📄 q3memarray.h
字号:
/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt3Support module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef Q3MEMARRAY_H#define Q3MEMARRAY_H#include <Qt3Support/q3garray.h>#include <QtCore/qvector.h>QT_BEGIN_HEADERQT_MODULE(Qt3SupportLight)template<class type>class Q3MemArray : public Q3GArray{public: typedef type* Iterator; typedef const type* ConstIterator; typedef type ValueType;protected: Q3MemArray(int, int) : Q3GArray(0, 0) {}public: Q3MemArray() {} Q3MemArray(int size) : Q3GArray(size*sizeof(type)) {} Q3MemArray(const Q3MemArray<type> &a) : Q3GArray(a) {} Q3MemArray(const QVector<type> &vector); ~Q3MemArray() {} Q3MemArray<type> &operator=(const Q3MemArray<type> &a) { return (Q3MemArray<type>&)Q3GArray::assign(a); } type *data() const { return (type *)Q3GArray::data(); } uint nrefs() const { return Q3GArray::nrefs(); } uint size() const { return Q3GArray::size()/sizeof(type); } uint count() const { return size(); } bool isEmpty() const { return Q3GArray::size() == 0; } bool isNull() const { return Q3GArray::data() == 0; } bool resize(uint size) { return Q3GArray::resize(size*sizeof(type)); } bool resize(uint size, Optimization optim) { return Q3GArray::resize(size*sizeof(type), optim); } bool truncate(uint pos) { return Q3GArray::resize(pos*sizeof(type)); } bool fill(const type &d, int size = -1) { return Q3GArray::fill((char*)&d,size,sizeof(type)); } void detach() { Q3GArray::detach(); } Q3MemArray<type> copy() const { Q3MemArray<type> tmp; return tmp.duplicate(*this); } Q3MemArray<type>& assign(const Q3MemArray<type>& a) { return (Q3MemArray<type>&)Q3GArray::assign(a); } Q3MemArray<type>& assign(const type *a, uint n) { return (Q3MemArray<type>&)Q3GArray::assign((char*)a,n*sizeof(type)); } Q3MemArray<type>& duplicate(const Q3MemArray<type>& a) { return (Q3MemArray<type>&)Q3GArray::duplicate(a); } Q3MemArray<type>& duplicate(const type *a, uint n) { return (Q3MemArray<type>&)Q3GArray::duplicate((char*)a,n*sizeof(type)); } Q3MemArray<type>& setRawData(const type *a, uint n) { return (Q3MemArray<type>&)Q3GArray::setRawData((char*)a, n*sizeof(type)); } void resetRawData(const type *a, uint n) { Q3GArray::resetRawData((char*)a,n*sizeof(type)); } int find(const type &d, uint i=0) const { return Q3GArray::find((char*)&d,i,sizeof(type)); } int contains(const type &d) const { return Q3GArray::contains((char*)&d,sizeof(type)); } void sort() { Q3GArray::sort(sizeof(type)); } int bsearch(const type &d) const { return Q3GArray::bsearch((const char*)&d,sizeof(type)); } // ### Qt 4.0: maybe provide uint overload as work-around for MSVC bug type& operator[](int i) const { return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); } type& at(uint i) const { return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); } operator const type*() const { return (const type *)Q3GArray::data(); } bool operator==(const Q3MemArray<type> &a) const { return isEqual(a); } bool operator!=(const Q3MemArray<type> &a) const { return !isEqual(a); } Iterator begin() { return data(); } Iterator end() { return data() + size(); } ConstIterator begin() const { return data(); } ConstIterator end() const { return data() + size(); } operator QVector<type>() const;};template<class type>Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::Q3MemArray(const QVector<type> &vector) : Q3GArray(vector.size()*sizeof(type)){ for (int i = 0; i < vector.size(); ++i) at(i) = vector.at(i);}template<class type>Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::operator QVector<type>() const{ QVector<type> vector; for (int i = 0; i < size(); ++i) vector.append(at(i)); return vector;}QT_END_HEADER#endif // Q3MEMARRAY_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -