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📄 qpolygon.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qpolygon.h"#include "qrect.h"#include "qdatastream.h"#include "qmatrix.h"#include "qdebug.h"#include "qpainterpath.h"#include "qvariant.h"#include "qpainterpath_p.h"#include "qbezier_p.h"#include <stdarg.h>//same as qt_painterpath_isect_line in qpainterpath.cppstatic void qt_polygon_isect_line(const QPointF &p1, const QPointF &p2, const QPointF &pos,                                  int *winding){    qreal x1 = p1.x();    qreal y1 = p1.y();    qreal x2 = p2.x();    qreal y2 = p2.y();    qreal y = pos.y();    int dir = 1;    if (qFuzzyCompare(y1, y2)) {        // ignore horizontal lines according to scan conversion rule        return;    } else if (y2 < y1) {        qreal x_tmp = x2; x2 = x1; x1 = x_tmp;        qreal y_tmp = y2; y2 = y1; y1 = y_tmp;        dir = -1;    }    if (y >= y1 && y < y2) {        qreal x = x1 + ((x2 - x1) / (y2 - y1)) * (y - y1);        // count up the winding number if we're        if (x<=pos.x()) {            (*winding) += dir;        }    }}/*!    \class QPolygon    \brief The QPolygon class provides a vector of points using    integer precision.    \reentrant    \ingroup multimedia    \ingroup shared    A QPolygon object is a QVector<QPoint>.  The easiest way to add    points to a QPolygon is to use QVector's streaming operator, as    illustrated below:    \quotefromfile snippets/polygon/polygon.cpp    \skipto STREAM    \skipto QPolygon    \printuntil QPoint    In addition to the functions provided by QVector, QPolygon    provides some point-specific functions.    Each point in a polygon can be retrieved by passing its index to    the point() function. To populate the polygon, QPolygon provides    the setPoint() function to set the point at a given index, the    setPoints() function to set all the points in the polygon    (resizing it to the given number of points), and the putPoints()    function which copies a number of given points into the polygon    from a specified index (resizing the polygon if necessary).    QPolygon provides the boundingRect() and translate() functions for    geometry functions. Use the QMatrix::map() function for more    general transformations of QPolygons.    The QPolygon class is \l {Implicit Data Sharing}{implicitly    shared}.    \sa QVector, QPolygonF, QLine*//*****************************************************************************  QPolygon member functions *****************************************************************************//*!    \fn QPolygon::QPolygon()    Constructs a polygon with no points.    \sa QVector::isEmpty()*//*!    \fn QPolygon::QPolygon(int size)    Constructs a polygon of the given \a size. Creates an empty    polygon if \a size == 0.    \sa QVector::isEmpty()*//*!    \fn QPolygon::QPolygon(const QPolygon &polygon)    Constructs a copy of the given \a polygon.    \sa setPoints()*//*!    \fn QPolygon::QPolygon(const QVector<QPoint> &points)    Constructs a polygon containing the specified \a points.    \sa setPoints()*//*!    \fn QPolygon::QPolygon(const QRect &rectangle, bool closed)    Constructs a polygon from the given \a rectangle.  If \a closed is    false, the polygon just contains the four points of the rectangle    ordered clockwise, otherwise the polygon's fifth point is set to    \a {rectangle}.topLeft().    Note that the bottom-right corner of the rectangle is located at    (rectangle.x() + rectangle.width(), rectangle.y() +    rectangle.height()).    \sa setPoints()*/QPolygon::QPolygon(const QRect &r, bool closed){    reserve(closed ? 5 : 4);    *this << QPoint(r.x(), r.y())          << QPoint(r.x() + r.width(), r.y())          << QPoint(r.x() + r.width(), r.y() + r.height())          << QPoint(r.x(), r.y() + r.height());    if (closed)        *this << QPoint(r.left(), r.top());}/*!    \internal    Constructs a point array with \a nPoints points, taken from the    \a points array.    Equivalent to setPoints(nPoints, points).*/QPolygon::QPolygon(int nPoints, const int *points){    setPoints(nPoints, points);}/*!    \fn QPolygon::~QPolygon()    Destroys the polygon.*//*!    Translates all points in the polygon by (\a{dx}, \a{dy}).*/void QPolygon::translate(int dx, int dy){    register QPoint *p = data();    register int i = size();    QPoint pt(dx, dy);    while (i--) {        *p += pt;        ++p;    }}/*!    \fn void QPolygon::translate(const QPoint &offset)    \overload    Translates all points in the polygon by the given \a offset.*//*!    Extracts the coordinates of the point at the given \a index to    *\a{x} and *\a{y} (if they are valid pointers).    \sa setPoint()*/void QPolygon::point(int index, int *x, int *y) const{    QPoint p = at(index);    if (x)        *x = (int)p.x();    if (y)        *y = (int)p.y();}/*!    \fn QPoint QPolygon::point(int index) const    \overload    Returns the point at the given \a index.*//*!    \fn void QPolygon::setPoint(int index, const QPoint &point)    \overload    Sets the point at the given \a index to the given \a point.*//*!    \fn void QPolygon::setPoint(int index, int x, int y)    Sets the point at the given \a index to the point specified by    (\a{x}, \a{y}).    \sa point(), putPoints(), setPoints(),*//*!    Resizes the polygon to \a nPoints and populates it with the given    \a points.    The example code creates a polygon with two points (10, 20) and    (30, 40):    \quotefromfile snippets/polygon/polygon.cpp    \skipto SETPOINTS    \skipto static    \printuntil setPoints    \sa setPoint() putPoints()*/void QPolygon::setPoints(int nPoints, const int *points){    resize(nPoints);    int i = 0;    while (nPoints--) {        setPoint(i++, *points, *(points+1));        points += 2;    }}/*!    \overload    Resizes the polygon to \a nPoints and populates it with the points    specified by the variable argument list.  The points are given as a    sequence of integers, starting with \a firstx then \a firsty, and    so on.    The example code creates a polygon with two points (10, 20) and    (30, 40):    \quotefromfile snippets/polygon/polygon.cpp    \skipto SETPOINTS2    \skipto QPolygon    \printuntil setPoints*/void QPolygon::setPoints(int nPoints, int firstx, int firsty, ...){    va_list ap;    resize(nPoints);    setPoint(0, firstx, firsty);    int i = 0, x, y;    va_start(ap, firsty);    while (--nPoints) {        x = va_arg(ap, int);        y = va_arg(ap, int);        setPoint(++i, x, y);    }    va_end(ap);}/*!    \overload    \internal    Copies \a nPoints points from the \a points coord array into this    point array, and resizes the point array if \c{index+nPoints}    exceeds the size of the array.    \sa setPoint()*/void QPolygon::putPoints(int index, int nPoints, const int *points){    if (index + nPoints > size())        resize(index + nPoints);    int i = index;    while (nPoints--) {        setPoint(i++, *points, *(points+1));        points += 2;    }}/*!    Copies \a nPoints points from the variable argument list into this    polygon from the given \a index.    The points are given as a sequence of integers, starting with \a    firstx then \a firsty, and so on. The polygon is resized if    \c{index+nPoints} exceeds its current size.    The example code creates a polygon with three points (4,5), (6,7)    and (8,9), by expanding the polygon from 1 to 3 points:    \quotefromfile snippets/polygon/polygon.cpp    \skipto PUTPOINTS    \skipto QPolygon    \printuntil putPoints    The following code has the same result, but here the putPoints()    function overwrites rather than extends:    \quotefromfile snippets/polygon/polygon.cpp    \skipto PUTPOINTS2    \skipto QPolygon    \printuntil putPoints(1, 1    \sa setPoints()*/void QPolygon::putPoints(int index, int nPoints, int firstx, int firsty, ...){    va_list ap;    if (index + nPoints > size())        resize(index + nPoints);    if (nPoints <= 0)        return;    setPoint(index, firstx, firsty);    int i = index, x, y;    va_start(ap, firsty);    while (--nPoints) {        x = va_arg(ap, int);        y = va_arg(ap, int);        setPoint(++i, x, y);    }    va_end(ap);}/*!    \fn void QPolygon::putPoints(int index, int nPoints, const QPolygon &fromPolygon, int fromIndex)    \overload    Copies \a nPoints points from the given \a fromIndex ( 0 by    default) in \a fromPolygon into this polygon, starting at the    specified \a index. For example:    \quotefromfile snippets/polygon/polygon.cpp    \skipto PUTPOINTS3    \skipto QPolygon    \printto }*/void QPolygon::putPoints(int index, int nPoints, const QPolygon & from, int fromIndex){    if (index + nPoints > size())        resize(index + nPoints);    if (nPoints <= 0)        return;    int n = 0;    while(n < nPoints) {        setPoint(index + n, from[fromIndex+n]);        ++n;    }}/*!    Returns the bounding rectangle of the polygon, or QRect(0, 0, 0,    0) if the polygon is empty.    \sa QVector::isEmpty()*/QRect QPolygon::boundingRect() const{    if (isEmpty())        return QRect(0, 0, 0, 0);    register const QPoint *pd = constData();    int minx, maxx, miny, maxy;    minx = maxx = pd->x();    miny = maxy = pd->y();    ++pd;    for (int i = 1; i < size(); ++i) {        if (pd->x() < minx)            minx = pd->x();        else if (pd->x() > maxx)            maxx = pd->x();        if (pd->y() < miny)            miny = pd->y();

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