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📄 qpolygonclipper_p.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QPOLYGONCLIPPER_P_H#define QPOLYGONCLIPPER_P_H////  W A R N I N G//  -------------//// This file is not part of the Qt API.  It exists for the convenience// of other Qt classes.  This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include "private/qdatabuffer_p.h"/* based on sutherland-hodgman line-by-line clipping, as described in   Computer Graphics and Principles */template <typename InType, typename OutType, typename CastType> class QPolygonClipper{public:    QPolygonClipper()    {        x1 = y1 = x2 = y2 = 0;    }    ~QPolygonClipper()    {    }    void setBoundingRect(const QRect bounds)    {        x1 = bounds.x();        x2 = bounds.x() + bounds.width();        y1 = bounds.y();        y2 = bounds.y() + bounds.height();    }    QRect boundingRect()    {        return QRect(QPoint(x1, y1), QPoint(x2, y2));    }    inline OutType intersectLeft(const OutType &p1, const OutType &p2)    {        OutType t;        double dy = (p1.y - p2.y) / double(p1.x - p2.x);        t.x = x1;        t.y = static_cast<CastType>(p2.y + (x1 - p2.x) * dy);        return t;    }    inline OutType intersectRight(const OutType &p1, const OutType &p2)    {        OutType t;        double dy = (p1.y - p2.y) / double(p1.x - p2.x);        t.x = x2;        t.y = static_cast<CastType>(p2.y + (x2 - p2.x) * dy);        return t;    }    inline OutType intersectTop(const OutType &p1, const OutType &p2)    {        OutType t;        double dx = (p1.x - p2.x) / double(p1.y - p2.y);        t.x = static_cast<CastType>(p2.x + (y1 - p2.y) * dx);        t.y = y1;        return t;    }    inline OutType intersectBottom(const OutType &p1, const OutType &p2)    {        OutType t;        double dx = (p1.x - p2.x) / double(p1.y - p2.y);        t.x = static_cast<CastType>(p2.x + (y2 - p2.y) * dx);        t.y = y2;        return t;    }    void clipPolygon(const InType *inPoints, int inCount, OutType **outPoints, int *outCount,                     bool closePolygon = true)    {        Q_ASSERT(outPoints);        Q_ASSERT(outCount);        if (inCount < 2) {            *outCount = 0;            return;        }        buffer1.reset();        buffer2.reset();        QDataBuffer<OutType> *source = &buffer1;        QDataBuffer<OutType> *clipped = &buffer2;        // Gather some info since we are iterating through the points anyway..        bool doLeft = false, doRight = false, doTop = false, doBottom = false;        OutType ot;        for (int i=0; i<inCount; ++i) {            ot = inPoints[i];            clipped->add(ot);            if (ot.x < x1)                doLeft = true;            else if (ot.x > x2)                doRight = true;            if (ot.y < y1)                doTop = true;            else if (ot.y > y2)                doBottom = true;        }        if (doLeft && clipped->size() > 1) {            QDataBuffer<OutType> *tmp = source;            source = clipped;            clipped = tmp;            clipped->reset();            int lastPos, start;            if (closePolygon) {                lastPos = source->size() - 1;                start = 0;            } else {                lastPos = 0;                start = 1;                if (source->at(0).x >= x1)                    clipped->add(source->at(0));            }            for (int i=start; i<inCount; ++i) {                const OutType &cpt = source->at(i);                const OutType &ppt = source->at(lastPos);                if (cpt.x >= x1) {                    if (ppt.x >= x1) {                        clipped->add(cpt);                    } else {                        clipped->add(intersectLeft(cpt, ppt));                        clipped->add(cpt);                    }                } else if (ppt.x >= x1) {                    clipped->add(intersectLeft(cpt, ppt));                }                lastPos = i;            }        }        if (doRight && clipped->size() > 1) {            QDataBuffer<OutType> *tmp = source;            source = clipped;            clipped = tmp;            clipped->reset();            int lastPos, start;            if (closePolygon) {                lastPos = source->size() - 1;                start = 0;            } else {                lastPos = 0;                start = 1;                if (source->at(0).x <= x2)                    clipped->add(source->at(0));            }            for (int i=start; i<source->size(); ++i) {                const OutType &cpt = source->at(i);                const OutType &ppt = source->at(lastPos);                if (cpt.x <= x2) {                    if (ppt.x <= x2) {                        clipped->add(cpt);                    } else {                        clipped->add(intersectRight(cpt, ppt));                        clipped->add(cpt);                    }                } else if (ppt.x <= x2) {                    clipped->add(intersectRight(cpt, ppt));                }                lastPos = i;            }        }        if (doTop && clipped->size() > 1) {            QDataBuffer<OutType> *tmp = source;            source = clipped;            clipped = tmp;            clipped->reset();            int lastPos, start;            if (closePolygon) {                lastPos = source->size() - 1;                start = 0;            } else {                lastPos = 0;                start = 1;                if (source->at(0).y >= y1)                    clipped->add(source->at(0));            }            for (int i=start; i<source->size(); ++i) {                const OutType &cpt = source->at(i);                const OutType &ppt = source->at(lastPos);                if (cpt.y >= y1) {                    if (ppt.y >= y1) {                        clipped->add(cpt);                    } else {                        clipped->add(intersectTop(cpt, ppt));                        clipped->add(cpt);                    }                } else if (ppt.y >= y1) {                    clipped->add(intersectTop(cpt, ppt));                }                lastPos = i;            }        }        if (doBottom && clipped->size() > 1) {            QDataBuffer<OutType> *tmp = source;            source = clipped;            clipped = tmp;            clipped->reset();            int lastPos, start;            if (closePolygon) {                lastPos = source->size() - 1;                start = 0;            } else {                lastPos = 0;                start = 1;                if (source->at(0).y <= y2)                    clipped->add(source->at(0));            }            for (int i=start; i<source->size(); ++i) {                const OutType &cpt = source->at(i);                const OutType &ppt = source->at(lastPos);                if (cpt.y <= y2) {                    if (ppt.y <= y2) {                        clipped->add(cpt);                    } else {                        clipped->add(intersectBottom(cpt, ppt));                        clipped->add(cpt);                    }                } else if (ppt.y <= y2) {                    clipped->add(intersectBottom(cpt, ppt));                }                lastPos = i;            }        }        if (closePolygon && clipped->size() > 0) {            // close clipped polygon            if (clipped->at(0).x != clipped->at(clipped->size()-1).x ||                clipped->at(0).y != clipped->at(clipped->size()-1).y) {                OutType ot = clipped->at(0);                clipped->add(ot);            }        }        *outCount = clipped->size();        *outPoints = clipped->data();    }private:    int x1, x2, y1, y2;    QDataBuffer<OutType> buffer1;    QDataBuffer<OutType> buffer2;};#endif // QPOLYGONCLIPPER_P_H

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