📄 q3signal.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "q3signal.h"#include "qmetaobject.h"#include "qpointer.h"#include "q3cstring.h"/*! \class Q3Signal q3signal.h \brief The Q3Signal class can be used to send signals for classes that don't inherit QObject. \compat If you want to send signals from a class that does not inherit QObject, you can create an internal Q3Signal object to emit the signal. You must also provide a function that connects the signal to an outside object slot. This is how we used to implement signals in Qt 3's QMenuData class, which was not a QObject. In Qt 4, menus contain actions, which are QObjects. In general, we recommend inheriting QObject instead. QObject provides much more functionality. You can set a single QVariant parameter for the signal with setValue(). Note that QObject is a \e private base class of Q3Signal, i.e. you cannot call any QObject member functions from a Q3Signal object. Example: \code #include <q3signal.h> class MyClass { public: MyClass(); ~MyClass(); void doSomething(); void connect(QObject *receiver, const char *member); private: Q3Signal *sig; }; MyClass::MyClass() { sig = new Q3Signal; } MyClass::~MyClass() { delete sig; } void MyClass::doSomething() { // ... does something sig->activate(); // emits the signal } void MyClass::connect(QObject *receiver, const char *member) { sig->connect(receiver, member); } \endcode*//*! Constructs a signal object called \a name, with the parent object \a parent. These arguments are passed directly to QObject.*/Q3Signal::Q3Signal(QObject *parent, const char *name) : QObject(parent, name){#ifndef QT_NO_VARIANT val = 0;#endif}/*! Destroys the signal. All connections are removed, as is the case with all QObjects.*/Q3Signal::~Q3Signal(){}#ifndef QT_NO_VARIANT// Returns true if it matches ".+(.*int.*"static inline bool intSignature(const char *member){ Q3CString s(member); int p = s.find('('); return p > 0 && p < s.findRev("int");}#endif/*! Connects the signal to \a member in object \a receiver. Returns true if the connection is successful. \sa disconnect(), QObject::connect()*/bool Q3Signal::connect(const QObject *receiver, const char *member){#ifndef QT_NO_VARIANT if (intSignature(member))#endif return QObject::connect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT return QObject::connect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member);#endif}/*! Disonnects the signal from \a member in object \a receiver. Returns true if the connection existed and the disconnect was successful. \sa connect(), QObject::disconnect()*/bool Q3Signal::disconnect(const QObject *receiver, const char *member){ if (!member) return QObject::disconnect((QObject *)this, 0, receiver, member);#ifndef QT_NO_VARIANT if (intSignature(member))#endif return QObject::disconnect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT return QObject::disconnect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member);#endif}/*! \fn bool Q3Signal::isBlocked() const \obsolete Returns true if the signal is blocked, or false if it is not blocked. The signal is not blocked by default. \sa block(), QObject::signalsBlocked()*//*! \fn void Q3Signal::block(bool b) \obsolete Blocks the signal if \a b is true, or unblocks the signal if \a b is false. An activated signal disappears into hyperspace if it is blocked. \sa isBlocked(), activate(), QObject::blockSignals()*//*! \fn void Q3Signal::activate() Emits the signal. If the platform supports QVariant and a parameter has been set with setValue(), this value is passed in the signal.*/void Q3Signal::activate(){#ifndef QT_NO_VARIANT /* Create this Q3GuardedPtr on this, if we get destroyed after the intSignal (but before the variant signal) we cannot just emit the signal (because val has been destroyed already) */ QPointer<Q3Signal> me = this; if(me) emit intSignal(val.toInt()); if(me) emit signal(val);#else emit intSignal(0);#endif}#ifndef QT_NO_VARIANT/*! Sets the signal's parameter to \a value*/void Q3Signal::setValue(const QVariant &value){ val = value;}/*! Returns the signal's parameter*/QVariant Q3Signal::value() const{ return val;}/*! \fn void Q3Signal::signal(const QVariant &) \internal*//*! \fn void Q3Signal::intSignal(int) \internal*//*! \obsolete */void Q3Signal::setParameter(int value){ val = value;}/*! \obsolete */int Q3Signal::parameter() const{ return val.toInt();}#endif //QT_NO_VARIANT
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