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📄 q3memarray.h

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3MEMARRAY_H#define Q3MEMARRAY_H#include <Qt3Support/q3garray.h>#include <QtCore/qvector.h>QT_BEGIN_HEADERQT_MODULE(Qt3SupportLight)template<class type>class Q3MemArray : public Q3GArray{public:    typedef type* Iterator;    typedef const type* ConstIterator;    typedef type ValueType;protected:    Q3MemArray(int, int) : Q3GArray(0, 0) {}public:    Q3MemArray() {}    Q3MemArray(int size) : Q3GArray(size*sizeof(type)) {}    Q3MemArray(const Q3MemArray<type> &a) : Q3GArray(a) {}    Q3MemArray(const QVector<type> &vector);   ~Q3MemArray() {}    Q3MemArray<type> &operator=(const Q3MemArray<type> &a)				{ return (Q3MemArray<type>&)Q3GArray::assign(a); }    type *data()    const	{ return (type *)Q3GArray::data(); }    uint  nrefs()   const	{ return Q3GArray::nrefs(); }    uint  size()    const	{ return Q3GArray::size()/sizeof(type); }    uint  count()   const	{ return size(); }    bool  isEmpty() const	{ return Q3GArray::size() == 0; }    bool  isNull()  const	{ return Q3GArray::data() == 0; }    bool  resize(uint size)	{ return Q3GArray::resize(size*sizeof(type)); }    bool  resize(uint size, Optimization optim) { return Q3GArray::resize(size*sizeof(type), optim); }    bool  truncate(uint pos)	{ return Q3GArray::resize(pos*sizeof(type)); }    bool  fill(const type &d, int size = -1)	{ return Q3GArray::fill((char*)&d,size,sizeof(type)); }    void  detach()		{ Q3GArray::detach(); }    Q3MemArray<type>   copy() const	{ Q3MemArray<type> tmp; return tmp.duplicate(*this); }    Q3MemArray<type>& assign(const Q3MemArray<type>& a)	{ return (Q3MemArray<type>&)Q3GArray::assign(a); }    Q3MemArray<type>& assign(const type *a, uint n)	{ return (Q3MemArray<type>&)Q3GArray::assign((char*)a,n*sizeof(type)); }    Q3MemArray<type>& duplicate(const Q3MemArray<type>& a)	{ return (Q3MemArray<type>&)Q3GArray::duplicate(a); }    Q3MemArray<type>& duplicate(const type *a, uint n)	{ return (Q3MemArray<type>&)Q3GArray::duplicate((char*)a,n*sizeof(type)); }    Q3MemArray<type>& setRawData(const type *a, uint n)	{ return (Q3MemArray<type>&)Q3GArray::setRawData((char*)a,						     n*sizeof(type)); }    void resetRawData(const type *a, uint n)	{ Q3GArray::resetRawData((char*)a,n*sizeof(type)); }    int	 find(const type &d, uint i=0) const	{ return Q3GArray::find((char*)&d,i,sizeof(type)); }    int	 contains(const type &d) const	{ return Q3GArray::contains((char*)&d,sizeof(type)); }    void sort() { Q3GArray::sort(sizeof(type)); }    int  bsearch(const type &d) const	{ return Q3GArray::bsearch((const char*)&d,sizeof(type)); }    // ### Qt 4.0: maybe provide uint overload as work-around for MSVC bug    type& operator[](int i) const	{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }    type& at(uint i) const	{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }	 operator const type*() const { return (const type *)Q3GArray::data(); }    bool operator==(const Q3MemArray<type> &a) const { return isEqual(a); }    bool operator!=(const Q3MemArray<type> &a) const { return !isEqual(a); }    Iterator begin() { return data(); }    Iterator end() { return data() + size(); }    ConstIterator begin() const { return data(); }    ConstIterator end() const { return data() + size(); }    operator QVector<type>() const;};template<class type>Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::Q3MemArray(const QVector<type> &vector)    : Q3GArray(vector.size()*sizeof(type)){    for (int i = 0; i < vector.size(); ++i)        at(i) = vector.at(i);}template<class type>Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::operator QVector<type>() const{    QVector<type> vector;    for (int i = 0; i < size(); ++i)        vector.append(at(i));    return vector;}QT_END_HEADER#endif // Q3MEMARRAY_H

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