📄 qbsptree.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qbsptree_p.h"QBspTree::QBspTree() : depth(6), visited(0) {}void QBspTree::create(int n, int d){ // simple heuristics to find the best tree depth if (d == -1) { int c; for (c = 0; n; ++c) n = n / 10; depth = c << 1; } else { depth = d; } depth = qMax(depth, uint(1)); nodes.resize((1 << depth) - 1); // resize to number of nodes leaves.resize(1 << depth); // resize to number of leaves}void QBspTree::destroy(){ leaves.clear(); nodes.clear();}void QBspTree::climbTree(const QRect &rect, callback *function, QBspTreeData data){ if (nodes.isEmpty()) return; ++visited; climbTree(rect, function, data, 0);}void QBspTree::climbTree(const QRect &area, callback *function, QBspTreeData data, int index){ if (index >= nodes.count()) { // the index points to a leaf Q_ASSERT(!nodes.isEmpty()); function(leaf(index - nodes.count()), area, visited, data); return; } Node::Type t = (Node::Type) nodes.at(index).type; int pos = nodes.at(index).pos; int idx = firstChildIndex(index); if (t == Node::VerticalPlane) { if (area.left() < pos) climbTree(area, function, data, idx); // back if (area.right() >= pos) climbTree(area, function, data, idx + 1); // front } else { if (area.top() < pos) climbTree(area, function, data, idx); // back if (area.bottom() >= pos) climbTree(area, function, data, idx + 1); // front }}void QBspTree::init(const QRect &area, int depth, NodeType type, int index){ Node::Type t = Node::None; // t should never have this value if (type == Node::Both) // if both planes are specified, use 2d bsp t = (depth & 1) ? Node::HorizontalPlane : Node::VerticalPlane; else t = type; QPoint center = area.center(); nodes[index].pos = (t == Node::VerticalPlane ? center.x() : center.y()); nodes[index].type = t; QRect front = area; QRect back = area; if (t == Node::VerticalPlane) { front.setLeft(center.x()); back.setRight(center.x() - 1); // front includes the center } else { // t == Node::HorizontalPlane front.setTop(center.y()); back.setBottom(center.y() - 1); } int idx = firstChildIndex(index); if (--depth) { init(back, depth, type, idx); init(front, depth, type, idx + 1); }}void QBspTree::insert(QVector<int> &leaf, const QRect &, uint, QBspTreeData data){ leaf.append(data.i);}void QBspTree::remove(QVector<int> &leaf, const QRect &, uint, QBspTreeData data){ int i = leaf.indexOf(data.i); if (i != -1) leaf.remove(i);}
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