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📄 q3glist.h

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3GLIST_H#define Q3GLIST_H#include <Qt3Support/q3ptrcollection.h>QT_BEGIN_HEADERQT_MODULE(Qt3SupportLight)class Q_COMPAT_EXPORT Q3LNode{friend class Q3GList;friend class Q3GListIterator;friend class Q3GListStdIterator;public:    Q3PtrCollection::Item getData()	{ return data; }private:    Q3PtrCollection::Item data;    Q3LNode *prev;    Q3LNode *next;    Q3LNode( Q3PtrCollection::Item d ) { data = d; }};class Q3GListIteratorList; // internal helper classclass Q_COMPAT_EXPORT Q3GList : public Q3PtrCollection	// doubly linked generic list{friend class Q3GListIterator;friend class Q3GListIteratorList;friend class Q3GVector;				// needed by Q3GVector::toListpublic:    uint  count() const;			// return number of nodes#ifndef QT_NO_DATASTREAM    QDataStream &read( QDataStream & );		// read list from stream    QDataStream &write( QDataStream & ) const;	// write list to stream#endifprotected:    Q3GList();					// create empty list    Q3GList( const Q3GList & );			// make copy of other list    virtual ~Q3GList();    Q3GList &operator=( const Q3GList & );	// assign from other list    bool operator==( const Q3GList& ) const;    void inSort( Q3PtrCollection::Item );		// add item sorted in list    void append( Q3PtrCollection::Item );		// add item at end of list    bool insertAt( uint index, Q3PtrCollection::Item ); // add item at i'th position    void relinkNode( Q3LNode * );		// relink as first item    bool removeNode( Q3LNode * );		// remove node    bool remove( Q3PtrCollection::Item = 0 );	// remove item (0=current)    bool removeRef( Q3PtrCollection::Item = 0 );	// remove item (0=current)    bool removeFirst();				// remove first item    bool removeLast();				// remove last item    bool removeAt( uint );			// remove item at i'th position    bool replaceAt( uint, Q3PtrCollection::Item ); // replace item at position i with item    Q3PtrCollection::Item takeNode( Q3LNode * );	// take out node    Q3PtrCollection::Item take();		// take out current item    Q3PtrCollection::Item takeAt( uint index );	// take out item at i'th pos    Q3PtrCollection::Item takeFirst();		// take out first item    Q3PtrCollection::Item takeLast();		// take out last item    void sort();                        	// sort all items;    void clear();				// remove all items    int	 findRef( Q3PtrCollection::Item, bool = true ); // find exact item in list    int	 find( Q3PtrCollection::Item, bool = true ); // find equal item in list    uint containsRef( Q3PtrCollection::Item ) const;	// get number of exact matches    uint contains( Q3PtrCollection::Item ) const;	// get number of equal matches    Q3PtrCollection::Item at( uint index );	// access item at i'th pos    int	  at() const;				// get current index    Q3LNode *currentNode() const;		// get current node    Q3PtrCollection::Item get() const;		// get current item    Q3PtrCollection::Item cfirst() const;	// get ptr to first list item    Q3PtrCollection::Item clast()  const;	// get ptr to last list item    Q3PtrCollection::Item first();		// set first item in list curr    Q3PtrCollection::Item last();		// set last item in list curr    Q3PtrCollection::Item next();		// set next item in list curr    Q3PtrCollection::Item prev();		// set prev item in list curr    void  toVector( Q3GVector * ) const;		// put items in vector    virtual int compareItems( Q3PtrCollection::Item, Q3PtrCollection::Item );#ifndef QT_NO_DATASTREAM    virtual QDataStream &read( QDataStream &, Q3PtrCollection::Item & );    virtual QDataStream &write( QDataStream &, Q3PtrCollection::Item ) const;#endif    Q3LNode* begin() const { return firstNode; }    Q3LNode* end() const { return 0; }    Q3LNode* erase( Q3LNode* it );private:    void  prepend( Q3PtrCollection::Item );	// add item at start of list    void heapSortPushDown( Q3PtrCollection::Item* heap, int first, int last );    Q3LNode *firstNode;				// first node    Q3LNode *lastNode;				// last node    Q3LNode *curNode;				// current node    int curIndex;				// current index    uint numNodes;				// number of nodes    Q3GListIteratorList *iterators; 		// list of iterators    Q3LNode *locate( uint );			// get node at i'th pos    Q3LNode *unlink();				// unlink node};inline uint Q3GList::count() const{    return numNodes;}inline bool Q3GList::removeFirst(){    first();    return remove();}inline bool Q3GList::removeLast(){    last();    return remove();}inline int Q3GList::at() const{    return curIndex;}inline Q3PtrCollection::Item Q3GList::at( uint index ){    Q3LNode *n = locate( index );    return n ? n->data : 0;}inline Q3LNode *Q3GList::currentNode() const{    return curNode;}inline Q3PtrCollection::Item Q3GList::get() const{    return curNode ? curNode->data : 0;}inline Q3PtrCollection::Item Q3GList::cfirst() const{    return firstNode ? firstNode->data : 0;}inline Q3PtrCollection::Item Q3GList::clast() const{    return lastNode ? lastNode->data : 0;}/*****************************************************************************  Q3GList stream functions *****************************************************************************/#ifndef QT_NO_DATASTREAMQ_COMPAT_EXPORT QDataStream &operator>>( QDataStream &, Q3GList & );Q_COMPAT_EXPORT QDataStream &operator<<( QDataStream &, const Q3GList & );#endif/*****************************************************************************  Q3GListIterator class *****************************************************************************/class Q_COMPAT_EXPORT Q3GListIterator			// Q3GList iterator{friend class Q3GList;friend class Q3GListIteratorList;protected:    Q3GListIterator( const Q3GList & );    Q3GListIterator( const Q3GListIterator & );    Q3GListIterator &operator=( const Q3GListIterator & );   ~Q3GListIterator();    bool  atFirst() const;			// test if at first item    bool  atLast()  const;			// test if at last item    Q3PtrCollection::Item	  toFirst();				// move to first item    Q3PtrCollection::Item	  toLast();				// move to last item    Q3PtrCollection::Item	  get() const;				// get current item    Q3PtrCollection::Item	  operator()();				// get current and move to next    Q3PtrCollection::Item	  operator++();				// move to next item (prefix)    Q3PtrCollection::Item	  operator+=(uint);			// move n positions forward    Q3PtrCollection::Item	  operator--();				// move to prev item (prefix)    Q3PtrCollection::Item	  operator-=(uint);			// move n positions backwardprotected:    Q3GList *list;				// reference to listprivate:    Q3LNode  *curNode;				// current node in list};inline bool Q3GListIterator::atFirst() const{    return curNode == list->firstNode;}inline bool Q3GListIterator::atLast() const{    return curNode == list->lastNode;}inline Q3PtrCollection::Item Q3GListIterator::get() const{    return curNode ? curNode->data : 0;}class Q_COMPAT_EXPORT Q3GListStdIterator{public:    inline Q3GListStdIterator( Q3LNode* n ) : node( n ){}    inline operator Q3LNode* () { return node; }protected:    inline Q3LNode *next() { return node->next; }    Q3LNode *node;};QT_END_HEADER#endif	// Q3GLIST_H

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