📄 q3tl.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3TL_H#define Q3TL_H#include <QtCore/qalgorithms.h>QT_BEGIN_HEADERQT_MODULE(Qt3SupportLight)template <typename T, typename LessThan>Q_OUTOFLINE_TEMPLATE void qHeapSortPushDown(T *heap, int first, int last, LessThan lessThan){ int r = first; while (r <= last / 2) { if (last == 2 * r) { // node r has only one child if (lessThan(heap[2 * r], heap[r])) qSwap(heap[r], heap[2 * r]); r = last; } else { // node r has two children if (lessThan(heap[2 * r], heap[r]) && !lessThan(heap[2 * r + 1], heap[2 * r])) { // swap with left child qSwap(heap[r], heap[2 * r]); r *= 2; } else if (lessThan(heap[2 * r + 1], heap[r]) && lessThan(heap[2 * r + 1], heap[2 * r])) { // swap with right child qSwap(heap[r], heap[2 * r + 1]); r = 2 * r + 1; } else { r = last; } } }}template <typename BiIterator, typename T, typename LessThan>Q_OUTOFLINE_TEMPLATE void qHeapSortHelper(BiIterator begin, BiIterator end, const T & /* dummy */, LessThan lessThan){ BiIterator it = begin; uint n = 0; while (it != end) { ++n; ++it; } if (n == 0) return; // Create the heap BiIterator insert = begin; T *realheap = new T[n]; T *heap = realheap - 1; int size = 0; for(; insert != end; ++insert) { heap[++size] = *insert; int i = size; while (i > 1 && lessThan(heap[i], heap[i / 2])) { qSwap(heap[i], heap[i / 2]); i /= 2; } } // Now do the sorting for (int i = n; i > 0; i--) { *begin++ = heap[1]; if (i > 1) { heap[1] = heap[i]; qHeapSortPushDown(heap, 1, i - 1, lessThan); } } delete[] realheap;}template <typename BiIterator, typename T>inline void qHeapSortHelper(BiIterator begin, BiIterator end, const T &dummy){ qHeapSortHelper(begin, end, dummy, qLess<T>());}template <typename BiIterator, typename LessThan>inline void qHeapSort(BiIterator begin, BiIterator end, LessThan lessThan){ if (begin != end) qHeapSortHelper(begin, end, *begin, lessThan);}template <typename BiIterator>inline void qHeapSort(BiIterator begin, BiIterator end){ if (begin != end) qHeapSortHelper(begin, end, *begin);}template <typename Container>inline void qHeapSort(Container &c){#ifdef Q_CC_BOR // Work around Borland 5.5 optimizer bug c.detach();#endif if (!c.empty()) qHeapSortHelper(c.begin(), c.end(), *c.begin());}template <typename BiIterator, typename LessThan>void qBubbleSort(BiIterator begin, BiIterator end, LessThan lessThan){ // Goto last element; BiIterator last = end; // empty list if (begin == end) return; --last; // only one element ? if (last == begin) return; // So we have at least two elements in here while (begin != last) { bool swapped = false; BiIterator swapPos = begin; BiIterator x = end; BiIterator y = x; y--; do { --x; --y; if (lessThan(*x, *y)) { swapped = true; qSwap(*x, *y); swapPos = y; } } while (y != begin); if (!swapped) return; begin = swapPos; ++begin; }}template <typename BiIterator, typename T>void qBubbleSortHelper(BiIterator begin, BiIterator end, T){ qBubbleSort(begin, end, qLess<T>());}template <typename BiIterator>void qBubbleSort(BiIterator begin, BiIterator end){ if (begin != end) qBubbleSortHelper(begin, end, *begin);}template <typename Container>inline void qBubbleSort(Container &c){ qBubbleSort(c.begin(), c.end());}QT_END_HEADER#endif // Q3TL_H
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