📄 qpainterpath.h
字号:
/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QPAINTERPATH_H#define QPAINTERPATH_H#include <QtGui/qmatrix.h>#include <QtCore/qglobal.h>#include <QtCore/qrect.h>#include <QtCore/qline.h>#include <QtCore/qvector.h>QT_BEGIN_HEADERQT_MODULE(Gui)class QFont;class QPainterPathPrivate;class QPainterPathData;class QPainterPathStrokerPrivate;class QPolygonF;class QRegion;class Q_GUI_EXPORT QPainterPath{public: enum ElementType { MoveToElement, LineToElement, CurveToElement, CurveToDataElement }; class Element { public: qreal x; qreal y; ElementType type; bool isMoveTo() const { return type == MoveToElement; } bool isLineTo() const { return type == LineToElement; } bool isCurveTo() const { return type == CurveToElement; } operator QPointF () const { return QPointF(x, y); } bool operator==(const Element &e) const { return qFuzzyCompare(x, e.x) && qFuzzyCompare(y, e.y) && type == e.type; } inline bool operator!=(const Element &e) const { return !operator==(e); } }; QPainterPath(); explicit QPainterPath(const QPointF &startPoint); QPainterPath(const QPainterPath &other); QPainterPath &operator=(const QPainterPath &other); ~QPainterPath(); void closeSubpath(); void moveTo(const QPointF &p); inline void moveTo(qreal x, qreal y); void lineTo(const QPointF &p); inline void lineTo(qreal x, qreal y); void arcMoveTo(const QRectF &rect, qreal angle); inline void arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle); void arcTo(const QRectF &rect, qreal startAngle, qreal arcLength); inline void arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength); void cubicTo(const QPointF &ctrlPt1, const QPointF &ctrlPt2, const QPointF &endPt); inline void cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty); void quadTo(const QPointF &ctrlPt, const QPointF &endPt); inline void quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty); QPointF currentPosition() const; void addRect(const QRectF &rect); inline void addRect(qreal x, qreal y, qreal w, qreal h); void addEllipse(const QRectF &rect); inline void addEllipse(qreal x, qreal y, qreal w, qreal h); void addPolygon(const QPolygonF &polygon); void addText(const QPointF &point, const QFont &f, const QString &text); inline void addText(qreal x, qreal y, const QFont &f, const QString &text); void addPath(const QPainterPath &path); void addRegion(const QRegion ®ion); void addRoundRect(const QRectF &rect, int xRnd, int yRnd); inline void addRoundRect(qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd); inline void addRoundRect(const QRectF &rect, int roundness); inline void addRoundRect(qreal x, qreal y, qreal w, qreal h, int roundness); void connectPath(const QPainterPath &path); bool contains(const QPointF &pt) const; bool contains(const QRectF &rect) const; bool intersects(const QRectF &rect) const; QRectF boundingRect() const; QRectF controlPointRect() const; Qt::FillRule fillRule() const; void setFillRule(Qt::FillRule fillRule); inline bool isEmpty() const; QPainterPath toReversed() const; QList<QPolygonF> toSubpathPolygons(const QMatrix &matrix = QMatrix()) const; QList<QPolygonF> toFillPolygons(const QMatrix &matrix = QMatrix()) const; QPolygonF toFillPolygon(const QMatrix &matrix = QMatrix()) const; QList<QPolygonF> toSubpathPolygons(const QTransform &matrix) const; QList<QPolygonF> toFillPolygons(const QTransform &matrix) const; QPolygonF toFillPolygon(const QTransform &matrix) const; inline int elementCount() const; inline const QPainterPath::Element &elementAt(int i) const; inline void setElementPositionAt(int i, qreal x, qreal y); qreal length() const; qreal percentAtLength(qreal t) const; QPointF pointAtPercent(qreal t) const; qreal angleAtPercent(qreal t) const; qreal slopeAtPercent(qreal t) const; bool intersects(const QPainterPath &p) const; bool contains(const QPainterPath &p) const; QPainterPath united(const QPainterPath &r) const; QPainterPath intersected(const QPainterPath &r) const; QPainterPath subtracted(const QPainterPath &r) const; QPainterPath subtractedInverted(const QPainterPath &r) const; bool operator==(const QPainterPath &other) const; bool operator!=(const QPainterPath &other) const;private: QPainterPathPrivate *d_ptr; inline void ensureData() { if (!d_ptr) ensureData_helper(); } void ensureData_helper(); inline void detach(); void detach_helper(); void setDirty(bool); void computeBoundingRect() const; void computeControlPointRect() const; QPainterPathData *d_func() const { return reinterpret_cast<QPainterPathData *>(d_ptr); } friend class QPainterPathData; friend class QPainterPathStroker; friend class QPainterPathStrokerPrivate; friend class QMatrix; friend class QTransform;#ifndef QT_NO_DATASTREAM friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &); friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);#endif};class QPainterPathPrivate{ friend class QPainterPath; friend class QPainterPathData; friend class QPainterPathStroker; friend class QPainterPathStrokerPrivate; friend class QMatrix; friend class QTransform;#ifndef QT_NO_DATASTREAM friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &); friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);#endifprivate: QAtomic ref; QVector<QPainterPath::Element> elements;};Q_DECLARE_TYPEINFO(QPainterPath::Element, Q_PRIMITIVE_TYPE);#ifndef QT_NO_DATASTREAMQ_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);#endifclass Q_GUI_EXPORT QPainterPathStroker{ Q_DECLARE_PRIVATE(QPainterPathStroker)public: QPainterPathStroker(); ~QPainterPathStroker(); void setWidth(qreal width); qreal width() const; void setCapStyle(Qt::PenCapStyle style); Qt::PenCapStyle capStyle() const; void setJoinStyle(Qt::PenJoinStyle style); Qt::PenJoinStyle joinStyle() const; void setMiterLimit(qreal length); qreal miterLimit() const; void setCurveThreshold(qreal threshold); qreal curveThreshold() const; void setDashPattern(Qt::PenStyle); void setDashPattern(const QVector<qreal> &dashPattern); QVector<qreal> dashPattern() const; void setDashOffset(qreal offset); qreal dashOffset() const; QPainterPath createStroke(const QPainterPath &path) const;private: QPainterPathStrokerPrivate *d_ptr;};inline void QPainterPath::moveTo(qreal x, qreal y){ moveTo(QPointF(x, y));}inline void QPainterPath::lineTo(qreal x, qreal y){ lineTo(QPointF(x, y));}inline void QPainterPath::arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLenght){ arcTo(QRectF(x, y, w, h), startAngle, arcLenght);}inline void QPainterPath::arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle){ arcMoveTo(QRectF(x, y, w, h), angle);}inline void QPainterPath::cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty){ cubicTo(QPointF(ctrlPt1x, ctrlPt1y), QPointF(ctrlPt2x, ctrlPt2y), QPointF(endPtx, endPty));}inline void QPainterPath::quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty){ quadTo(QPointF(ctrlPtx, ctrlPty), QPointF(endPtx, endPty));}inline void QPainterPath::addEllipse(qreal x, qreal y, qreal w, qreal h){ addEllipse(QRectF(x, y, w, h));}inline void QPainterPath::addRect(qreal x, qreal y, qreal w, qreal h){ addRect(QRectF(x, y, w, h));}inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd){ addRoundRect(QRectF(x, y, w, h), xRnd, yRnd);}inline void QPainterPath::addRoundRect(const QRectF &rect, int roundness){ int xRnd = roundness; int yRnd = roundness; if (rect.width() > rect.height()) xRnd = int(roundness * rect.height()/rect.width()); else yRnd = int(roundness * rect.width()/rect.height()); addRoundRect(rect, xRnd, yRnd);}inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h, int roundness){ addRoundRect(QRectF(x, y, w, h), roundness);}inline void QPainterPath::addText(qreal x, qreal y, const QFont &f, const QString &text){ addText(QPointF(x, y), f, text);}inline bool QPainterPath::isEmpty() const{ return !d_ptr || (d_ptr->elements.size() == 1 && d_ptr->elements.first().type == MoveToElement);}inline int QPainterPath::elementCount() const{ return d_ptr ? d_ptr->elements.size() : 0;}inline const QPainterPath::Element &QPainterPath::elementAt(int i) const{ Q_ASSERT(d_ptr); Q_ASSERT(i >= 0 && i < elementCount()); return d_ptr->elements.at(i);}inline void QPainterPath::setElementPositionAt(int i, qreal x, qreal y){ Q_ASSERT(d_ptr); Q_ASSERT(i >= 0 && i < elementCount()); detach(); QPainterPath::Element &e = d_ptr->elements[i]; e.x = x; e.y = y;}inline void QPainterPath::detach(){ if (d_ptr->ref != 1) detach_helper(); setDirty(true);}QT_END_HEADER#endif // QPAINTERPATH_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -