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📄 qbitmap.cpp

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qbitmap.h"#include "qpixmap_p.h"#include "qimage.h"#include "qvariant.h"#include <qpainter.h>#if defined(Q_WS_X11)#include <private/qt_x11_p.h>#endif/*!    \class QBitmap    \brief The QBitmap class provides monochrome (1-bit depth) pixmaps.    \ingroup multimedia    \ingroup shared    The QBitmap class is a monochrome off-screen paint device used    mainly for creating custom QCursor and QBrush objects,    constructing QRegion objects, and for setting masks for pixmaps    and widgets.    QBitmap is a QPixmap subclass ensuring a depth of 1, except for    null objects which have a depth of 0. If a pixmap with a depth    greater than 1 is assigned to a bitmap, the bitmap will be    dithered automatically.    Use the QColor objects Qt::color0 and Qt::color1 when drawing on a    QBitmap object (or a QPixmap object with depth 1).    Painting with Qt::color0 sets the bitmap bits to 0, and painting    with Qt::color1 sets the bits to 1. For a bitmap, 0-bits indicate    background (or transparent pixels) and 1-bits indicate foreground    (or opaque pixels). Use the clear() function to set all the bits    to Qt::color0. Note that using the Qt::black and Qt::white colors    make no sense because the QColor::pixel() value is not necessarily    0 for black and 1 for white.    The QBitmap class provides the transformed() function returning a    transformed copy of the bitmap; use the QMatrix argument to    translate, scale, shear, and rotate the bitmap. In addition,    QBitmap provides the static fromData() function which returns a    bitmap constructed from the given \c uchar data, and the static    fromImage() function returning a converted copy of a QImage    object.    Just like the QPixmap class, QBitmap is optimized by the use of    implicit data sharing. For more information, see the {Implicit    Data Sharing} documentation.    \sa  QPixmap, QImage, QImageReader, QImageWriter*//*!    Constructs a null bitmap.    \sa QPixmap::isNull()*/QBitmap::QBitmap()    : QPixmap(QSize(0, 0), BitmapType){}/*!    \fn QBitmap::QBitmap(int width, int height)    Constructs a bitmap with the given \a width and \a height. The pixels    inside are uninitialized.    \sa clear()*/QBitmap::QBitmap(int w, int h)    : QPixmap(QSize(w, h), BitmapType){}/*!    Constructs a bitmap with the given \a size.  The pixels in the    bitmap are uninitialized.    \sa clear()*/QBitmap::QBitmap(const QSize &size)    : QPixmap(size, BitmapType){}/*!    \fn QBitmap::clear()    Clears the bitmap, setting all its bits to Qt::color0.*//*!    Constructs a bitmap that is a copy of the given \a pixmap.    If the pixmap has a depth greater than 1, the resulting bitmap    will be dithered automatically.    \sa QPixmap::depth(), fromImage(), fromData()*/QBitmap::QBitmap(const QPixmap &pixmap){    QBitmap::operator=(pixmap);}/*!    \fn QBitmap::QBitmap(const QImage &image)    Constructs a bitmap that is a copy of the given \a image.    Use the static fromImage() function instead.*//*!    Constructs a bitmap from the file specified by the given \a    fileName. If the file does not exist, or has an unknown format,    the bitmap becomes a null bitmap.    The \a fileName and \a format parameters are passed on to the    QPixmap::load() function. If the file format uses more than 1 bit    per pixel, the resulting bitmap will be dithered automatically.    \sa QPixmap::isNull(), QImageReader::imageFormat()*/QBitmap::QBitmap(const QString& fileName, const char *format)    : QPixmap(QSize(0, 0), BitmapType){    load(fileName, format, Qt::MonoOnly);}/*!    \overload    Assigns the given \a pixmap to this bitmap and returns a reference    to this bitmap.    If the pixmap has a depth greater than 1, the resulting bitmap    will be dithered automatically.    \sa QPixmap::depth() */QBitmap &QBitmap::operator=(const QPixmap &pixmap){    if (pixmap.isNull()) {                        // a null pixmap        QBitmap bm(0, 0);        QBitmap::operator=(bm);    } else if (pixmap.depth() == 1) {                // 1-bit pixmap        QPixmap::operator=(pixmap);                // shallow assignment    } else {                                        // n-bit depth pixmap        QImage image;        image = pixmap.toImage();                                // convert pixmap to image        *this = fromImage(image);                                // will dither image    }    return *this;}#ifdef QT3_SUPPORTQBitmap::QBitmap(int w, int h, const uchar *bits, bool isXbitmap){    *this = fromData(QSize(w, h), bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono);}QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap){    *this = fromData(size, bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono);}#endif/*!  Destroys the bitmap.*/QBitmap::~QBitmap(){}/*!   Returns the bitmap as a QVariant.*/QBitmap::operator QVariant() const{    return QVariant(QVariant::Bitmap, this);}/*!    \fn QBitmap &QBitmap::operator=(const QImage &image)    \overload    Converts the given \a image to a bitmap, and assigns the result to    this bitmap. Returns a reference to the bitmap.    Use the static fromImage() function instead.*//*!    Returns a copy of the given \a image converted to a bitmap using    the specified image conversion \a flags.    \sa fromData()*/QBitmap QBitmap::fromImage(const QImage &image, Qt::ImageConversionFlags flags){    if (image.isNull())        return QBitmap();    QImage img = image.convertToFormat(QImage::Format_MonoLSB, flags);#if defined (Q_WS_WIN) || defined (Q_WS_QWS)    QBitmap bm;    bm.data->image = img;    // Swap colors to match so that default config draws more correctly.    // black bits -> black pen in QPainter    if (image.numColors() == 2 && qGray(image.color(0)) < qGray(image.color(1))) {        QRgb color0 = image.color(0);        QRgb color1 = image.color(1);        bm.data->image.setColor(0, color1);        bm.data->image.setColor(1, color0);        bm.data->image.invertPixels();    }    return bm;#elif defined(Q_WS_X11)    QBitmap bm;    // make sure image.color(0) == Qt::color0 (white) and image.color(1) == Qt::color1 (black)    const QRgb c0 = QColor(Qt::black).rgb();    const QRgb c1 = QColor(Qt::white).rgb();    if (img.color(0) == c0 && img.color(1) == c1) {        img.invertPixels();        img.setColor(0, c1);        img.setColor(1, c0);    }    char  *bits;    uchar *tmp_bits;    int w = img.width();    int h = img.height();    int bpl = (w+7)/8;    int ibpl = img.bytesPerLine();    if (bpl != ibpl) {        tmp_bits = new uchar[bpl*h];        bits = (char *)tmp_bits;        uchar *p, *b;        int y;        b = tmp_bits;        p = img.scanLine(0);        for (y = 0; y < h; y++) {            memcpy(b, p, bpl);            b += bpl;            p += ibpl;        }    } else {        bits = (char *)img.bits();        tmp_bits = 0;    }    bm.data->hd = (Qt::HANDLE)XCreateBitmapFromData(bm.data->xinfo.display(),                                                    RootWindow(bm.data->xinfo.display(), bm.data->xinfo.screen()),                                                    bits, w, h);#ifndef QT_NO_XRENDER    if (X11->use_xrender)        bm.data->picture = XRenderCreatePicture(X11->display, bm.data->hd,                                                XRenderFindStandardFormat(X11->display, PictStandardA1), 0, 0);#endif // QT_NO_XRENDER    if (tmp_bits)                                // Avoid purify complaint        delete [] tmp_bits;    bm.data->w = w;  bm.data->h = h;  bm.data->d = 1;    return bm;#else    const QRgb c0 = QColor(Qt::black).rgb();    const QRgb c1 = QColor(Qt::white).rgb();    if (img.color(0) == c0 && img.color(1) == c1) {        img.invertPixels();        img.setColor(0, c1);        img.setColor(1, c0);    }    return QBitmap(QPixmap::fromImage(img, flags|Qt::MonoOnly));#endif}/*!    Constructs a bitmap with the given \a size, and sets the contents to    the \a bits supplied.    The bitmap data has to be byte aligned and provided in in the bit    order specified by \a monoFormat. The mono format must be either    QImage::Format_Mono or QImage::Format_MonoLSB. Use    QImage::Format_Mono to specify data on the XBM format.    \sa fromImage()*/QBitmap QBitmap::fromData(const QSize &size, const uchar *bits, QImage::Format monoFormat){    Q_ASSERT(monoFormat == QImage::Format_Mono || monoFormat == QImage::Format_MonoLSB);    QImage image(size, monoFormat);    image.setColor(0, Qt::color0);    image.setColor(1, Qt::color1);    // Need to memcpy each line separatly since QImage is 32bit aligned and    // this data is only byte aligned...    int bytesPerLine = (size.width() + 7) / 8;    for (int y = 0; y < size.height(); ++y)        memcpy(image.scanLine(y), bits + bytesPerLine * y, bytesPerLine);    return QBitmap::fromImage(image);}/*!    Returns a copy of this bitmap, transformed according to the given    \a matrix.    \sa QPixmap::transformed() */QBitmap QBitmap::transformed(const QTransform &matrix) const{    QBitmap bm = QPixmap::transformed(matrix);    return bm;}/*!  \overload  This convenience function converts the \a matrix to a QTransform  and calls the overloaded function.*/QBitmap QBitmap::transformed(const QMatrix &matrix) const{    return transformed(QTransform(matrix));}#ifdef QT3_SUPPORT/*!    \fn QBitmap QBitmap::xForm(const QMatrix &matrix) const    Returns a copy of this bitmap, transformed according to the given    \a matrix.    Use transformed() instead.*//*!    \fn QBitmap::QBitmap(const QSize &size, bool clear)    Constructs a bitmap with the given \a size. If \a clear is true,    the bits are initialized to Qt::color0.    Use the corresponding QBitmap() constructor instead, and then call    the clear() function if the \a clear parameter is true.*//*!    \fn QBitmap::QBitmap(int width, int height, bool clear)    Constructs a bitmap with the given \a width and \a height.  If \a    clear is true, the bits are initialized to Qt::color0.    Use the corresponding QBitmap() constructor instead, and then call    the clear() function if the \a clear parameter is true.*//*!    \fn QBitmap::QBitmap(int width, int height, const uchar *bits, bool isXbitmap)    Constructs a bitmap with the given \a width and \a height, and    sets the contents to the \a bits supplied. The \a isXbitmap flag    should be true if \a bits was generated by the X11 bitmap    program.    Use the static fromData() function instead. If \a isXbitmap is    true, use the default bit order(QImage_FormatMonoLSB) otherwise    use QImage::Format_Mono.    \omit    The X bitmap bit order is little endian.  The QImage    documentation discusses bit order of monochrome images. Opposed to    QImage, the data has to be byte aligned.    Example (creates an arrow bitmap):    \code        uchar arrow_bits[] = { 0x3f, 0x1f, 0x0f, 0x1f, 0x3b, 0x71, 0xe0, 0xc0 };        QBitmap bm(8, 8, arrow_bits, true);    \endcode    \endomit*//*!  \fn QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap)    \overload    Constructs a bitmap with the given \a size, and sets the contents    to the \a bits supplied. The \a isXbitmap flag should be true if    \a bits was generated by the X11 bitmap program.    \omit    The X bitmap bit order is little endian.  The QImage documentation    discusses bit order of monochrome images.    \endomit    Use the static fromData() function instead. If \a isXbitmap is    true, use the default bit order(QImage_FormatMonoLSB) otherwise    use QImage::Format_Mono.*/#endif

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