	    sig->connect(receiver, member);	}    \endcode*//*!    Constructs a signal object called \a name, with the parent object    \a parent. These arguments are passed directly to QObject.*/Q3Signal::Q3Signal(QObject *parent, const char *name)    : QObject(parent, name){#ifndef QT_NO_VARIANT    val = 0;#endif}/*!    Destroys the signal. All connections are removed, as is the case    with all QObjects.*/Q3Signal::~Q3Signal(){}#ifndef QT_NO_VARIANT// Returns true if it matches ".+(.*int.*"static inline bool intSignature(const char *member){    Q3CString s(member);    int p = s.find('(');    return p > 0 && p < s.findRev("int");}#endif/*!    Connects the signal to \a member in object \a receiver.    Returns true if the connection is successful.    \sa disconnect(), QObject::connect()*/bool Q3Signal::connect(const QObject *receiver, const char *member){#ifndef QT_NO_VARIANT    if (intSignature(member))#endif	return QObject::connect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT    return QObject::connect((QObject *)this, SIGNAL(signal(QVariant)),			     receiver, member);#endif}/*!    Disonnects the signal from \a member in object \a receiver.    Returns true if the connection existed and the disconnect    was successful.    \sa connect(), QObject::disconnect()*/bool Q3Signal::disconnect(const QObject *receiver, const char *member){    if (!member)	return QObject::disconnect((QObject *)this, 0, receiver, member);#ifndef QT_NO_VARIANT    if (intSignature(member))#endif	return QObject::disconnect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT    return QObject::disconnect((QObject *)this, SIGNAL(signal(QVariant)),				receiver, member);#endif}/*!  \fn bool Q3Signal::isBlocked() const  \obsolete  Returns true if the signal is blocked, or false if it is not blocked.  The signal is not blocked by default.  \sa block(), QObject::signalsBlocked()*//*!  \fn void Q3Signal::block(bool b)  \obsolete  Blocks the signal if \a b is true, or unblocks the signal if \a b is false.  An activated signal disappears into hyperspace if it is blocked.  \sa isBlocked(), activate(), QObject::blockSignals()*//*!    \fn void Q3Signal::activate()    Emits the signal. If the platform supports QVariant and a    parameter has been set with setValue(), this value is passed in    the signal.*/void  Q3Signal::activate(){#ifndef QT_NO_VARIANT    /* Create this Q3GuardedPtr on this, if we get destroyed after the intSignal (but before the variant signal)       we cannot just emit the signal (because val has been destroyed already) */    QPointer<Q3Signal> me = this;    if(me)	emit intSignal(val.toInt());    if(me)	emit signal(val);#else    emit intSignal(0);#endif}#ifndef QT_NO_VARIANT/*!    Sets the signal's parameter to \a value*/void Q3Signal::setValue(const QVariant &value){    val = value;}/*!    Returns the signal's parameter*/QVariant Q3Signal::value() const{    return val;}/*! \fn void Q3Signal::signal(const QVariant &)    \internal*//*! \fn void Q3Signal::intSignal(int)    \internal*//*! \obsolete */void Q3Signal::setParameter(int value){    val = value;}/*! \obsolete */int Q3Signal::parameter() const{    return val.toInt();}#endif //QT_NO_VARIANT

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